Christoph Oelckers
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443cfc991c
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- actSpawnSprite, ZONE, startsectnum and dbLoadMap
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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b063e19980
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- gFX.fxSpawnActor and a few other simple replacements.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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d99542a678
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- get*slope and sfxPlay3DSound
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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f7e61eeef7
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- migrated Blood's portal links into sectortype.
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2021-12-25 21:28:48 +01:00 |
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Christoph Oelckers
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999ec3c95a
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use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
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2021-12-25 21:28:37 +01:00 |
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Christoph Oelckers
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a94f298600
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- print new errors in red.
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2021-12-16 11:56:26 +01:00 |
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Christoph Oelckers
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d011f3c201
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- Blood: validate upper/lower sector links before starting a level.
Originally this just performed an OOB memory access, but with Raze's setup it would dereference a null pointer so these must be eliminated.
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2021-12-16 11:54:55 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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c40266625b
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
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Christoph Oelckers
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3e452994d8
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- handle all of gUpper/gLowerLink.
This completes the removal of all access to the global arrays outside of setup code.
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2021-11-29 00:54:58 +01:00 |
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Christoph Oelckers
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118b3e1d70
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- all calls to CheckSpriteSect/Stat handled.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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