Christoph Oelckers
8e0b9f7ce6
- some automatic, some manual sprite flag replacements
2021-12-30 09:56:49 +01:00
Christoph Oelckers
5b65e214e0
- global search & replace of the more frequent sprite flag patterns.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
6e32832428
- made sector ceiling/floor flags type safe.
...
- made sector flags type safe.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
11f41a97d5
- made gotpic a FixedBitArray.
...
gets rid of some inline garbage.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
5f18109371
- consolidated all getslope code into a single function.
...
This also caches a wall's length to avoid taking the square root every single time for a slope calculation.
2021-12-30 09:53:55 +01:00
Christoph Oelckers
6a43a270fa
- use sectno() access function where we really need a sector index.
2021-12-26 23:10:01 +01:00
Christoph Oelckers
eaff9e359f
- refactored the owner index in tspritetype.
...
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
063e3fb34e
- changed parameters of several modern action functions.
2021-12-25 21:29:11 +01:00
Christoph Oelckers
45a8654fc2
- use EventObject in SEQINST
2021-12-25 21:29:10 +01:00
Christoph Oelckers
378bf40143
- got rid of the mostly redundant GetWallType function.
2021-12-25 21:29:05 +01:00
Christoph Oelckers
d30bf8c8bb
- fixed Blood's mirror render hack for Polymost.
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This adds 4 walls and 1 sector without counting them, so we must adjust allocations and array access to handle OOB access and temporarily increase the counter for the mirror render pass.
The new renderer does not need this stuff.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
b3bf1bc037
- some simple replacements, mostly search & replace.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
47e207f158
- eliminated spritetype::index.
...
# Conflicts:
# source/games/sw/src/swactor.h
2021-12-25 21:28:38 +01:00
Mitch Richters
73c5bef580
- Blood: Remove duplicated code from render3DViewPolymost()
that's already performed in viewDrawScreen()
.
2021-11-29 00:56:33 +01:00
Christoph Oelckers
5422bff683
‚char‘ review in Blood - part 1
2021-11-29 00:55:42 +01:00
Christoph Oelckers
499dc9953b
- reduction of 'short' noise in Blood.
...
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
433764fd91
- mark all places using a sprite index that needs addressing with a GetSpriteIndex function.
2021-11-29 00:55:00 +01:00
Christoph Oelckers
21a208e59e
- eliminated most references to spritetype::extra
...
This was all places that could have been done earlier but had been overlooked.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
3e452994d8
- handle all of gUpper/gLowerLink.
...
This completes the removal of all access to the global arrays outside of setup code.
2021-11-29 00:54:58 +01:00
Christoph Oelckers
7d1c81626e
- changed all naked Stat/SectIterator loops to use the Blood... variants.
2021-11-29 00:53:56 +01:00
Christoph Oelckers
f2e344a235
- removed magic flags added to sector indices in Polymost.
...
These are better done as separate function arguments.
2021-11-11 21:28:53 +01:00
nukeykt
557cd7e734
Blood: fix view sprites overflow in ROR code
2021-07-26 16:00:13 +10:00
Christoph Oelckers
3e2cacfaf6
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
Christoph Oelckers
e40ed2262e
- cleanup of 'gotpic' handling.
2021-05-10 20:13:28 +02:00
Mitchell Richters
e76f63e2c0
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00
Christoph Oelckers
c8a75a8664
- give each DrawInfo its own list of tsprites.
...
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
Christoph Oelckers
d42ce0ee7e
- WIP
2021-03-20 23:01:16 +01:00