Mitchell Richters
|
5685af33d8
|
- Exhumed: Remove zbob from draw code, it's not used at all.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
e3bbb60de4
|
- SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
ab77d77a53
|
- Optimise automap sector loops in Duke/SW automap code.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
db5db7d9b3
|
- Turn DVector2 rotatepoint() into an inline using the vector's methods.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
18f97c3d7e
|
- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
|
2022-10-15 12:16:52 +02:00 |
|
Mitchell Richters
|
f236cc8728
|
- Consolidate some duplicated automap code between Duke and SW.
|
2022-10-15 12:16:52 +02:00 |
|
Mitchell Richters
|
ef56d00d78
|
- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
|
2022-10-15 12:16:52 +02:00 |
|
Christoph Oelckers
|
48c36bd4a2
|
- SW ladder climbing
|
2022-10-15 12:16:52 +02:00 |
|
Christoph Oelckers
|
45690a0e23
|
- cleanup of the DrawLine interface,
|
2022-10-15 12:10:46 +02:00 |
|
Christoph Oelckers
|
1dcb03e530
|
- got rid of set_int_bvel
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
712d28ff40
|
- clean out some stuff
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
b84158ecec
|
- Exhumed snake stuff
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
486ef8bfc5
|
- floatify VelFromAngle
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
b462c3d998
|
- consolidated Exhumed’s velocity setters
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
6eb18eb3f6
|
- floatified all move_actor calls in SW
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
96297c95aa
|
vel assignment with fixed point constants
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
010fedd049
|
- 10 more AdjustVelocity calls.
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
39109de22f
|
- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
b5c679f228
|
- got a few more
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
4af3f6e731
|
- comparison with zero replacements
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
ac84e3f045
|
- some simple replacements
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
18cc450889
|
- more easy to replace vel assignments
|
2022-10-15 11:35:36 +02:00 |
|
Christoph Oelckers
|
5cde04fee7
|
- cleaned up assignments of random values to vel
|
2022-10-15 10:33:03 +02:00 |
|
Christoph Oelckers
|
eed7f0806c
|
- more quick replacements
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
3e76d49b6e
|
- removed the mul vel wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
6fd8dae380
|
- removed the non-Blood float_* access wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
62ba753585
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
b924569755
|
- started removing trivial vel wrappers
|
2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
64e8a369ec
|
- floatified velocity storage
|
2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
f2d89b7609
|
- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
|
2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
92532bb007
|
- eliminated actFloorBounceVector wrapper
|
2022-10-15 10:14:54 +02:00 |
|
Christoph Oelckers
|
9f235b56f3
|
- rewrote actFloorBounceVector to avoid reference parameters
|
2022-10-14 23:55:32 +02:00 |
|
Christoph Oelckers
|
e361abb96d
|
- added some utilities
|
2022-10-14 23:55:32 +02:00 |
|
Christoph Oelckers
|
fca2f8c683
|
- replace all ‚labs‘ with ‚abs‘
|
2022-10-14 23:55:31 +02:00 |
|
Mitchell Richters
|
4acce612cd
|
- Take advantage of TVector2<>::Rotated90CW() in some automap code.
|
2022-10-14 23:55:31 +02:00 |
|
Mitchell Richters
|
7cef3ac655
|
- Restore non-vector F2DDrawer::AddLine() and F2DDrawer::AddThickLine() interfaces.
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
fce956f83e
|
- move stuff around
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
a69bdb3370
|
- eliminated Blood’s RotatePoint function
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
0c146e7ccb
|
- Unify the velocity vectors of all games
spritetype’s former vel fields are only being retained for alternative use - yvel -> yint as generic parameter in Duke and zvel -> inittype for Blood.
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
3bac7af313
|
- simple stuff in blood/actor.cpp
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
58642c4d2f
|
- cleaned up the distance checks in operatetripbomb
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
c45ecdae73
|
- wrapped all velocity access in Blood, except the places where an address of vel is taken
|
2022-10-14 23:55:30 +02:00 |
|
Christoph Oelckers
|
7a7a2cdb39
|
- various replacements of vel
|
2022-10-14 23:55:30 +02:00 |
|
Christoph Oelckers
|
f1d3126435
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
|
Christoph Oelckers
|
151fc46ef3
|
- removed unused wrapper.
|
2022-10-14 23:53:56 +02:00 |
|
Christoph Oelckers
|
994cb47d36
|
- set_int_bvel_z
|
2022-10-14 23:52:44 +02:00 |
|
Christoph Oelckers
|
9cbffc998e
|
- set_int_bvel_y
|
2022-10-14 23:52:44 +02:00 |
|
Christoph Oelckers
|
761da2b06e
|
- set_int_bvel_x
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
b78d5a95ac
|
- more add_int_bvel_
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
1999340c8a
|
- add_int_bvel_z
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
49d280c665
|
- add_int_bvel_y
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
12e5fd133c
|
- add_int_bvel_x
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
49f0e9c57d
|
- batch 3 of vel.
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
193d20bb4d
|
- wrapped more xvels
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
e3758d6adc
|
- started wrapping vel
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
e7b09dbaac
|
- renamed vel.
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
cb81a50752
|
- Blood vel wrappers.
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
a5a04b1123
|
- moved Blood's velocity vector to DCoreActor.
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
2f7995619e
|
- removed unused variables in SECTOR_OBJECT
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
491b6eb08c
|
- floatified some angles.
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
c443d9ecb7
|
- floatified parts of InitUzi and InitGrenade.
|
2022-10-14 23:52:27 +02:00 |
|
Christoph Oelckers
|
d582cedaec
|
- floatified parts of InitNuke and InitMicro
|
2022-10-14 23:51:15 +02:00 |
|
Christoph Oelckers
|
80034445b2
|
- floatified parts of InitRocket and InitBunnyRocket
|
2022-10-14 23:49:12 +02:00 |
|
Christoph Oelckers
|
8eab80bad2
|
- floatified parts of InitLaser and InitRail
|
2022-10-14 23:48:13 +02:00 |
|
Christoph Oelckers
|
b5f13c2a24
|
- floatified parts of InitShotgun
|
2022-10-14 23:47:05 +02:00 |
|
Christoph Oelckers
|
ce3d44f3b6
|
- floatify parts of InitStar
|
2022-10-14 23:46:00 +02:00 |
|
Christoph Oelckers
|
a9b19943dd
|
- floatified bob_z and all actor spawns using it.
|
2022-10-14 23:39:33 +02:00 |
|
Christoph Oelckers
|
83adf5e88a
|
- floatified PLAYER::Revolve
|
2022-10-14 23:17:46 +02:00 |
|
Christoph Oelckers
|
cebdc653bb
|
- removed unused fields from PLAYER.
|
2022-10-14 23:17:46 +02:00 |
|
Christoph Oelckers
|
1300e76428
|
- vector assignment simplification
|
2022-10-14 23:17:46 +02:00 |
|
Christoph Oelckers
|
c3ac42a546
|
- removed unused PLAYER::up_speed and down_speed variables.
|
2022-10-14 23:17:46 +02:00 |
|
Christoph Oelckers
|
29d9d02b78
|
- floatified PLAYER::z_speed.
|
2022-10-14 23:17:46 +02:00 |
|
Christoph Oelckers
|
203e2c405f
|
- floatified PLAYER::lv
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
6feb187a2a
|
- floatified lo_step.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
9ba03ac53f
|
- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
5f4a0cf208
|
- removed bogus velocity code for RRRA's empty bike and boat.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
9621cd08d2
|
- use PlayerIndex plus a bit of cleanup.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
45d95ec053
|
- spr.yvel is gone in Exhumed
|
2022-10-14 23:13:34 +02:00 |
|
Christoph Oelckers
|
490d4d3555
|
- set_int_yvel
|
2022-10-14 23:13:34 +02:00 |
|
Christoph Oelckers
|
b0e67ab88d
|
- clear_yvel
|
2022-10-14 23:13:34 +02:00 |
|
Christoph Oelckers
|
f8ba5bb660
|
- final xvel cleanup.
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
9600face4a
|
- the rest.
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
567b20f9ef
|
- almost the rest.
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
ce20bd9c56
|
- more wraps
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
643dda6085
|
-add_int_xvel(-
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
d19e99481d
|
- add_int_xvel
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
33eeb8d9c2
|
- right shifts
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
ec88d1ea6c
|
- set_int_xvel
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
fb1a9881e3
|
- half done with xvel
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
434548a5aa
|
- more xvel wraps.
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
cf90970121
|
- float_vel wraps
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
0aad018796
|
- second batch of xvel wraps.
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
ba044ac2f4
|
- first bunch of wrapping xvel.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
0740ccbef1
|
- use PlayerIndex where appropriate.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
f495650922
|
- clean out all residual access to yvel in SW.
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
36f109502d
|
- use clear_xvel wrapper.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
aa22e48036
|
- preparations for xvel wrapping.
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
a006482c07
|
- this concludes all trivial int_zvel replacements.
|
2022-10-14 22:57:37 +02:00 |
|
Christoph Oelckers
|
a98e37b345
|
- handle int_zvel() == 0
|
2022-10-14 22:57:36 +02:00 |
|
Christoph Oelckers
|
9f9858d8f4
|
- handle remaining zvel comparisons.
|
2022-10-14 22:57:36 +02:00 |
|