Commit graph

196 commits

Author SHA1 Message Date
Mitchell Richters
def2b9d483 - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
Mitchell Richters
1eaab2f531 - Blood: Floatify POSTURE::xOffset and POSTURE::zOffset.
* POSTURE struct is now completely handled.
2022-10-20 00:48:09 +02:00
Mitchell Richters
6fa3e3fc23 - Blood: Swap around POSTURE::xOffset and POSTURE::zOffset given how they're used. 2022-10-20 00:48:09 +02:00
Mitchell Richters
3b5f4b9222 - Blood: Floatify POSTURE accel values. 2022-10-20 00:48:08 +02:00
Mitchell Richters
bbb0cf73f2 - Blood: Floatify POSTURE::normalJumpZ and POSTURE::pwupJumpZ. 2022-10-20 00:48:08 +02:00
Mitchell Richters
b127c37939 - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
Christoph Oelckers
eaf8a8ccca - some minor random changes. 2022-10-18 19:31:11 +02:00
Mitchell Richters
8f0e020e21 - Blood: Floatify POSTURE::eyeAboveZ and POSTURE::weaponAboveZ. 2022-10-18 18:30:38 +02:00
Mitchell Richters
954b394baa - Blood: Floatify PLAYER::zWeaponVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02 - Blood: Floatify PLAYER::zWeapon. 2022-10-18 18:30:38 +02:00
Mitchell Richters
2d98c532eb - Blood: Floatify PLAYER::zViewVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d - Blood: Floatify PLAYER::zView. 2022-10-18 18:30:37 +02:00
Mitchell Richters
dd23b60810 - Blood: Clean up as much Q16.16 smoothratio usage as possible. 2022-10-18 18:29:09 +02:00
Mitchell Richters
59bee2f9f6 - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
Christoph Oelckers
560bf3e8df - add missing null pointer checks 2022-10-18 18:29:08 +02:00
Mitchell Richters
6356aeafc2 - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
Mitchell Richters
fc71b39d22 - Blood: Eliminate VIEW::viewz. 2022-10-18 18:29:07 +02:00
Mitchell Richters
06d0d9b5fd - Blood: Floatify player inertia correction code. 2022-10-18 18:29:06 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
cd4d3ee2d2 - a handful more calls cleaned up 2022-10-15 18:22:09 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
06e772b44b - Rename interpolatedvalue() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
994cb47d36 - set_int_bvel_z 2022-10-14 23:52:44 +02:00
Christoph Oelckers
9cbffc998e - set_int_bvel_y 2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e - set_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
b78d5a95ac - more add_int_bvel_ 2022-10-14 23:52:43 +02:00
Christoph Oelckers
1999340c8a - add_int_bvel_z 2022-10-14 23:52:43 +02:00
Christoph Oelckers
49d280c665 - add_int_bvel_y 2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c - add_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
193d20bb4d - wrapped more xvels 2022-10-14 23:52:43 +02:00
Christoph Oelckers
e3758d6adc - started wrapping vel 2022-10-14 23:52:42 +02:00
Christoph Oelckers
e7b09dbaac - renamed vel. 2022-10-14 23:52:42 +02:00
Christoph Oelckers
54cf1aea6f - got rid of CGibPosition 2022-10-13 00:59:00 +02:00
Christoph Oelckers
f80b228a83 - deal with int positions in approxdist calls 2022-10-13 00:58:59 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5 - added ZeroVelocity function to DBloodActor. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
085839af32 - CheckPickUp floatification 2022-10-10 17:37:20 +02:00
Christoph Oelckers
e7ec2c072a - floatified Blood’s startpos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
cb39a07580 - position in actSpawnSprite 2022-10-10 17:37:18 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Mitchell Richters
478e7a6801 - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864 - Replace binangle usage in PlayerHorizon::calcviewpitch() with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4 - Change out PlayerAngle::addadjustment()'s input from binangle to DAngle. 2022-10-05 00:36:26 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00