Commit graph

55 commits

Author SHA1 Message Date
Christoph Oelckers
09634c4993 - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
Mitchell Richters
c01fab8c6c - Fix compilation. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
d0143db8fe - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
Mitchell Richters
6423684bfb - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a - SW: Replace PLAYERstruct oposy with opos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70 - SW: Replace PLAYERstruct oposx with opos.X calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
05a4ad4729 - SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3 - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae - SW: Replace PLAYERstruct posx with pos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
5ff36f491e - fixed the remaining places where the compiler complained about cstat. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
3bc337264a - flags in blood's actor.cpp
plus a few others caught by search&replace.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
76e944053b - the (few) numeric flag literals in SW handled.
Virtually all of this was portal hackery.
2021-12-30 09:56:47 +01:00
Christoph Oelckers
6e32832428 - made sector ceiling/floor flags type safe.
- made sector flags type safe.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
d0a06ae961 - deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE 2021-12-30 09:56:45 +01:00
Mitchell Richters
65a55d3589 - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
Christoph Oelckers
eaff9e359f - refactored the owner index in tspritetype.
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
eb0f91e26b - pass sector pointer to render_camtex. 2021-12-26 23:09:47 +01:00
Christoph Oelckers
321608e5ac - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
9c21483279 - wall[] in light.cpp and player.cpp 2021-12-26 23:08:44 +01:00
Christoph Oelckers
3ccf3ab52d - pointers in mirror struct. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42 - search & replace only. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7 - several getangle(delta) blocks. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
c2baa68160 - fixed camera textures breaking in SW when restarting a level.
This was caused by attempting to delete the camera textures when cleaning up the mirror array.
The Build tile manager was not prepared for such a use case and left a broken texture behind.

To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later.
2021-12-02 21:40:43 +01:00
Christoph Oelckers
e32a1af7b2 - lots of PlaySound calls migrated to actors. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
5078750569 - sprite indices in mirrors converted to actor pointers 2021-11-29 00:55:28 +01:00
Christoph Oelckers
a583a9cb14 - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
Christoph Oelckers
cf8aaf7ff2 - JS_ProcessEchoSpot + UnlockKeyLock 2021-11-29 00:55:19 +01:00
Christoph Oelckers
f401d4bb44 - SW: don't spawn sprites to play wall sounds.
This function isn't really necessary because we got a sound playing variant that takes a world coordinate, which is far more practical here. Worse, this was leaking sprites.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
9602ee6c39 - most of change_sprite_stat. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
f2e344a235 - removed magic flags added to sector indices in Polymost.
These are better done as separate function arguments.
2021-11-11 21:28:53 +01:00
Mitch Richters
6ca6d5639b - SW: Fix horizon of camera screens originating from changes in 09a05f354c. 2021-10-31 11:06:13 +11:00
Christoph Oelckers
57b638f26f - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
Mitchell Richters
9d64779da0 - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
Christoph Oelckers
e40ed2262e - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
Christoph Oelckers
14971f9569 Merge branch 'master' into newrenderer 2021-04-22 00:10:37 +02:00
Christoph Oelckers
32955621f8 - removed all parental lock garbage from SW.
Better get rid of it as it's a major complication as implemented.
2021-04-22 00:03:15 +02:00
Christoph Oelckers
798cf2f973 Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2 2021-04-12 20:25:56 +02:00
Christoph Oelckers
42d02834b1 Merge branch 'master' into newrenderer2
# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
#	source/core/gamecontrol.cpp
#	source/core/gamestruct.h
#	source/games/blood/src/animatesprite.cpp
#	source/games/blood/src/misc.h
#	source/games/blood/src/view.cpp
#	source/games/duke/src/render.cpp
#	source/games/sw/src/draw.cpp
#	source/games/sw/src/game.h
#	source/games/sw/src/jsector.cpp
#	source/glbackend/glbackend.cpp
2021-04-11 14:38:56 +02:00
Christoph Oelckers
b3bcedda6c - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
Mitchell Richters
f254eeb465 - binaryangle.h: Remove lookangle class and replace use with binangle.
* Added in fca846272e to deal with signed adjustments but its just not needed.
* Made better use of `binangle`/`fixedhoriz` class getters and setters than before as well.
2021-04-11 15:45:53 +10:00
Christoph Oelckers
c8a75a8664 - give each DrawInfo its own list of tsprites.
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
Christoph Oelckers
92bb9c5319 - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
Christoph Oelckers
e8edb32e0d - fixed camera texture setup.
They still are upside-down but aside from that work as expected.
2021-03-28 19:22:51 +02:00