Christoph Oelckers
e4cfc374be
- another trip bomb flag.
2022-01-27 00:42:57 +01:00
Christoph Oelckers
0574da7cd4
- SE24 cleanup using flags.
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The whole setup is actually very simple, once all the mess got removed from the code.
2022-01-27 00:42:49 +01:00
Christoph Oelckers
eae5ca93d0
- cleanup - flag name and removal of unused code.
2022-01-27 00:42:40 +01:00
Christoph Oelckers
2468debe34
- added a new flag for non-teleporting items.
2022-01-27 00:42:16 +01:00
Christoph Oelckers
fc94fb9651
- replaced checktimetosleep with a flag.
2022-01-27 00:42:07 +01:00
Christoph Oelckers
72510a47fa
- replaced one more actor list check in hitradius with a flag.
2022-01-27 00:41:57 +01:00
Christoph Oelckers
125c3e8004
- flammable flags.
2022-01-27 00:41:33 +01:00
Christoph Oelckers
913b0622b8
- use symbolic constants
2022-01-27 00:35:45 +01:00
Christoph Oelckers
58b718d2a2
- turn all special actor type checks in moveflammable into flags.
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Also wrap all flag checks in actorflag function
2022-01-27 00:34:21 +01:00
Christoph Oelckers
cbd8de36a9
- added spawn number parser to .DEF.
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This is for mapping actor classes to whatever the games use to decide what kind of actor a sprite is.
2022-01-26 23:53:05 +01:00
Christoph Oelckers
d9fee902de
- setSpritesetImage export added.
2022-01-26 23:35:53 +01:00
Christoph Oelckers
ef22a78618
- moved all VM exports to their own file.
2022-01-26 23:35:46 +01:00
Christoph Oelckers
6ff8e89739
- add statnums and virtual base methods to DukeActor.
2022-01-26 00:37:11 +01:00
Christoph Oelckers
5fe5dbd5aa
- added spriteSet property to DukeActor
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The idea here is to abstract picnum manipulation. Since all this is strongly index based it translates poorly to a system with named textures.
This allows a class to define a set of sprite images it intends to operate on as if it was still a simple indexed resource, even if the underlying storage changes.
2022-01-26 00:36:34 +01:00
Christoph Oelckers
c27976b2e5
- added script exports for Duke's iterators
2022-01-26 00:16:21 +01:00
Christoph Oelckers
5bc8b1c2d3
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
2022-01-25 22:26:53 +01:00
Christoph Oelckers
e3103fff02
- fixed sky tiling.
2022-01-25 19:00:52 +01:00
Christoph Oelckers
0e89bffabd
- Exhumed: fixed surace collisions of projectiles.
...
There was some commented out undefined behavior here, we need to properly define this case.
2022-01-25 00:57:59 +01:00
Christoph Oelckers
30adac6e7f
- Exhumed: removed erroneous target assignment in Anubis AI.
2022-01-25 00:25:52 +01:00
Christoph Oelckers
58f535d3a4
- Duke: fixed gamevars not being allocated for map spawned actors.
2022-01-24 23:05:22 +01:00
Mitchell Richters
515bd54512
- Exhumed: Add save game option to in-game menu.
2022-01-24 21:51:28 +11:00
Christoph Oelckers
d19e2e3e40
- version bump.
2022-01-24 10:29:16 +01:00
Christoph Oelckers
2022de845a
- did some reshuffling on Exhumed's menu.
...
To allow adding a "User map" item and prevent accidental reset of ongoing games, both the items for starting the campaign and the training map are now in a submenu.
This allows the game to go through the regular startup procedure common to all games, which in turn allows adding the "User map" item to the episode selection.
2022-01-24 01:00:05 +01:00
Christoph Oelckers
a252b206d1
- exported DukeActor's native member variables.
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This includes renaming two native ones because they shared the same name with members of spritetype.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
f194fb6c90
- added a name to tilenum function so that we can define picnums by name in scripted actors.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
e206a71448
- added the native property handlers for CoreActor.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
0a6a5fe871
- set a default bitmask for the cstat flags.
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These need to be combined with the flags from the map, so we need to know which ones are being used by the actor defaults.
2022-01-24 00:24:46 +01:00
Christoph Oelckers
04a380ce14
- added script exports for DCoreActor's member variables.
2022-01-24 00:24:46 +01:00
Christoph Oelckers
43f2601bd6
- added script definitions for the base actor classes so that the engine can start up again.
2022-01-23 13:03:40 +01:00
Christoph Oelckers
531a42e801
- added the flag parsing utilities.
2022-01-23 13:03:39 +01:00
Christoph Oelckers
e035ce00b6
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
Christoph Oelckers
0398ba4ff0
- added all parts needed to implement the actor property parser.
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Not hooked up yet with the rest of the code, this just adds the needed files in compilable form.
2022-01-23 13:03:39 +01:00
Christoph Oelckers
b5a5d24bf4
- SW: fixed Polymost sky panning
2022-01-23 12:51:14 +01:00
Christoph Oelckers
bd22aeb0d9
- SW: use correct sky scale in Polymost.
2022-01-23 12:44:22 +01:00
Christoph Oelckers
e64a6f7e30
- Blood: Fixed choking hand with new renderer.
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This gets directed to the weapon 3D drawer, but for that it was processed too late.
2022-01-23 12:23:55 +01:00
Christoph Oelckers
a23124a201
- Exhumed: fixed check for bad ending cutscene.
2022-01-22 23:11:34 +01:00
Christoph Oelckers
747648ce78
- added guards against badly defined skies.
2022-01-22 22:52:45 +01:00
Christoph Oelckers
276597fc36
- normalize line endings.
2022-01-22 14:37:17 +01:00
Christoph Oelckers
a34c6d6b5f
- language update
2022-01-22 14:33:10 +01:00
Christoph Oelckers
c11000e4cd
- Blood: do color highlighting for trigger messages, like NBlood does.
2022-01-22 09:38:01 +01:00
Rachael Alexanderson
7b560a3d79
- add debug ccmds for custom shaders
2022-01-20 22:31:31 -05:00
Rachael Alexanderson
931c762fca
- add .gitattributes to describe proper line-endings
2022-01-21 01:17:47 +01:00
Rachael Alexanderson
f4c9c5df72
- hook up GLDEFS parser and do some final fixes
2022-01-21 01:16:22 +01:00
Rachael Alexanderson
d5aacb369a
- oops this was in the wrong place
2022-01-21 01:16:22 +01:00
Rachael Alexanderson
0e4eeddb93
- add a stripped-down GLDEFS parser
2022-01-21 01:15:59 +01:00
Rachael Alexanderson
43a2437071
- fix compile error
2022-01-21 01:15:22 +01:00
Rachael Alexanderson
85aee83bf8
- backend sync with GZDoom
2022-01-21 01:15:22 +01:00
Rachael Alexanderson
13ca744ef8
- replicate GZDoom commit 12ed24d066
2022-01-21 01:15:22 +01:00
Rachael Alexanderson
c6f991a798
- in progress
2022-01-21 01:13:35 +01:00
Christoph Oelckers
19d8d65fd0
- split names into common and Raze-specific
2022-01-20 01:11:23 +01:00