Mitchell Richters
78b04649f1
- Duke: Remove player_struct::posZset()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
92dd6c9795
- Duke: Remove player_struct::posXY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
6f102e1171
- Duke: Remove player_struct::posX()
and player_struct::posY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b1bd59db41
- Duke: Clean up all player position calls referencing gs.playerheight
that don't need it when using the sprite height.
2022-12-11 18:41:42 +01:00
Mitchell Richters
29f2212d8f
- Duke: Remove player_struct::backupz()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
a8c923f05c
- Duke: Remove player_struct::backupxy()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
6eeedbd38a
- Duke: Move player_struct::restorexyz()
to DCoreActor::restorepos()
.
2022-12-11 18:41:42 +01:00
Mitchell Richters
a78d976352
- Duke: Remove player_struct::backupxyz()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
0ab175b894
- Duke: Fix pos issues with crane's touchplate following position change to sprite.
2022-12-11 18:41:42 +01:00
Mitchell Richters
4e4e457cfe
- Duke: Fix doanimations()
following position change to sprite.
2022-12-11 18:41:42 +01:00
Mitchell Richters
6d1370dcab
- Duke: Fix a few more sector effector after position change to sprite.
2022-12-11 18:41:42 +01:00
Mitchell Richters
4a9775fde7
- Duke: Fix SE17 elevators after change to player position internals.
2022-12-11 18:41:41 +01:00
Christoph Oelckers
bfa7fddcea
- always set the sound listener position to something valid.
...
Otherwise OpenAL throws lots of warning messages.
2022-12-11 18:41:41 +01:00
Mitchell Richters
dd5834444e
- Duke: Swap out the internals of the player's pos methods and get the game going again.
2022-12-11 18:41:41 +01:00
Mitchell Richters
202137ed69
- Duke: Fix interpolation issues with player's XY coordinates while drawing using the sprite.
2022-12-11 18:41:41 +01:00
Mitchell Richters
9972c65842
- Duke: Back up all sprites as soon as possible.
...
* The player's input is processed before the sprites were backed up, causing interpolation issues with the player's Z.
2022-12-11 18:41:41 +01:00
Mitchell Richters
abd6275f17
- Add new double DCoreActor::viewzoffset
set in spawning code during level loads.
...
* Interpolated backup copy isn't needed for Duke, but will be for SW.
2022-12-11 18:41:41 +01:00
Mitchell Richters
b0c95f69c5
- Duke: Wrap calls that get player_struct::PlayerOldPosition
.
2022-12-11 18:41:41 +01:00
Mitchell Richters
1962d85f99
- Duke: Wrap calls that subtract from player_struct::PlayerOldPosition
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
fffc1915a9
- Duke: Wrap calls that add to player_struct::PlayerOldPosition
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
e4dd69f5b0
- Duke: Wrap calls that get player_struct::PlayerOldPosition.Z
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
830480b8b9
- Duke: Wrap calls that set player_struct::PlayerOldPosition.Z
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
4027f7256d
- Duke: Wrap calls to player_struct::PlayerOldPosition.Y
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
823c5a7a47
- Duke: Wrap calls to player_struct::PlayerOldPosition.X
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
fa16d5d344
- Duke: Wrap calls to player_struct::PlayerOldPosition.XY()
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
a3b1ab10fe
- Duke: Wrap calls that get player_struct::PlayerNowPosition
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
e9dcffc5ec
- Duke: Route all clipmove()
/pushmove()
calls through a new interface that accepts a separated Z coordinate.
2022-12-11 18:41:39 +01:00
Mitchell Richters
a6a4cefa6c
- Duke: Wrap calls that add to player_struct::PlayerNowPosition
.
...
* The only adds were from DVector2 objects.
2022-12-11 18:41:39 +01:00
Mitchell Richters
58381c6eca
- Duke: Wrap calls that set player_struct::PlayerNowPosition
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
25e6c4ecf8
- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
adc78c81c6
- Duke: Wrap calls that subtract from player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
44166ae9e6
- Duke: Wrap calls that add to player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
93189037c3
- Duke: Wrap calls that set player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
008c05710b
- Duke: Wrap calls to player_struct::PlayerNowPosition.Y
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
3a07c05af7
- Duke: Wrap calls to player_struct::PlayerNowPosition.X
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
5d3878eb55
- Duke: Wrap calls to player_struct::PlayerNowPosition.XY()
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4b7d2fcfcc
- Duke: Rename player's opos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
59e8821332
- Use the interpolated sine table for tangent instead of Cephis math in TAngle<T>
.
...
* Performed testing and it's ~6.5x faster this way.
2022-12-11 18:41:38 +01:00
Mitchell Richters
17914db418
- SW: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:38 +01:00
Mitchell Richters
f524abdf47
- Blood: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:37 +01:00
Christoph Oelckers
0741570ba9
- we're past 1.6 now.
2022-12-11 18:31:07 +01:00
Christoph Oelckers
9cd1e9adb1
- updated Vulkan backend to use ZVulkan.
2022-12-11 18:30:01 +01:00
Christoph Oelckers
fbf5cdc18f
- pulled in the ZScript map fixes from GZDoom.
2022-12-11 16:38:20 +01:00
Christoph Oelckers
e412a34f4e
- bump savegame version.
2022-12-11 16:31:00 +01:00
Kevin Caccamo
b1c0614d93
Attempt to fix #647
...
I'm guessing the `nWalls < -1` is a typo, and it should have been `nWalls <= -1` all along. I decided to write `nWalls < 0` instead.
I don't know if I broke anything with this commit, but hopefully everything else still works as intended.
2022-12-11 16:26:25 +01:00
Mitchell Richters
64e53ffc7e
Revert "- Duke: Invert the horizon offset in displayweapon_d()
as it makes more sense."
...
This reverts commit 2d2f628b95
.
This made sense for things such as cracking knuckles on idle as if you're looking up, the Y should drop down, however the setup of other areas such as `animateknee()` depend on the pitch being inverted like this.
2022-12-11 20:01:41 +11:00
Mitchell Richters
4bf8ea140c
- Fix IWADBoxCallback()
and MENUDEF setup for GLES backend.
2022-12-11 19:45:07 +11:00
Mitchell Richters
36c38dab9a
- Make crosshairscale
slider match GZDoom, including allowing it to slide down to 0 for unscaled.
2022-12-11 19:31:52 +11:00
Mitchell Richters
c762505b02
- Use the game's display name for defaultiwad
, not the filename.
...
* Add-ons don't have a FileName entry, but everything has a display name therefore all bases are covered.
* Fixes #616 .
2022-12-11 17:02:36 +11:00