Christoph Oelckers
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9d4e467268
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- did some more.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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95bc8a173f
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- animatesprites clear of player_int_pos.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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0bf60d53ee
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- another batch
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2022-10-04 18:43:40 +02:00 |
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Christoph Oelckers
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3b66cd4047
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- more floatification cleanup.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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8bba3b24b5
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- floatification access method cleanup in actors_d.cpp.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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f5abeb97e4
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- floatification access method cleanup in actors.cpp.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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3c4e89185d
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- position cleanup in actor.cpp (mainly queball and recon)
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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29ae7f7a02
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- floatified bobpos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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b8eb66cccf
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- Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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494653a724
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- floatified rotation in handle_se00
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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1f49f62d75
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- cleanup, part 3.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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dd7544c7a6
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- cleanup, part 2.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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66acab2ca0
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- cleanup, part 1.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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e878ecb511
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- floatified player_struct::pos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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86076b2871
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- use player_add_int_xy and player_set_int_xy.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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44dc2a692f
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- wrapped player::pos z-assignments.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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9cd57f4510
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- pushmove wrapper and a few other replacements.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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8482e66caa
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- __int_opos is gone.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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d6523c30f2
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- one more
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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c5fb88e203
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- another batch of utility use
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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8ba7cb0ddb
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- use the player position utilities in actor*.cpp
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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3f33719c36
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- added position utilities to player_struct.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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fb4da6bbd4
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- added some utilities.
This also had to use explicit types in a few places to clear ambiguities.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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312ee075d2
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- use wrapper functions for pos/opos where possible.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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591dcc995a
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- added a float version of gs.playerheight.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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1e1188ae73
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- use gs.playerheight consistently.
There were still several cases using the game specific constants.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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564ec9e518
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- renamed player_struct::opos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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5f4c35e9aa
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- renamed player_struct::pos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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6bd854da88
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- floatified player_struct::truecz/truefz.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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7fce0ed7ae
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- renamed truefz and truecz
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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8f64518637
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- Duke: cleanup on z-checks, part 4.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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665ee69eba
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- Duke: cleanup on z-checks, part 3.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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6eabe4e152
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- Duke: cleanup on z-checks, part 2.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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b853e9caa0
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- Duke: cleanup on z-checks, part 1.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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4506b5cb08
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- cleaned up the remaining uses of the integer floorz/ceilingz variables.
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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89c0e4234c
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- remapped all copy assignments to DDukeActor::ceilingz/floorz.
This commit does not work! It was split for clarity.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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e3d5397d7e
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- floating point getslope functions.
# Conflicts:
# source/build/include/build.h
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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4787bddddd
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- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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793e9b7623
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- renamed DDukeActor::floorz, ceilingz.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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4c80a19458
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- removed unused __interpolatedvec3 function.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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6816e32d23
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- call float 'interpolated' functions for setting tsprite's pos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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7745701d4b
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- floatified opos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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5df4caa82f
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- renamed interpolate functions as preparation for floatifying opos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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403e1ad3b3
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- Blood: floatified baseFloor and baseCeil.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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41ba829665
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- fixed compile
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2022-10-02 20:45:53 +02:00 |
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Christoph Oelckers
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c1d603e1e9
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
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Christoph Oelckers
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5a27390eaf
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- Blood: don't crash when trying to render from outside a sector.
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2022-10-02 09:52:13 +02:00 |
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Christoph Oelckers
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631bea6a98
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- v3df_follow cannot be disabled.
This caused the sound field to deteriorate. Fortunately the flag was already ignored for player sounds so hopefully it's ok like this.
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2022-10-01 16:09:53 +02:00 |
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Christoph Oelckers
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f1bdee015d
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- SW: fixed Bouncing Betty not spawning on Twin Dragon's $outpost.map
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2022-10-01 15:57:40 +02:00 |
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Christoph Oelckers
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de81bb18c8
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- Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
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2022-10-01 14:35:20 +02:00 |
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