Christoph Oelckers
f21cb1f3f6
- DoPhosphorus
2021-11-29 00:55:19 +01:00
Christoph Oelckers
3717a38779
- DoBloodSpray
2021-11-29 00:55:19 +01:00
Christoph Oelckers
e3e9e4030e
- splash functions.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
cf8aaf7ff2
- JS_ProcessEchoSpot + UnlockKeyLock
2021-11-29 00:55:19 +01:00
Christoph Oelckers
f401d4bb44
- SW: don't spawn sprites to play wall sounds.
...
This function isn't really necessary because we got a sound playing variant that takes a world coordinate, which is far more practical here. Worse, this was leaking sprites.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
a7cde2fd96
- SpriteP in inv.cpp.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
babdae682f
- input.cpp cleanup.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
928b5d2ee8
- SW: un-flag mirrors that got smashed.
...
The new renderer cannot check tilenums.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
141428f583
- goro.cpp + hornet.cpp.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
0437d92f3e
- girlninj.cpp
2021-11-29 00:55:18 +01:00
Christoph Oelckers
711f8123a1
- game.cpp.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
0f60e3b4ec
- eel.cpp.
2021-11-29 00:55:17 +01:00
Christoph Oelckers
e192f4d40f
- rest of draw.cpp.
...
This file is very messy...
2021-11-29 00:55:17 +01:00
Christoph Oelckers
919a08448e
- first half pf draw.cpp
2021-11-29 00:55:17 +01:00
Christoph Oelckers
32fa3c52ea
- copysect.cpp iterators.
2021-11-29 00:55:17 +01:00
Christoph Oelckers
f41d68b376
- coolie.cpp
2021-11-29 00:55:17 +01:00
Christoph Oelckers
ef23f69072
- EnemyDefaults.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
7b778f692b
- leftover SpriteNum's in coolg.cpp.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
cde4b1f19e
- cache, cheats, colormap and enums.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
f5c7ccd6af
- bunny.cpp
2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717
- owner stuff
2021-11-29 00:55:15 +01:00
Christoph Oelckers
a69a45523f
- HitBreakSprite
2021-11-29 00:55:15 +01:00
Christoph Oelckers
aa13619087
- SpawnBreakFlames
2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1
- SpriteQueueDelete + DeleteNoSoundOwner.
2021-11-29 00:55:15 +01:00
Christoph Oelckers
6628ec9459
- DriveCrush
2021-11-29 00:55:14 +01:00
Christoph Oelckers
68e95eb292
- most of break.cpp.
2021-11-29 00:55:14 +01:00
Christoph Oelckers
13f0b08aeb
- AutoBreakWall and SpawnShrap cleanup.
2021-11-29 00:55:14 +01:00
Christoph Oelckers
d63ac59fa0
- FindBreakSpriteMatch
2021-11-29 00:55:14 +01:00
Christoph Oelckers
6a4049e33c
- SetupSpriteForBreak, extra sprite flags as enum
2021-11-29 00:55:14 +01:00
Christoph Oelckers
5bf77ddb2b
- make breakflags an enum.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
de12433809
- USER::Attach and SetAttach.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
bd47d61615
- replaced some changespritesect with ChangeActorSect.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
a48b45143e
- ActorFindTrack
2021-11-29 00:55:13 +01:00
Christoph Oelckers
b3558d8925
- eliminated SetEnemy(In)active.
...
Both were only used once, so they are now inlined.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
6c867e23ee
- PlayerTakeDamage
2021-11-29 00:55:12 +01:00
Christoph Oelckers
98fe147d7a
- PlaySpriteSound.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
c15da92544
- add a Collision member to USER.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
d5f1ec9ad7
- wrapped all assignments to USER::ret.
...
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
af81a9e175
- DropAhead, DoActorActionDecide and ai.cpp cleanup.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
c88524884c
- made USER::flame an actor pointer.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
6db11ff2d5
- removed DebugMoveHit.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308
- replaced tgt_sp wrapper.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8
- replaced hi_sp with an actor pointer.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a
- replaced lo_sp with an actor pointer, both in USER and PLAYER.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
64d77945f9
- DoFindGroundPoint
...
This removes the last SpriteNum occurence in actpr.cpp
2021-11-29 00:55:10 +01:00
Christoph Oelckers
06b4e8cf08
- cleanup.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307
- second large batch of NewStateGroup calls.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0
- first large batch of NewStateGroup calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73
- renamed NewStateGroup.
...
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
fdcff8002d
- move_actor
2021-11-29 00:55:09 +01:00
Christoph Oelckers
5062dc6aa8
- a second large batch of KillSprite calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343
- a large batch of KillSprite calls.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56
- DoSuicide
2021-11-29 00:55:08 +01:00
Christoph Oelckers
400f822df3
- SpawnShrap callers
...
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
1db4be60f0
- UpdateSinglePlayKills
2021-11-29 00:55:08 +01:00
Christoph Oelckers
49d43727ba
- SpawnBlood.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
8d5243bd64
- most calls of SetState
2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43
- renamed ChangeState to ChangeSpriteState.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
9602ee6c39
- most of change_sprite_stat.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
7fc9ad1edb
- Coolie ghost function interface.
2021-11-29 00:55:06 +01:00
Christoph Oelckers
119d4393db
- Initial SetOwner WIP.
2021-11-29 00:55:06 +01:00
Christoph Oelckers
ae874275ec
- iterator in DoActorPickClosePlayer
2021-11-29 00:55:06 +01:00
Christoph Oelckers
c0a72c7243
- FindNewAngle and move_scan
2021-11-29 00:55:06 +01:00
Christoph Oelckers
34d0c12b60
- removed all references to tgt_sp from ai.cpp, plus a few others found with search&replace.
2021-11-29 00:55:06 +01:00
Christoph Oelckers
b8b90d2825
- track functions in ai.cpp plus some cleanup.
2021-11-29 00:55:06 +01:00
Christoph Oelckers
b0a59bf665
- CloseRangeDist + DoSectorOperate
2021-11-29 00:55:05 +01:00
Christoph Oelckers
4d12bbbb56
- GetPlayerSpriteNum
2021-11-29 00:55:05 +01:00
Christoph Oelckers
602048b41d
- more simple tgt_sp replacements.
2021-11-29 00:55:05 +01:00
Christoph Oelckers
76f0724d24
- global search & replace for all occurences of tgt_sp where it is only used to access a field in the sprite.
2021-11-29 00:55:05 +01:00
Christoph Oelckers
697d4f2253
- replaced USER::tgt_sp with an actor pointer.
...
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
d819d5c862
- DoActorPickClosePlayer
2021-11-29 00:55:04 +01:00
Christoph Oelckers
125159772d
- CanHitPlayer
2021-11-29 00:55:04 +01:00
Christoph Oelckers
ceb3ac2e5b
- CanSeePlayer
2021-11-29 00:55:04 +01:00
Christoph Oelckers
a2dee7681a
- DoActorNoise
2021-11-29 00:55:04 +01:00
Christoph Oelckers
3dbd002319
- DoActorSetSpeed + ActorFlaming.
2021-11-29 00:55:03 +01:00
Christoph Oelckers
ec9ab56ece
- use collision struct in ActorMoveHitReact
2021-11-29 00:55:03 +01:00
Christoph Oelckers
2a897c0582
- SW hit code abstraction.
2021-11-29 00:55:03 +01:00
Christoph Oelckers
077c4f19a7
- ActorMoveHitReact + DebugMoveHit
2021-11-29 00:55:03 +01:00
Christoph Oelckers
c7f6b7a8c2
- DoFall + DoBeginFall.
2021-11-29 00:55:03 +01:00
Christoph Oelckers
dc6ea40911
- DoFall
2021-11-29 00:55:02 +01:00
Christoph Oelckers
2a56479e3e
- DoBeginJump
2021-11-29 00:55:02 +01:00
Christoph Oelckers
9375a64ccc
- cleanup only.
2021-11-29 00:55:02 +01:00
Christoph Oelckers
9e438b4042
- DoActorBeginSlide
2021-11-29 00:55:02 +01:00
Christoph Oelckers
ad0ed0c377
- KeepActorOnFloor
2021-11-29 00:55:02 +01:00
Christoph Oelckers
2ba98dc03c
- minor cleanup, DoDebrisCurrent, move_debris, DoGenerateSewerDebris
2021-11-29 00:55:01 +01:00
Christoph Oelckers
ee8f6460c1
- DoActorDie
2021-11-29 00:55:01 +01:00
Mitch Richters
5d07c768b2
- SW: Tidy up use of cl_nomeleeblur
use within panel code.
2021-11-29 00:55:01 +01:00
Mitch Richters
e491d15ff9
- Move InputScale()
out of inputstate.cpp and into i_time.cpp
as I_GetInputFrac()
to make it available to GZDoom for potential future requirements.
...
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
2021-11-29 00:55:01 +01:00
Christoph Oelckers
dc1d97b6bd
- SW: fix bad return value in QueueWallBlood.
...
Had been known for some time, it just wasn't unclear if this is bad.
Now I was able to confirm that this is indeed bad and can cause crashes.
2021-11-13 19:30:16 +01:00
Christoph Oelckers
01deb13694
- SW: fixed NORM_xxx macros
...
kHitIndexMask already has the -1 considered, it is 0x3fff.
2021-11-12 11:09:24 +01:00
Christoph Oelckers
8f19dc12d8
- SW: code/data pointer saving cleanup.
...
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.
Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
2164d244d2
- SW: removed 3 unused global arrays.
2021-11-11 21:58:14 +01:00
Christoph Oelckers
25a6774540
- SW: got rid of MAXWALLS.
...
Only places left are declarations of global arrays.
2021-11-11 21:58:14 +01:00
Christoph Oelckers
b6579809ad
- SW: eliminated all remaining MAXSECTORS references, except static array declarations.
2021-11-11 21:58:14 +01:00
Christoph Oelckers
75e2d801a7
- SW: only check valid sectors for SecUser entries.
2021-11-11 21:58:14 +01:00
Christoph Oelckers
6bd239c5b7
- SW: use the global sector list in PreMapCombineFloors
2021-11-11 21:58:14 +01:00
Christoph Oelckers
a79f7a3784
- SW: use a dynamic array to track already visited sectors in TraverseBreakableWalls.
2021-11-11 21:57:55 +01:00
Christoph Oelckers
f2e344a235
- removed magic flags added to sector indices in Polymost.
...
These are better done as separate function arguments.
2021-11-11 21:28:53 +01:00
Mitch Richters
3c4afaa6ee
- InputScale()
: Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates.
2021-11-10 20:27:19 +11:00
Christoph Oelckers
a35900362e
- only use un-deprecated variants of updatesector(z) in SW.
2021-11-09 00:09:48 +01:00