Commit graph

452 commits

Author SHA1 Message Date
Rachael Alexanderson
09d2e44da6 - add missing menu spacer 2021-01-18 08:17:35 -05:00
Rachael Alexanderson
8c87bc7d08 - language update 2021-01-18 06:26:14 -05:00
Rachael Alexanderson
47f0370512 - add some 21:9 presets 2021-01-18 06:25:04 -05:00
Mitchell Richters
b191a482d6 - Remove hw_detailmapping and hw_glowmapping since they're no longer relevant with GZDoom's backend (they're always in an on state). 2021-01-03 21:39:21 +11:00
Mitchell Richters
ae731d1eaf - Duke/RR: Expose cl_slopetilting via the menu. 2021-01-02 13:16:15 +11:00
Christoph Oelckers
2184baaa18 - detection of alternative Twin Dragon GRP. 2020-12-30 09:55:57 +01:00
Christoph Oelckers
b0bf51ec5c - Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'.
Otherwise the weapon cycling breaks.
Fixes #182
2020-12-01 21:07:38 +01:00
Christoph Oelckers
5a5f9b8e02 - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
Christoph Oelckers
26c7bcdca4 - added default controller bindings from GZDoom. 2020-11-23 13:54:22 +01:00
Christoph Oelckers
36479b623d - re-fixed crosshair scale to only use one CVAR for everything. 2020-11-13 17:56:55 +01:00
sinisterseed
34dfb6c5fc - fixed crosshair scaling in Exhumed & the other games.
The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180.
2020-11-13 18:33:18 +02:00
Christoph Oelckers
a35adc45c2 - use correct CVAR for menu's statusbar scale setting.
Fixes #169
2020-11-09 17:23:58 +01:00
Christoph Oelckers
918425469a - fixed crosshair setup.
Fixes #168
2020-11-09 17:20:14 +01:00
Christoph Oelckers
aed8a450fd - SW: fixed episode menu display.
The subtitle needs to use the game specific drawer, not the generic one.
Fixes #162
2020-11-08 10:12:12 +01:00
Christoph Oelckers
8a4b2e792e - set a default font for list menus. 2020-11-08 10:11:00 +01:00
Mitchell Richters
032db82f82 - Exhumed: Add crouch toggle mechanism. 2020-11-07 13:27:58 +11:00
Mitchell Richters
7c8efde38c - Blood: Add crouch toggle mechanism.
* Fixes #151.
2020-11-07 13:23:16 +11:00
Christoph Oelckers
c93b8f3e54 - copyright headers added. 2020-10-31 13:20:55 +01:00
Christoph Oelckers
30c4a0856e - moved common script files. 2020-10-31 13:20:54 +01:00
Christoph Oelckers
7a482c6284 - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
Christoph Oelckers
7de6528a1f - the status bars work as objects.
# Conflicts:
#	source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Christoph Oelckers
05fd2b4d4e - another text update. 2020-10-31 12:35:33 +01:00
Christoph Oelckers
c349987bd4 - text update. 2020-10-31 12:33:39 +01:00
Christoph Oelckers
bc7c37779f - text update. 2020-10-25 17:14:05 +01:00
Christoph Oelckers
5abc5c0509 - option menu positioning fix. 2020-10-25 17:11:45 +01:00
Christoph Oelckers
273ad5e133 - backend update 2020-10-25 09:20:26 +01:00
Christoph Oelckers
c82d9d2908 - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
Christoph Oelckers
127440f03c - fixed some menu alignment issues
* the left selector in Duke was misplaced to the right.
* some issues with incomplete handling of RR's downscaled fonts.
* give SW's caption bar a little more space on the edges.
2020-10-13 22:53:27 +02:00
Christoph Oelckers
f179ee502e - fixed: Selecting a submenu in the options played the wrong sound. 2020-10-12 20:08:10 +02:00
Christoph Oelckers
3bc9b3f5fc - fixed bad filenames in SW's map list (fortunately only DM levels...) 2020-10-12 19:13:30 +02:00
Christoph Oelckers
87859e87bf - fixed heatseeker definition in SWCustom.txt. 2020-10-10 22:28:46 +02:00
Christoph Oelckers
b06a847d9a Merge branch 'menu2'
# Conflicts:
#	source/exhumed/src/sound.cpp
2020-10-10 19:03:29 +02:00
Christoph Oelckers
3cfba26bec - fixed layout issues with load/save menus. 2020-10-10 12:25:30 +02:00
Christoph Oelckers
db21d5e946 - took all script exports out of the namespaces.
It looks like GCC cannot deal with this - on MSVC it works fine.
2020-10-10 10:11:22 +02:00
Christoph Oelckers
2237113a77 - fixed font scaling in RR's confirmation screens. 2020-10-10 00:51:26 +02:00
Christoph Oelckers
2e94fdc3b5 - Duke: fixed text alignment in menu caption. 2020-10-10 00:40:36 +02:00
Christoph Oelckers
fb10473e40 - fixed the controller menu.
This needed a definition update for its defaults.
2020-10-10 00:24:11 +02:00
Christoph Oelckers
03e57fa3d7 - fixed Exhumed's game startup. 2020-10-09 23:58:34 +02:00
Christoph Oelckers
fb6267dce0 - removed 'centermenu' from Blood's ingame menu. 2020-10-09 23:40:15 +02:00
Christoph Oelckers
b21beb4039 - made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Christoph Oelckers
2d8bcd06fd - added the player display for Duke.
This completes the menu transition.
2020-10-09 01:09:51 +02:00
Christoph Oelckers
a10aacea3a - added the QAV drawer page. 2020-10-09 00:50:21 +02:00
Christoph Oelckers
2f8284f10b - added filler help and credit menus for Exhumed.
They should not be empty, so that they do not crash when opened from the console.
2020-10-09 00:21:06 +02:00
Christoph Oelckers
4024ebd12d - re-added Duke 1.3's credit screens. 2020-10-09 00:11:49 +02:00
Christoph Oelckers
802d295e48 - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
Christoph Oelckers
02507d937d - got the text screens working. Also reformatted RR's credits a bit for a better presentation. 2020-10-08 23:40:17 +02:00
Christoph Oelckers
19c719db4e - image scroller is working again. 2020-10-08 22:53:12 +02:00
Christoph Oelckers
6ba06f5ed0 - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
Christoph Oelckers
15eaf86f5a - preparations for the image scroller menu. 2020-10-08 18:02:25 +02:00
Christoph Oelckers
8caaf4fa64 - menu transitions are working again. 2020-10-08 16:33:11 +02:00