Commit graph

2315 commits

Author SHA1 Message Date
Christoph Oelckers
01c114787c - eliminated the deprecated integer wrapper for 'inside'. 2022-11-01 08:38:40 +01:00
Christoph Oelckers
0e113dab79 - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
Christoph Oelckers
6586868cb8 - added the framework for scripted level compatibility patching. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
0f57685f48 - updatesector interface cleanup. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
0c87bcb91b - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
Christoph Oelckers
ce4a6fc7e3 - split off one part of clipmove into a utility function. 2022-10-30 16:51:40 +01:00
Christoph Oelckers
32b2e84fdc - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
Christoph Oelckers
562c1a18c8 - integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
Mitchell Richters
914bec7d65 - Deduct the minimum angle epsilon from unclamped pitch ranges. 2022-10-30 16:51:39 +01:00
Christoph Oelckers
e3254a8546 - fixed an edge case in cansee where an actor placed directly on a two-sided wall would fail to register that wall's back sector. 2022-10-30 16:51:37 +01:00
Christoph Oelckers
ff71ab14ce - added a GZDoom-style alternative HUD.
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
a0f18c360a - made some minor edits to clipmove to get rid of a few deprecated wrapper functions. 2022-10-30 16:51:37 +01:00
Christoph Oelckers
14769e9b79 - reroute cliptestsector to checkOpening.
This required adding one more check for the 'precise' mode.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
40271e15b3 - minor tweaks to checkOpening
mainly some extensions to let it replace cliptestsector.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
2190499d63 - pushmove rewritten. 2022-10-30 16:51:36 +01:00
Christoph Oelckers
902f8c9706 - silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
5f50ee5204 - updated CoreActor’s script exports. 2022-10-30 16:51:35 +01:00
Christoph Oelckers
3c6b64d621 - renamed everything back 2022-10-30 16:51:33 +01:00
Christoph Oelckers
81341ce4a6 - unwrapped SetScale as well.
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
da523eb8e3 - unwrapped vector SetScale. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
15db7a7143 - unwrapped SetScaleX/Y. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d - removed AddScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77 - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
4aa765675e - use a float vector to store the scale. 2022-10-30 16:51:31 +01:00
Christoph Oelckers
abf5c9feee - all repeats in SW’s draw code 2022-10-30 16:51:29 +01:00
Christoph Oelckers
42679d58bb - lots of repeats in Exhumed 2022-10-30 16:51:28 +01:00
Christoph Oelckers
1a22127123 - refactoring CreateActor - part 1 2022-10-30 16:51:26 +01:00
Christoph Oelckers
e749a0e9a4 - a bunch of repeats in actor_d.cpp 2022-10-30 16:51:25 +01:00
Christoph Oelckers
5700d25120 - minor cleanup on scaling code 2022-10-30 16:51:25 +01:00
Christoph Oelckers
520d838a8c - use Scale wrappers in global code and parts of Duke. 2022-10-30 16:51:23 +01:00
Christoph Oelckers
1085752e01 - added more Scale wrappers to spritetype. 2022-10-30 16:51:23 +01:00
Christoph Oelckers
6a3a811a42 - repeats in the wall sprite renderer 2022-10-30 16:51:22 +01:00
Christoph Oelckers
9d8df61324 - got rid of the int version of GetOffsetAndHeight. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
a6fb831894 - scaling demessification in the voxel renderer
(needs thorough testing!!!)
2022-10-30 16:51:21 +01:00
Christoph Oelckers
91c318b708 - renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
c678298141 - wrap repeats in the renderer. 2022-10-30 16:51:20 +01:00
Christoph Oelckers
adb3cb888e - manual repeats in Blood. 2022-10-30 16:51:20 +01:00
Christoph Oelckers
2589e7030c - more repeats replaced by SetScale. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
e60fafec52 - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
8c308c8d3e - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
Christoph Oelckers
c7c3b2a20c - added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
a6e35edc6c - replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
d22c473c31 - manual set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
3577b53c4d - GetWallSpritePosition also benefits from using .dot 2022-10-30 16:51:14 +01:00
Christoph Oelckers
f1baf5c69c - use dot product for getslopeval as well 2022-10-30 16:51:13 +01:00
Christoph Oelckers
02f1f79333 - use .dot() for calculating slopes 2022-10-30 16:51:13 +01:00
Christoph Oelckers
e83d0930bf - clean out the unused sintable stuff 2022-10-30 16:51:13 +01:00
Mitchell Richters
cea2b6b428 - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
Mitchell Richters
0600bf5860 - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac - Rename PlayerHorizon::horiz in prep for negating this angle throughout code. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
513fc478bf - moved clipupdatesector to updatesector.h 2022-10-30 16:51:10 +01:00
Christoph Oelckers
479c732a72 - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
Christoph Oelckers
0eea776065 - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
Christoph Oelckers
94b91f6ec3 - build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
4af1461ec3 - got rid of int_clipdist. 2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678 - ported all pushmove calls to the float version. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Christoph Oelckers
63c8960769 - deleted mdsprite.* files. 2022-10-27 16:55:54 +02:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
c00c8d196e - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
Christoph Oelckers
6636064d1f - did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally.
A CVar was added to make it user-settable, but having this dramatically improves handling on slope edges.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
c505da79e4 - fixed: getzrange must look a bit further for sprites affecting the current position.
This was missed when the function was rewritten because the code was too unclear about it.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
8e9ddf370c - rewrote getzrange
Not using any old Build code anymore. Aside from the trivial stuff this uses code from Doom and SW instead.
2022-10-27 16:55:28 +02:00
Mitchell Richters
13d643deb5 - Duke: Move Duke-exclusive code from PlayerHorizon struct into displayweapon_d() and clamp tangent to handle high pitches.
* Clamped range is slightly higher than original (200 vs. 256), however when tested with idle knuckle cracking, etc, hands were drawn not above the screen unlike unclamped tangent.
2022-10-25 07:07:15 +02:00
Mitchell Richters
c3adf5ea58 - Slight clean up of input constants. 2022-10-25 07:07:14 +02:00
Mitchell Richters
fc8c0b80aa - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
Mitchell Richters
3db6a38b4b - Make dragpoint() inline since its a wrapper for another function anyway. 2022-10-25 07:07:14 +02:00
Mitchell Richters
9dd27ee3a2 - Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Mitchell Richters
5cc9774873 - Apply same signedness fix from - fixed signedness issue with slope sprite coefficient. to spriteGetSlope(). 2022-10-25 07:07:14 +02:00
Mitchell Richters
2e8e5f99e7 - Fix mixed X/Y pos subtraction in spriteGetZOfSlopef() and use a bit more of the backend.
* Confirmed coordinate mix-up when reviewing commit `- added spriteGetZOfSlopeF for the backend`.
2022-10-25 07:07:14 +02:00
Christoph Oelckers
310eff6e71 - clean out many wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
1a03c56eec - floatifying player::slope, part 1 2022-10-25 07:07:09 +02:00
Christoph Oelckers
f0dc95597b - deleted several unused wrappers and overloads. 2022-10-25 07:07:05 +02:00
Christoph Oelckers
fd3ca33aea - deleted set_int_bvel inlines 2022-10-25 07:07:04 +02:00
Mitchell Richters
789fa71a14 - Use g_atan2() within maphoriz() so consistent math is used throughout engine. 2022-10-25 07:07:03 +02:00
Mitchell Richters
5d8cc1b4fc - Store all input speed constants as DAngle to avoid calling DAngle::fromDeg() all the time. 2022-10-25 07:07:02 +02:00
Christoph Oelckers
3c3af06413 - deleted getincangle. 2022-10-25 07:07:02 +02:00
Christoph Oelckers
2ba68df27f - eliminate int_floorz / int_ceilingz in the backend. 2022-10-25 07:07:00 +02:00
Christoph Oelckers
0655db77b9 - delete set_int_floorz and set_int_ceilingz. 2022-10-25 07:07:00 +02:00
Christoph Oelckers
5e2e53d684 - more CanMove fixes, plus salvaging the rest of the old commit.
CanMove twice uses the texel-based nRange as a Build-unit value, this caused strange problems with the initial floatification.
2022-10-25 07:06:57 +02:00
Christoph Oelckers
6b579156aa - Blood HitScan fixes
- changed target parameter of hitscan to a double to simplify its handling.
- HitScan's nRange parameter may be an int, but it is in texel units, not Build units.
2022-10-25 07:06:56 +02:00
Mitchell Richters
2baf35ed2d - Slightly tidy up PlayerHorizon::applyinput(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
1e19b32b59 - Add CVAR to allow unclamping the player's view pitch. 2022-10-25 07:06:55 +02:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Mitchell Richters
0d8b2ba59d - Tidy up all constants in gameinput.cpp and convert to native degrees/pitch where appropriate. 2022-10-25 07:06:55 +02:00
Mitchell Richters
41bbbd9df5 - Remove all remaining uses of fixedhoriz::asbuild(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
a952c35669 - SW: Convert DoPlayerDeathHoriz() to work on pitch and remove now-unused buildhoriz(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
92798b5a07 - Remove most buildhoriz() calls. 2022-10-25 07:06:55 +02:00
Mitchell Richters
293a71ed55 - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
Mitchell Richters
eedcfb46c6 - Convert calcviewpitch() to work with a temporary DAngle so we can eliminate the temporary tanhoriz() friend. 2022-10-25 07:06:54 +02:00
Mitchell Richters
ca8f8d6d36 - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
Mitchell Richters
8697e5f054 - Replace all q16horiz(0) calls. 2022-10-25 07:06:54 +02:00
Mitchell Richters
22a9f89b64 - Remove all uses of fixedhoriz::asq16(). 2022-10-25 07:06:54 +02:00
Mitchell Richters
5bf23f0642 - Develop new scaled horizon return to centre with initial return from full articulation scaled by the pitch's sine.
* When coming back from a full view pitch using the original algorithm, the initial snap-back from 90 degrees is very aggressive.
* Return to centre speed retuned to be 1:1 to the ms with the tangent at Duke/SW's clamped pitch.
2022-10-25 07:06:54 +02:00
Mitchell Richters
d923ef9a8c - Perform horizon's return to centre using pitch instead of tangent.
* Return to centre speed tuned to be 1:1 to the ms with the tangent at Duke/SW's clamped pitch.
2022-10-25 07:06:53 +02:00
Mitchell Richters
5851c0f2c6 - Clean up some q16horiz usage and how the view pitch is clamped. 2022-10-25 07:06:53 +02:00
Mitchell Richters
4ef9ec93ea - Remove fixedhoriz::asbuildf() and associated buildf friend.
* The new friend `tanhoriz()` is just for the input code for now.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d8a6471680 - Add fixedhoriz::Tan() and replace most asbuildf() calls with it. 2022-10-25 07:06:53 +02:00