Commit graph

148 commits

Author SHA1 Message Date
Christoph Oelckers
4e1e9ca0c9 - proper actor managements in SEQINST. 2021-11-29 00:53:56 +01:00
Christoph Oelckers
fddc213fa8 - made PLAYER::fragger an actor pointer. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
50f9b67598 - removed all sprite[] references from gameutil.cpp. 2021-11-29 00:53:54 +01:00
Christoph Oelckers
7a2c661ff9 - GetZRange 2021-11-29 00:53:54 +01:00
Christoph Oelckers
626deed960 - VectorScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
0466186440 - HitScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
c2916259d7 - CheckProximity
# Conflicts:
#	source/games/blood/src/aibeast.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
f4b900c540 - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
1cb98593f1 - removed compatible savegame handling for SPRITEHIT.
This does not need to be preserved, unlike the other refactored global arrays.
2021-11-29 00:53:51 +01:00
Christoph Oelckers
54f70ec1bb - moved baseSprite into DBloodActor. 2021-11-29 00:53:51 +01:00
Christoph Oelckers
14ace49c3e - owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
2021-11-29 00:53:51 +01:00
Christoph Oelckers
3b1ba88a41 - gib stuff. 2021-11-29 00:53:51 +01:00
Christoph Oelckers
245581e00d - cleanup 2021-11-29 00:53:50 +01:00
Christoph Oelckers
b2de1e5209 - added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
484d016172 - cleaned up burn code. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
c0b013ac0c - moved gSpriteHit into DBloodActor. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
118b3e1d70 - all calls to CheckSpriteSect/Stat handled. 2021-11-29 00:53:44 +01:00
Christoph Oelckers
48073a2cd6 - sanitized the abuse of using XSPRITE's target field to pass along some info with explosions.
This is neither safe nor future proof, so now it uses a separate variable.
2021-11-29 00:53:44 +01:00
Christoph Oelckers
146de69169 - some more patrol code. 2021-11-29 00:53:44 +01:00
Christoph Oelckers
2044f591f2 - formatting and cleanup. 2021-11-29 00:53:43 +01:00
Christoph Oelckers
3928407eae - several is...() functions. 2021-11-29 00:53:43 +01:00
Christoph Oelckers
ca131f2dcf - fixed a few oversights. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
c2f6084988 - merged genDudeExtra into DBloodActor. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
a4f7fabbfa - modernTypeOperateSprite 2021-11-29 00:53:39 +01:00
Christoph Oelckers
9714febaab - eliminated the actPostSprite wrapper with an index parameter. 2021-11-29 00:53:36 +01:00
Christoph Oelckers
e0f1948ccc - wrapped all setsprite calls in Blood and adapted a few leftover uses of the index version of actPostSprite. 2021-11-29 00:53:35 +01:00
Christoph Oelckers
63ae861765 - DropVoodooCb 2021-11-29 00:53:34 +01:00
Christoph Oelckers
bb094fd003 - 3 smaller functions. 2021-11-09 23:10:34 +01:00
Christoph Oelckers
942e93b2e7 - debris functions. 2021-11-09 22:51:01 +01:00
Christoph Oelckers
5558c3e896 - debrisGetIndex and some related code. 2021-11-09 22:18:38 +01:00
Christoph Oelckers
5b057415da - sanitized tileGetSurfType. 2021-11-09 21:42:51 +01:00
Christoph Oelckers
9221262dfc - refactoring of all getzrange code to use the Collision struct. 2021-11-09 21:39:59 +01:00
Christoph Oelckers
6f8fe44bb0 - getSpriteMassBySize 2021-11-09 20:59:52 +01:00
Christoph Oelckers
762ebafc2a - made clipmoveboxtracenum a function argument of clipmove
Thereā€™e zero need for hackery here.
2021-11-08 23:22:48 +01:00
Christoph Oelckers
2d91786516 - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
Christoph Oelckers
b8f8c0fe04 - more changesprite* renaming. 2021-11-06 18:13:16 +01:00
Christoph Oelckers
83fe41e71e - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
Mitch Richters
0ee3b5af1c - Blood: Replace use of pushmove_old() inline wrapper with pushmove(). 2021-10-30 17:30:02 +02:00
Mitch Richters
b793bc8327 - Blood: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
Mitch Richters
ead877450d - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791 - Blood: Replace SinScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Christoph Oelckers
da817a234b - fixed bad actor use in actCheckDudes. 2021-10-24 00:06:02 +02:00
Christoph Oelckers
71b144023d - renamed evPost to evPostActor and evKill to evKillActor for clarity. 2021-10-14 20:31:17 +02:00
Christoph Oelckers
e32ac93d96 - use the actor pointer in rxBuckets. 2021-10-14 20:27:36 +02:00
Christoph Oelckers
1d04ce90e4 - first batch of rxBucket refactoring. 2021-10-14 19:49:18 +02:00
Christoph Oelckers
93e909dd58 - use actors in the CFX interface. 2021-10-14 19:41:01 +02:00
Christoph Oelckers
085bd3a165 - replaced all fxSpawn calls with fxSpawnActor. 2021-10-14 19:35:05 +02:00
Christoph Oelckers
fbe2373972 - started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
2021-10-14 19:07:51 +02:00
Christoph Oelckers
562968262c - moved spriteMass into DBloodActor 2021-10-14 19:01:10 +02:00
Christoph Oelckers
5519596a94 - refactored global sprite index arrays into pointer arrays. 2021-10-14 18:43:56 +02:00