Christoph Oelckers
dcfac1c930
- handle a few nAccel values that do not match the generic pattern
2022-10-25 07:06:50 +02:00
Christoph Oelckers
9927d5e25d
- always use FrontSpeed() access function for nAccel.
...
This gets rid of a large amount of FixedToFloat calls.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
8b96a93e80
- turned TurnRange calculation into a subfunction.
...
This formula was used in 36 places
2022-10-25 07:06:50 +02:00
Christoph Oelckers
e309d05161
- use literal constant for this.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
6a0b552352
- floatified first half of aibat.cpp.
...
Note: The scale factor for actFireVector calls with XY set per ToVector is 64. The vector being passed to it uses the same scale for Z as for XY.
This means that XY is 1/16384 of the fixed point vector and Z is 1/256, meaning the scale for XY must be 64x higher.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
ca58e3fc6b
- the rest of ai.cpp.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
48cadbd392
remaining floatification on aiLookForTarget
2022-10-25 07:06:49 +02:00
Christoph Oelckers
fafb4cfc29
- remaining floatification on aiThinkTarget
2022-10-25 07:06:49 +02:00
Christoph Oelckers
298d029d55
- found one last place where an integer wrapper was called in actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
6c98a07a60
- elininated the actSpawnThing wrapper.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
f7fe24b19e
- some remaining cleanup on actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
b0160bb87c
- removed the int vector in actCheckExplosion.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
080d6969ec
- Blood: floatified some smaller parts in actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
b29000c9e1
- this wasn't really a fixed point value - just some scaling factor, so it shouldn't use FixedToFloat.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
0ef9527209
- eliminated the last uses of int_hitpos.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
a655b3835f
- like actFireVector, the direction vector needs to have unit length in 2D for actFireMissile as well.
...
May later be turned into a 3D unit vector for pitch correct missile movement.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
5e4d45f6b8
- floatified actFireMissile
2022-10-25 07:06:48 +02:00
Christoph Oelckers
a070342f0c
- floatified actFireThing
2022-10-25 07:06:48 +02:00
Christoph Oelckers
5fa27c2a72
- replaced the last set_int_ang calls.
2022-10-23 18:47:17 +02:00
Christoph Oelckers
4500fe6325
- Blood: replaced all calls to randomAngle with RandomAngle
2022-10-23 18:47:17 +02:00
Christoph Oelckers
a8cc6c1189
- floatified angles in useSectorWindGen plus two other set_int_ang.
2022-10-23 18:47:17 +02:00
Christoph Oelckers
a618161387
- floatified nnExtSpawnDude.
2022-10-23 18:47:16 +02:00
Christoph Oelckers
8505757d74
- floatified most of ProcessMotion.
2022-10-23 18:47:16 +02:00
Christoph Oelckers
a90eb853d5
- floatified fxBouncingSleeve and fxPodBloodSplat
2022-10-23 18:47:16 +02:00
Christoph Oelckers
c23d23ea60
- Blood: floatified fxBloodBits
2022-10-22 20:41:27 +02:00
Christoph Oelckers
fdb31fc2cc
- missing declaration.
2022-10-22 20:41:27 +02:00
Christoph Oelckers
74cf9a2ff2
- hitscan fully rewritten.
...
No traces of Build code left here! :)
2022-10-22 20:41:27 +02:00
Christoph Oelckers
6c6fdaf332
- floatified actSpawnDude and removed its unused last parameter.
...
All callers left it at 0.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
aa0b6bb077
- changed parameters in a few HitScan calls in condCheckSprite
2022-10-22 20:41:26 +02:00
Christoph Oelckers
fc011e847f
- Blood: floatified actCheckTraps
2022-10-22 20:41:26 +02:00
Christoph Oelckers
8d1938b363
- Blood: cleaned up various angle and distance checks in AI code
2022-10-22 20:41:26 +02:00
Christoph Oelckers
e6cfb165f8
- converted all remaining add_int_bvel* calls.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
068feae64e
- floatified actFireVector.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
5c6cac49c8
- changed a few vel setter calls.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
e00eda6cb8
- Blood: floatified VectorScan.
...
The texture checks in here definitely need some more verification, though.
Doing a quick test looked ok, but I do not think this was enough.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
3b76de7b7d
- Blood: renamed actFireVector's arguments.
...
No way this can be refactored with names like a2, a3, a4 etc...
2022-10-22 20:41:25 +02:00
Christoph Oelckers
d1d68f1570
- handled the last remaining set_int_bvel* calls in nnexts.cpp.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
88feac4272
- floatified useVelocityChanger
2022-10-22 20:41:25 +02:00
Christoph Oelckers
044b9e555b
- floatified a bit more of nnExtProcessSuperSprites
2022-10-22 20:41:25 +02:00
Christoph Oelckers
fd5bbbedaf
- floatified aiPatrolMove
2022-10-22 20:40:42 +02:00
Mitchell Richters
0993799967
- Blood: Use sprite angle radians in GameInterface::UpdateSounds()
.
2022-10-22 19:45:10 +02:00
Mitchell Richters
633fb01487
- Blood: Rename some weapon function variables to give us half a chance of refactoring it.
2022-10-22 19:45:10 +02:00
Mitchell Richters
cea0e74299
- Blood: Floatified remaining bits of playerProcess()
.
2022-10-22 19:45:10 +02:00
Mitchell Richters
32c784cd0f
- Blood: Floatified remaining bits of ProcessInput()
.
2022-10-22 19:45:10 +02:00
Christoph Oelckers
781c2492a9
- Blood: floatified aiFightDudeCanSeeTarget + aiPatrolMarkerReached
2022-10-22 19:45:10 +02:00
Christoph Oelckers
ead39cb010
- Blood: floatified parts of condCheckDude
2022-10-22 19:45:09 +02:00
Christoph Oelckers
92f958ded0
- Blood: floatified debrisBubble
2022-10-22 19:45:09 +02:00
Christoph Oelckers
39d100c970
- Blood: floatified debrisConcuss
2022-10-22 19:45:09 +02:00
Christoph Oelckers
549f062973
- Blood: floatified windGenDoVerticalWind
2022-10-22 19:45:09 +02:00
Mitchell Richters
ef03e64025
- Blood: Floatified ActionScan()
.
2022-10-22 12:17:04 +02:00
Mitchell Richters
b8b5fe9162
- Blood: Floatified playerStart()
and ZONE::ang
.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
243c071834
- got rid of bsinf and bcosf.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
6dd7fac902
- eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp.
2022-10-22 12:17:04 +02:00
Mitchell Richters
95cd74bdc0
- renamed slope functions so that the int versions get a special name.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
ac2a3c443f
- got rid of all deprecated updatesector variants.
...
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Mitchell Richters
2e4996e8fc
- floatified nnextCanMove and deleted most deprecated updatesector variants.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
9b84a510da
- Blood: floatified debrisMove
2022-10-22 12:17:01 +02:00
Mitchell Richters
ef3be6181e
- Blood: Floatified GibThing()
.
2022-10-22 12:17:01 +02:00
Mitchell Richters
2e202a022c
- Blood: Floatified GibFX()
.
2022-10-22 12:17:01 +02:00
Mitchell Richters
3d16b76c9a
- Blood: Floatified ghostThinkChase()
.
2022-10-22 12:17:01 +02:00
Mitchell Richters
8025682334
- Blood: Floatified gargThinkChase()
.
2022-10-22 12:17:00 +02:00
Mitchell Richters
ad8fbc51de
- Blood: Floatified batThinkChase()
.
2022-10-22 12:17:00 +02:00
Christoph Oelckers
761412313f
- did some trivial replacements for deprecated functions.
2022-10-22 12:17:00 +02:00
Christoph Oelckers
6a1ff029b7
- floatified getslopeval and all related code.
2022-10-22 12:17:00 +02:00
Christoph Oelckers
ece8663f5e
- floatified calcSlope and cleaned up the get*slope interface
2022-10-22 12:17:00 +02:00
Christoph Oelckers
8a40fbb020
- deleted ffloorZ.
2022-10-22 12:16:59 +02:00
Christoph Oelckers
84ce8b29f2
- handle another precision issue in MoveDude.
...
That mulscale16r function is broken enough to affect the values in an observable way that cannot be replicated with real floats.
2022-10-22 12:16:59 +02:00
Christoph Oelckers
c9bcfff654
- gross hack to simulate the original bad precision of Blood's ClipMove.
2022-10-22 12:16:59 +02:00
Mitchell Richters
b45c95eec5
- Blood: Floatify MoveDude()
and fixed incorrect velocity check.
2022-10-22 12:16:59 +02:00
Mitchell Richters
4788e26596
- Blood: Floatify actAirDrag()
and some associated XSECTOR
members.
...
* Left `XSECTOR::windVel` as an integer type for now.
2022-10-22 12:16:59 +02:00
Mitchell Richters
7747205e03
- Blood: Some small wrapper replacements.
2022-10-22 12:16:59 +02:00
Mitchell Richters
448c52be74
- Blood: Clean up some rotatepoint()
usage.
2022-10-22 12:16:59 +02:00
Mitchell Richters
9c67110722
- Blood: Floatify GetSpriteExtents()
.
2022-10-22 12:16:59 +02:00
Mitchell Richters
f2be65777b
- Blood: Floatify remaining gib interfaces.
2022-10-22 12:16:58 +02:00
Mitchell Richters
d92fda4312
- Blood: Floatify callbackUniMissileBurst()
.
2022-10-22 12:16:58 +02:00
Mitchell Richters
3858e2cbd1
- Blood: Floatify FlareBurst()
.
2022-10-22 12:16:58 +02:00
Mitchell Richters
216089130c
- Blood: Floatify viewProcessSprites()
.
2022-10-22 12:16:58 +02:00
Mitchell Richters
e5226c65a9
- Blood: Add DAngle overload for CFX::fxSpawnActor()
.
2022-10-22 12:16:58 +02:00
Mitchell Richters
e124288b57
- Blood: Clean up actFloorBounceVector()
floatification.
2022-10-22 12:16:58 +02:00
Mitchell Richters
8e851c8b00
- Blood: Initial pass at floatifying actFloorBounceVector()
.
...
* Direct translation of the original code.
2022-10-22 12:16:58 +02:00
Mitchell Richters
cdf45103ad
- Blood: Floatify MoveThing()
.
2022-10-22 12:16:58 +02:00
Mitchell Richters
56bc13e669
- Blood: Floatify vel math in checkCeilHit()
.
2022-10-22 12:16:57 +02:00
Mitchell Richters
013158da07
- Blood: Floatify actKickObject()
.
2022-10-22 12:16:57 +02:00
Mitchell Richters
6efe565f7c
- Blood: Floatified vector addition in ConcussSprite()
.
2022-10-22 12:16:57 +02:00
Christoph Oelckers
d7a93e140c
- added format conversion helpers to DUDEINFO.
2022-10-22 12:16:57 +02:00
Christoph Oelckers
fd4f04b5fd
- eliminated fixed point GetSoundPos variants
2022-10-22 12:16:56 +02:00
Christoph Oelckers
375d346ae8
- pass a vector to the processSprites interface.
2022-10-22 12:16:56 +02:00
Christoph Oelckers
04e98f2f77
- avoid inflation of random functions.
2022-10-22 12:16:56 +02:00
Christoph Oelckers
85e4022f77
- foatified GibWall
2022-10-22 12:16:55 +02:00
Christoph Oelckers
49ae7c0c0f
- floatified sound code in useSeqSpawnerGen
2022-10-22 12:16:55 +02:00
Christoph Oelckers
d03e890833
- fixed: The GC must mark the SprInSect actor lists
2022-10-22 12:16:55 +02:00
Christoph Oelckers
2b3b7f880f
- floatified getSpritesNearWalls
2022-10-22 12:16:55 +02:00
Christoph Oelckers
60e242373c
- floatified AlignSlopes
2022-10-22 12:16:55 +02:00
Christoph Oelckers
a3d1420426
- remove int wrappers from CheckProximityWall
...
As laid out in the comment, the function is broken and only kept for compatibility purposes. Therefore it may not be refactored in any way and should retain its incorrect and often overflowing int math. The wrappers are only a refactoring marker and have no place here.
2022-10-22 12:16:55 +02:00
Christoph Oelckers
e2954dd9d5
- floatified ceilIsTooLow
2022-10-22 12:16:55 +02:00
Christoph Oelckers
02aee7f8aa
- floatification in genDudePrepare
2022-10-22 12:16:54 +02:00
Christoph Oelckers
aa909b843d
- some identical set_int_bvel_z calls
2022-10-22 12:16:54 +02:00
Christoph Oelckers
7804e23ad0
- 8x set_int_ang
2022-10-22 12:16:54 +02:00
Christoph Oelckers
775ac0564c
- convert one sound call
2022-10-22 12:16:54 +02:00
Christoph Oelckers
e682e1bd85
- the last one
2022-10-22 12:16:54 +02:00
Christoph Oelckers
8b260294ae
- two more TranslateSector calls.
2022-10-22 12:16:54 +02:00
Christoph Oelckers
ec9272491e
- second part of TranslateSector calls.
2022-10-22 12:16:54 +02:00
Christoph Oelckers
8eb4296a56
- floatified first part of TranslateSector calls.
2022-10-22 12:16:54 +02:00
Christoph Oelckers
0c43366a04
- added a TranslateSector wrapper using vectors
2022-10-22 12:16:54 +02:00
Mitchell Richters
a4be139ac7
- floatified CheckLink
2022-10-22 12:16:53 +02:00
Christoph Oelckers
05edd22f67
remove set_int_pos from TranslateSector
2022-10-22 12:16:53 +02:00
Christoph Oelckers
38558bbd39
- floatified most of CFX::fxProcess
2022-10-22 12:16:53 +02:00
Christoph Oelckers
de38eb4dab
- add_int_pos in MoveDude
2022-10-22 12:16:53 +02:00
Christoph Oelckers
fb2c4efa2f
- eliminated the last place where tspritetype’s add_int_z was used
2022-10-22 12:16:53 +02:00
Christoph Oelckers
25bc068032
- simple add_int_z stuff in nnexts.cpp
2022-10-22 12:16:53 +02:00
Christoph Oelckers
305bca68c0
- Z velocity in MoveMissile
2022-10-22 12:16:53 +02:00
Mitchell Richters
c76540664d
- Blood: Fixed bad target angle setup in MoveMissile()
where 90° counter-clockwise rotation was lost.
2022-10-22 12:16:52 +02:00
Christoph Oelckers
e1bcb4962e
- cleaned up some function calls where passing a vector is doable
2022-10-22 12:16:52 +02:00
Mitchell Richters
8bfcb8c939
- Floatify InputPacket::fvel
and InputPacket::svel
.
...
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Christoph Oelckers
6310b06118
- got rid of set_int_z in Blood.
2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483
- Flip svel
around in the input code so we can use proper anti-clockwise vector math.
2022-10-20 00:48:09 +02:00
Mitchell Richters
1eaab2f531
- Blood: Floatify POSTURE::xOffset
and POSTURE::zOffset
.
...
* POSTURE struct is now completely handled.
2022-10-20 00:48:09 +02:00
Mitchell Richters
6fa3e3fc23
- Blood: Swap around POSTURE::xOffset
and POSTURE::zOffset
given how they're used.
2022-10-20 00:48:09 +02:00
Mitchell Richters
3b5f4b9222
- Blood: Floatify POSTURE
accel values.
2022-10-20 00:48:08 +02:00
Mitchell Richters
bbb0cf73f2
- Blood: Floatify POSTURE::normalJumpZ
and POSTURE::pwupJumpZ
.
2022-10-20 00:48:08 +02:00
Mitchell Richters
0a4ee4ac07
- Blood: Don't use degrees in the QAV drawer until hud_drawsprite()
is uplifted.
2022-10-18 19:52:02 +02:00
Mitchell Richters
f56cb7de48
- Blood: Floatify QAV's x/y coordinates.
2022-10-18 19:52:02 +02:00
Mitchell Richters
b127c37939
- Blood: Floatify all the bobbing/swaying code.
2022-10-18 19:52:02 +02:00
Christoph Oelckers
eaf8a8ccca
- some minor random changes.
2022-10-18 19:31:11 +02:00
Christoph Oelckers
f7fdbcaa59
- handle the only two occurences of add_int_ang in Blood.
2022-10-18 19:01:45 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
0e1a566d62
- added mapangle function for converting angles from map data.
...
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
2022-10-18 19:01:45 +02:00
Mitchell Richters
8f0e020e21
- Blood: Floatify POSTURE::eyeAboveZ
and POSTURE::weaponAboveZ
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
954b394baa
- Blood: Floatify PLAYER::zWeaponVel
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02
- Blood: Floatify PLAYER::zWeapon
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
2d98c532eb
- Blood: Floatify PLAYER::zViewVel
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d
- Blood: Floatify PLAYER::zView
.
2022-10-18 18:30:37 +02:00
Mitchell Richters
9eec69d810
- Blood: Floatify position drawing code and clean up now-unused wrappers.
...
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
Mitchell Richters
dd23b60810
- Blood: Clean up as much Q16.16 smoothratio usage as possible.
2022-10-18 18:29:09 +02:00
Christoph Oelckers
96a5954c80
- fixed: gView references gViewIndex, not myconnectindex.
2022-10-18 18:29:09 +02:00
Mitchell Richters
59bee2f9f6
- Blood: Eliminate gView
extern'd pointer.
2022-10-18 18:29:09 +02:00
Christoph Oelckers
560bf3e8df
- add missing null pointer checks
2022-10-18 18:29:08 +02:00
Mitchell Richters
6356aeafc2
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
Mitchell Richters
3c39174a22
- Blood: Eliminate VIEW
structure entirely.
2022-10-18 18:29:08 +02:00
Mitchell Richters
b4af1a4600
- Blood: Eliminate VIEW::look_ang
and VIEW::rotscrnang
.
2022-10-18 18:29:08 +02:00
Mitchell Richters
d7b91df06e
- Blood: Eliminate VIEW
bobbing/swaying members.
2022-10-18 18:29:08 +02:00
Mitchell Richters
9a41145a8a
- Blood: Eliminate VIEW::slope
.
2022-10-18 18:29:08 +02:00
Mitchell Richters
326da6d495
- Blood: Eliminate VIEW::horiz
and VIEW::horizoff
.
2022-10-18 18:29:07 +02:00
Mitchell Richters
5b962e69ab
- Blood: Eliminate VIEW::weaponZ
.
2022-10-18 18:29:07 +02:00
Mitchell Richters
fc71b39d22
- Blood: Eliminate VIEW::viewz
.
2022-10-18 18:29:07 +02:00
Mitchell Richters
85412a39e6
- Blood: Eliminate VIEW::pos
.
2022-10-18 18:29:07 +02:00
Mitchell Richters
80121f6021
- Blood: Eliminate VIEW::angle
.
2022-10-18 18:29:07 +02:00
Mitchell Richters
06d0d9b5fd
- Blood: Floatify player inertia correction code.
2022-10-18 18:29:06 +02:00
Christoph Oelckers
8e48911723
- very simple replacements
2022-10-17 17:25:58 +02:00
Christoph Oelckers
c6a0d30245
- wrapped most remaining clipdist access
...
Only modifying operators left
2022-10-17 17:03:53 +02:00