Christoph Oelckers
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cc7290e313
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- work on menu transitions.
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2020-10-08 01:00:23 +02:00 |
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Christoph Oelckers
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56eae0b42d
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- got the basics working for Exhumed's main menu.
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2020-10-08 00:21:07 +02:00 |
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Christoph Oelckers
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2bb38f7d67
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
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Christoph Oelckers
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53c3a6fc9b
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- silenced some warnings.
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2020-10-07 16:02:49 +02:00 |
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Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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603c3b50ec
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- reimplemented Blood's menu items.
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2020-10-07 00:50:26 +02:00 |
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Christoph Oelckers
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d22bdf9dc7
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- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
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2020-10-06 20:05:51 +02:00 |
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Christoph Oelckers
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55e7e34707
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- added texture aliases so that tiles can given real names in the texture manager.
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
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2020-10-06 19:26:22 +02:00 |
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Christoph Oelckers
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3dbb8cbb11
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- safety commit
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2020-10-05 21:47:53 +02:00 |
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Christoph Oelckers
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29a4955f79
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- missing global variables.
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2020-10-05 20:44:30 +02:00 |
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Christoph Oelckers
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4d712cd5a0
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- date code from GZDoom.
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2020-10-05 20:28:19 +02:00 |
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Christoph Oelckers
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c03644ea76
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- base.zs cleanup and extendable structs.
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2020-10-05 20:03:28 +02:00 |
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Christoph Oelckers
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53980787b6
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- added global offset for 2D drawer.
This is needed to handle Duke's scrolling menus transparently to the menu code.
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2020-10-05 01:42:47 +02:00 |
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Christoph Oelckers
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9606b09ddd
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- update of language code from GZDoom.
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2020-10-05 00:46:24 +02:00 |
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Christoph Oelckers
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7c89db69bd
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-menuCustomizer from GZDoom.
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2020-10-05 00:23:30 +02:00 |
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Christoph Oelckers
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16431e9f0a
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- SetupMenuColors restored.
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2020-10-04 22:21:11 +02:00 |
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Christoph Oelckers
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6a4b72cfef
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- removed obsolete calls from menudef.cpp.
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2020-10-04 22:14:20 +02:00 |
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Christoph Oelckers
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27ff78ed51
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- removed the GZDoom menu CCMDs.
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2020-10-04 22:02:10 +02:00 |
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Christoph Oelckers
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f233345ba1
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- move most of the menu code into the backend.
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2020-10-04 21:57:35 +02:00 |
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Christoph Oelckers
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7f6b02c451
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- merged string table and system callbacks.
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2020-10-04 21:15:51 +02:00 |
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Christoph Oelckers
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5d76cbcbdb
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- game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
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2020-10-04 20:53:37 +02:00 |
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Christoph Oelckers
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9cc318da93
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- ugh
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2020-10-04 20:14:15 +02:00 |
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Christoph Oelckers
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7be2d44108
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- corrected includes.
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2020-10-04 20:11:03 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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46a1fe3826
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- updated script definitions to silcence startup warnings.
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2020-10-04 20:10:13 +02:00 |
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Christoph Oelckers
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dff8339ba3
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- backend update from GZDoom.
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2020-10-04 19:33:50 +02:00 |
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Christoph Oelckers
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f8caf88089
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- backend update.
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2020-10-03 17:04:45 +02:00 |
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Christoph Oelckers
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fe61ff09a4
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- added remapping for Cyrillic characters to matching Latin counterparts.
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2020-09-29 20:16:31 +02:00 |
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Christoph Oelckers
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b57e13ff62
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- mouse code update.
May still need some tweaking of the factors.
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2020-09-28 22:36:43 +02:00 |
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Christoph Oelckers
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012bccd916
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- indexed rendering fixes
backported from GZDoom.
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2020-09-28 21:26:21 +02:00 |
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alexey.lysiuk
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6cf921dbfe
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- restored old mouse scaling for Cocoa backend
This reverts commit df2b3b6b17 .
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2020-09-28 09:35:36 +03:00 |
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Christoph Oelckers
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9dd26c8196
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- fixed explosion distance of Hexen Cleric's firestorm weapon.
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2020-09-27 16:30:06 +02:00 |
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Christoph Oelckers
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02afa90202
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- another backend update from merging several GZDoom PRs.
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2020-09-27 16:16:53 +02:00 |
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Christoph Oelckers
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c326bcd308
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- fixed i_net's GetPlayerName function's indexing.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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af5e3dd1b8
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- render backend update from GZDoom, mostly minor stuff.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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4ca5bfdd46
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- sanity check added for MoveLumpsInFolder
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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ba5da8ebc2
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- UE1 model code update.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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cb49bcb96d
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- updated VM from GZDoom.
Just to be up to date.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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0314cdec55
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- texture manager fixes from GZDoom
* missing null check in FPngTexture.
* ignore identity translations when creating textures.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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f8ae35f8a5
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- macOS backend update, plus moving base64.cpp around.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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0795c79a3a
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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a9ca6c8081
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- sound backend update from GZDoom.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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03a0cf943e
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-minor cleanup and backporting of con_pulsetext from Raze.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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9285d91918
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- added timescale support from GZDoom.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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f0678f4f4e
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- Font setup fix from GZDoom.
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2020-09-27 07:33:43 +02:00 |
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Christoph Oelckers
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b93a9b478a
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- implemented World Tour's developer commentaries.
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2020-09-26 17:43:34 +02:00 |
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Christoph Oelckers
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3210dd5782
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- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
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2020-09-26 11:59:24 +02:00 |
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Christoph Oelckers
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1e12bca0a6
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- route World Tour's texts through the string table by adding an indirection option
This way they can be translated into all languages without duplicating all relevant content.
The original text files are no longer being used.
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2020-09-26 10:08:48 +02:00 |
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