Christoph Oelckers
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a0f18c360a
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- made some minor edits to clipmove to get rid of a few deprecated wrapper functions.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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14769e9b79
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- reroute cliptestsector to checkOpening.
This required adding one more check for the 'precise' mode.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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40271e15b3
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- minor tweaks to checkOpening
mainly some extensions to let it replace cliptestsector.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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2190499d63
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- pushmove rewritten.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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830ded6e87
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- set warning flags for MSVC based on warning level 3.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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f4c8ac0140
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- made AnimSet's vel parameter an actual double.
This does not affect any outcome, it just avoids pointless type conversions.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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4ac3820511
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- deleted two unused local variables.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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98e2fecd37
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- another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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9c097e1763
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- revert to warning level 3.
Some stock warnings are far too noisy when level 4 is on.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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5f50ee5204
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- updated CoreActor’s script exports.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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5a045a6232
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- deleted deprecated zrand variant
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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0c8a76dc9c
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- use ActorVect… functions in a few more places
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2022-10-30 16:51:35 +01:00 |
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Mitchell Richters
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3f2d970b4f
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- Blood: Fix minor issue where player death horizon was being applied at double speed.
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2022-10-30 16:51:34 +01:00 |
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Mitchell Richters
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2fc115a23d
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- Duke: Remove only place rotatepoint() is called where no pivot is used.
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2022-10-30 16:51:34 +01:00 |
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Christoph Oelckers
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4df875e860
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- use setfloorz/setceilingz in a few places where it wasn't done.
This isn't critical in any way so no need to merge, but let's be consistent, in case future changes rely on it.
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2022-10-30 16:51:34 +01:00 |
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Mitchell Richters
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e07785e85b
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- Duke: Use pitch difference between player and shrunken actor to adjust horizon.
* Works a lot better, and is uncapped pitch compatible unlike the old setup.
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2022-10-30 16:51:34 +01:00 |
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Christoph Oelckers
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e5efb5c15f
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- fixed seeker missile aiming
merge to "floatified VectorMissileSeek"
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2022-10-30 16:51:34 +01:00 |
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Christoph Oelckers
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c159953ac6
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- use normalangle().
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2022-10-30 16:51:33 +01:00 |
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Mitchell Richters
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e099a19f03
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- Duke: Fix bad x/yrepeat scaling.
* Merge with or above `- use Scale wrappers in global code and parts of Duke.`.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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3c6b64d621
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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da523eb8e3
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- unwrapped vector SetScale.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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8265239d2d
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- removed AddScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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85b52b1c77
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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4aa765675e
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- use a float vector to store the scale.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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2df12e7961
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- these are the final repeats
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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854c42e4ca
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- handle all remaining repeat constants.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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42b36d97b9
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- half of the remainint repeats in weapon.cpp.
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2022-10-30 16:51:30 +01:00 |
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Christoph Oelckers
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391b8ffc34
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- batch of repeats in weapons.cpp
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2022-10-30 16:51:30 +01:00 |
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Christoph Oelckers
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0e8594628e
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- did the messier parts of weapon.cpp's repeats.
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2022-10-30 16:51:30 +01:00 |
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Christoph Oelckers
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ce0a40320c
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- handle all 'notreallypos' places.
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2022-10-30 16:51:30 +01:00 |
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Christoph Oelckers
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8a455aa09b
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- all remaining repeats outside weapon.cpp plus a few more.
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2022-10-30 16:51:30 +01:00 |
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Christoph Oelckers
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60782efd01
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- some odd repeats.
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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33aed76977
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- random scale stuff in jweapon.cpp
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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8cb40291f2
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- lots of repeat literals in SW
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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8ede08ce69
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- mostly coolie related scaling factors.
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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abf5c9feee
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- all repeats in SW’s draw code
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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509d56d042
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- handle bunny scaling in SW
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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2ceb41fcf4
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- BuildAnim in Exhumed
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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f30a76dfc9
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- BuildAnim wrapper
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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43b8f92f91
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- all of Exhumed except BuildAnim
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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62427f8260
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- handle xrepeat abuse in Exhumed’s energy blocks
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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42679d58bb
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- lots of repeats in Exhumed
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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558eaf38e1
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- the last repeats in Duke
Mostly constants in the spawn code
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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bda616eb01
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- fixed warning
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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2a4483e860
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- all remaining repeats in Duke except spawn_d and spawn_r
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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38f7935ee9
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- repeats in actors_d.cpp and actors_r.cpp
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2022-10-30 16:51:27 +01:00 |
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