Commit graph

42 commits

Author SHA1 Message Date
Christoph Oelckers
9aa275f996 - got rid of some editor-only code and the entire buildvfs header
Nearly all file write access now uses the FileWriter class, which is UTF-8-safe on all platforms - unlike stdio.
2019-11-08 02:02:54 +01:00
Christoph Oelckers
47227fc90f - replaced FILE * with FileReader in savegame code.
FILE* is too inflexible, with FileReader I can plug in a transparent compressor.
2019-11-08 00:26:14 +01:00
Christoph Oelckers
2be5727137 - refactored all file reading in the savegame code to the FileReader interface.
In this case a different open function is used because this is normally files on the hard drive and not assets, so being able to have a different setup for finding them is important.
2019-10-20 21:04:55 +02:00
Christoph Oelckers
0e165e40a3 - first batch of adjustments to the new tile management.
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers
55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
hendricks266
3a1e4a445f new special purpose gamevar flag
git-svn-id: https://svn.eduke32.com/eduke32@7816 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:57 +02:00
terminx
db7a2bd0db Update libdivide from git
git-svn-id: https://svn.eduke32.com/eduke32@7715 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:36 +02:00
terminx
126088f035 Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away
git-svn-id: https://svn.eduke32.com/eduke32@7699 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:31 +02:00
terminx
9df490434d Gamevar system maintenance
This removes some of the error handling for gamevar reads and writes and trades it for simpler code and a small-but-benchmarkable performance increase.

git-svn-id: https://svn.eduke32.com/eduke32@7674 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:04:27 +02:00
terminx
90cf239650 Add GAMEVAR_RAWQ16PTR, functioning the same as GAMEVAR_INT32PTR
git-svn-id: https://svn.eduke32.com/eduke32@7665 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:37 +02:00
terminx
bf6730d8a3 Minor optimization to avoid read-after-write in Gv_DivVar()
git-svn-id: https://svn.eduke32.com/eduke32@7663 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:33 +02:00
terminx
9aa1030a09 Promote display_mirror from char to int32_t and remove GAMEVAR_UINT8PTR handling since nothing else was using it
git-svn-id: https://svn.eduke32.com/eduke32@7662 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:31 +02:00
terminx
e69fb3934e Rename Gv_GetArrayCountFromFile() to Gv_GetArrayCountForAllocSize()
git-svn-id: https://svn.eduke32.com/eduke32@7654 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:43 +02:00
terminx
52dde4ef32 Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
git-svn-id: https://svn.eduke32.com/eduke32@7653 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:41 +02:00
terminx
0ff1188b59 Rename Gv_GetVarX() to Gv_GetVar() (overloaded)
git-svn-id: https://svn.eduke32.com/eduke32@7652 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:38 +02:00
hendricks266
7414f29348 Add buildvfs, abstraction layer for file I/O.
Currently it passes calls through to the system libraries as before.

Also adds an incomplete implementation on PhysFS.

git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
c4f76e55a6 Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7233 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:26 +00:00
terminx
34c6fcc69f gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs
git-svn-id: https://svn.eduke32.com/eduke32@7197 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:57 +00:00
terminx
eb546f111e WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7194 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:39 +00:00
terminx
e513e1ceae Cleanup includes
git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
17c63da906 Replace A_ResetVars() with a simpler version and tweak GAMEVAR_Q16PTR handling in VM_GAMEVAR_OPERATOR macro. The other couple things aren't functional changes at all.
git-svn-id: https://svn.eduke32.com/eduke32@7168 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:30 +00:00
terminx
342b32c4aa Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7071 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:58 +00:00
hendricks266
48f86ce594 CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
terminx
21c9f6dd7e Use references in some gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx
8e8892aa3a And we'll put a happy little int16_t right over here
git-svn-id: https://svn.eduke32.com/eduke32@6733 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 05:41:11 +00:00
terminx
3b6bb3b7a3 Fix up CON to work with Q16.16 values
git-svn-id: https://svn.eduke32.com/eduke32@6727 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:31 +00:00
hendricks266
29de10fc91 Maintenance on Gv_DivVar
git-svn-id: https://svn.eduke32.com/eduke32@6610 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:00 +00:00
terminx
c52e003e2a Fix issue with arrays, saved map states, and savegames
git-svn-id: https://svn.eduke32.com/eduke32@6492 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:25 +00:00
terminx
3b9587cfa2 Fix issue with savemapstate/loadmapstate and gamearrays
git-svn-id: https://svn.eduke32.com/eduke32@6487 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 21:17:47 +00:00
hendricks266
201ee80f87 Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
git-svn-id: https://svn.eduke32.com/eduke32@6393 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:35 +00:00
hendricks266
6e7daf6d1b Introduce GAMEARRAY_SIZE_MASK.
git-svn-id: https://svn.eduke32.com/eduke32@6392 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:31 +00:00
terminx
eeaf1f1d54 Build fix
git-svn-id: https://svn.eduke32.com/eduke32@6387 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 10:08:52 +00:00
terminx
b00266b47f CON-solidation
Sorry for the shitty pun

git-svn-id: https://svn.eduke32.com/eduke32@6382 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 09:13:21 +00:00
terminx
484f640f71 Maybe, possibly, unfuck gamearrays.
git-svn-id: https://svn.eduke32.com/eduke32@6368 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:22 +00:00
terminx
3141084a65 More array work: support for reading and writing the new array types from disk. Not tested.
git-svn-id: https://svn.eduke32.com/eduke32@6357 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-11 04:03:01 +00:00
terminx
01d92aeed2 Syntax changes for gamevar and gamearray declarations:
Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use.

Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature.

This is all still pretty experimental.

git-svn-id: https://svn.eduke32.com/eduke32@6356 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-11 04:02:52 +00:00
terminx
da0cc1b9bd Some work on CON arrays. Hopefully nothing is broken!
git-svn-id: https://svn.eduke32.com/eduke32@6343 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:41:43 +00:00
terminx
19c58edb40 Add support for bitmap gamearrays and expose gotpic to CON
git-svn-id: https://svn.eduke32.com/eduke32@6342 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:41:36 +00:00
terminx
b3b40c9581 Allow writing to 8 and 16-bit CON arrays
git-svn-id: https://svn.eduke32.com/eduke32@6338 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 05:18:43 +00:00
hendricks266
8d3e0a630e Gv_FillWithVars
git-svn-id: https://svn.eduke32.com/eduke32@6323 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:38:11 +00:00
hendricks266
62a921c409 Remove the implicit "static" from our FORCE_INLINE macro.
This will be important for C++ member functions.

git-svn-id: https://svn.eduke32.com/eduke32@6076 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:53 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/gamevars.h (Browse further)