Christoph Oelckers
|
8ce358fc24
|
- scriptified the trip bombs.
|
2022-11-17 18:38:25 +01:00 |
|
Christoph Oelckers
|
a2683559ce
|
- refactored Duke's cactus.
|
2022-11-15 10:44:06 +01:00 |
|
Christoph Oelckers
|
ad7cf290d2
|
- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
|
2022-11-15 08:28:05 +01:00 |
|
Christoph Oelckers
|
d253468b22
|
- scriptified the scraps.
A Duke-ish mess of epic proportions.
|
2022-11-15 00:06:21 +01:00 |
|
Christoph Oelckers
|
5fea500f92
|
- flammable actors scriptified.
|
2022-11-14 16:31:45 +01:00 |
|
Christoph Oelckers
|
190fd1827e
|
- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
|
2022-11-14 12:10:13 +01:00 |
|
Christoph Oelckers
|
306db376d9
|
- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
|
2022-11-14 10:30:59 +01:00 |
|
Christoph Oelckers
|
317968c45a
|
- exported DukeGameInfo.
Only the parts that can be considered stable.
|
2022-11-14 10:25:17 +01:00 |
|
Christoph Oelckers
|
ced22bb0a8
|
- added onUse virtual to DukeActor.
|
2022-11-14 10:22:22 +01:00 |
|
Christoph Oelckers
|
f23ddc28f0
|
- Duke: scriptified the crane
|
2022-11-13 18:55:32 +01:00 |
|
Christoph Oelckers
|
660c546266
|
- actor interface fixes.
|
2022-11-13 18:51:23 +01:00 |
|
Christoph Oelckers
|
e3aa1da175
|
- CallOnanimate
|
2022-11-13 11:50:28 +01:00 |
|
Christoph Oelckers
|
ba016c7c3a
|
- added CallOnHit and named spawn.
|
2022-11-13 10:30:52 +01:00 |
|
Christoph Oelckers
|
48d1367a7e
|
- added some VM exports for DukePlayer
|
2022-11-13 08:59:08 +01:00 |
|
Christoph Oelckers
|
de51b65ead
|
- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
|
2022-11-13 08:59:07 +01:00 |
|
Christoph Oelckers
|
562c1a18c8
|
- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
|
2022-10-30 16:51:39 +01:00 |
|
Christoph Oelckers
|
2fbee8faf5
|
- Exhumed alt hud.
|
2022-10-30 16:51:38 +01:00 |
|
Christoph Oelckers
|
7808dae81b
|
- implemented alt HUD for SW.
|
2022-10-30 16:51:38 +01:00 |
|
Christoph Oelckers
|
95042247cf
|
- implemented alt HUD for RR.
|
2022-10-30 16:51:38 +01:00 |
|
Christoph Oelckers
|
95d10bd73c
|
- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
|
2022-10-30 16:51:38 +01:00 |
|
Christoph Oelckers
|
2c7cf5564f
|
- implemented alt HUD for Duke. (incl. NAM + WW2GI)
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
ff71ab14ce
|
- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
|
2022-10-30 16:51:37 +01:00 |
|
Mitchell Richters
|
ffc16635b2
|
- Blood: Make bobPhase a proper float.
|
2022-10-30 16:51:24 +01:00 |
|
Christoph Oelckers
|
0eea776065
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
|
2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
5ab75f45e9
|
- floatified and consolidated throwPower handling.
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
f286565abc
|
- floatifying player::slope, part 2
|
2022-10-25 07:07:09 +02:00 |
|
Mitchell Richters
|
8d3f3c6025
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
|
Mitchell Richters
|
06a9a7b1a7
|
- SW: Change all weapon recoils to work on pitch.
|
2022-10-25 07:06:54 +02:00 |
|
Christoph Oelckers
|
c511e5dca9
|
- eliminated int_xvel
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
9325886e35
|
- split use of tempang between real angles and other counters.
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
b8efc5c563
|
- floatified RR noise code.
|
2022-10-22 09:34:14 +02:00 |
|
Mitchell Richters
|
db5fcde0db
|
- Fix issues with startup on fresh config following CVAR overhaul.
|
2022-10-22 14:42:12 +11:00 |
|
Christoph Oelckers
|
50a9ca49f3
|
- floatified player_struct::hitang
|
2022-10-20 00:33:31 +02:00 |
|
Christoph Oelckers
|
5aa832f536
|
- fixed color of Duke's "ATOMIC" menu sprite.
|
2022-10-18 19:57:41 +02:00 |
|
Mitchell Richters
|
b127c37939
|
- Blood: Floatify all the bobbing/swaying code.
|
2022-10-18 19:52:02 +02:00 |
|
Mitchell Richters
|
954b394baa
|
- Blood: Floatify PLAYER::zWeaponVel .
|
2022-10-18 18:30:38 +02:00 |
|
Mitchell Richters
|
0019b5ee02
|
- Blood: Floatify PLAYER::zWeapon .
|
2022-10-18 18:30:38 +02:00 |
|
Mitchell Richters
|
2d98c532eb
|
- Blood: Floatify PLAYER::zViewVel .
|
2022-10-18 18:30:38 +02:00 |
|
Mitchell Richters
|
f35fffdf3d
|
- Blood: Floatify PLAYER::zView .
|
2022-10-18 18:30:37 +02:00 |
|
Christoph Oelckers
|
7a9f89b95d
|
- removed obsolete scripting exports.
|
2022-10-16 10:59:04 +02:00 |
|
Christoph Oelckers
|
b202cf7a12
|
- added option to show the level stats on the automap.
|
2022-10-15 17:14:34 +02:00 |
|
Mitchell Richters
|
427d4c1c1a
|
- SW: Floatify CircleCamera() .
|
2022-10-15 13:32:04 +02:00 |
|
Christoph Oelckers
|
a9b19943dd
|
- floatified bob_z and all actor spawns using it.
|
2022-10-14 23:39:33 +02:00 |
|
Christoph Oelckers
|
cebdc653bb
|
- removed unused fields from PLAYER.
|
2022-10-14 23:17:46 +02:00 |
|
Christoph Oelckers
|
c3ac42a546
|
- removed unused PLAYER::up_speed and down_speed variables.
|
2022-10-14 23:17:46 +02:00 |
|
Christoph Oelckers
|
29d9d02b78
|
- floatified PLAYER::z_speed.
|
2022-10-14 23:17:46 +02:00 |
|
Christoph Oelckers
|
f78cfb590d
|
- minor cleanup
|
2022-10-14 20:31:54 +02:00 |
|
Christoph Oelckers
|
3ac4e7ed2d
|
- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
|
2022-10-14 00:06:30 +02:00 |
|
Christoph Oelckers
|
ee41cda31e
|
- Duke: floatified pyoff
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
ffba7996b3
|
- SW: floatified PLAYER::siang
|
2022-10-13 20:58:12 +02:00 |
|