Commit graph

101 commits

Author SHA1 Message Date
Christoph Oelckers
7111b2470c - SW: use BFSSearch in TraverseBreakableWalls 2021-11-29 00:55:45 +01:00
Christoph Oelckers
1d9d70613f - char review in SW 2021-11-29 00:55:43 +01:00
Christoph Oelckers
b878bf8aac - SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
2021-11-29 00:55:43 +01:00
Christoph Oelckers
aadbca8e5d - zombie.cpp. 2021-11-29 00:55:38 +01:00
Christoph Oelckers
21af63dfcc - wallmove.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
36067baedd - owner cleanup. 2021-11-29 00:55:37 +01:00
Christoph Oelckers
411c814dc3 - vis.cpp 2021-11-29 00:55:37 +01:00
Christoph Oelckers
e2e697e9bb - do better owner checks in weapon code.
Due to poor data clearing logic there is a chance that the owner of a sprite is 0 if invalid, but this code never properly checked all conditions before accessing the owner's user's ID.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
cb31127df5 - removed Set3DSoundOwner entirely. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
0df721f331 - sumo.cpp + associated code elsewhere. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
dfc557e0ec - StarQueue 2021-11-29 00:55:35 +01:00
Christoph Oelckers
98c1684c13 - OperateSprite 2021-11-29 00:55:34 +01:00
Christoph Oelckers
1e00a4ff18 - second batch of sector.cpp 2021-11-29 00:55:34 +01:00
Christoph Oelckers
eb3131df97 - cleanup
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
da683ddf7a - ripper2.cpp 2021-11-29 00:55:33 +01:00
Christoph Oelckers
82b4385ede - ripper.cpp 2021-11-29 00:55:32 +01:00
Christoph Oelckers
04657ab559 - QueueWallBlood callers. 2021-11-29 00:55:32 +01:00
Christoph Oelckers
74fce3bf58 - sector object sprite list 2021-11-29 00:55:31 +01:00
Christoph Oelckers
78e0719eca - SW: removed unused SpawnUnderSplash function. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
910a51b290 - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
Christoph Oelckers
ba4b5bbbcb - PLAYER::Killer 2021-11-29 00:55:27 +01:00
Christoph Oelckers
c40fc488e5 - SpawnBubble. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
0e37e0904e - sop::sp_child. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
448e57c86c - PickEnemyTarget
prioritized to get rid of some recent mess.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8780be4ee4 - WpnGoal + sprite_num. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
8336f689dd - DoPickTarget. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
5eca574bba - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
e7dcd279af - PickJumpMaxSpeed. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
f09cf97822 - ScaleSpriteVector 2021-11-29 00:55:22 +01:00
Christoph Oelckers
e94785e571 - cleanup. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
7012a77685 - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
Christoph Oelckers
3e91ac6417 - InitBloodSpray 2021-11-29 00:55:21 +01:00
Christoph Oelckers
5efb63b780 - InitCaltrops + InitPhosphorus 2021-11-29 00:55:21 +01:00
Christoph Oelckers
3d04e332fc - InitChemBomb + PlayerInitFlashBomb 2021-11-29 00:55:20 +01:00
Christoph Oelckers
e3e9e4030e - splash functions. 2021-11-29 00:55:19 +01:00
Christoph Oelckers
ef23f69072 - EnemyDefaults. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
7b778f692b - leftover SpriteNum's in coolg.cpp. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717 - owner stuff 2021-11-29 00:55:15 +01:00
Christoph Oelckers
a69a45523f - HitBreakSprite 2021-11-29 00:55:15 +01:00
Christoph Oelckers
aa13619087 - SpawnBreakFlames 2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1 - SpriteQueueDelete + DeleteNoSoundOwner. 2021-11-29 00:55:15 +01:00
Christoph Oelckers
13f0b08aeb - AutoBreakWall and SpawnShrap cleanup. 2021-11-29 00:55:14 +01:00
Christoph Oelckers
de12433809 - USER::Attach and SetAttach. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
6c867e23ee - PlayerTakeDamage 2021-11-29 00:55:12 +01:00
Christoph Oelckers
98fe147d7a - PlaySpriteSound. 2021-11-29 00:55:12 +01:00
Christoph Oelckers
d5f1ec9ad7 - wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
c88524884c - made USER::flame an actor pointer. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308 - replaced tgt_sp wrapper. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8 - replaced hi_sp with an actor pointer. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a - replaced lo_sp with an actor pointer, both in USER and PLAYER. 2021-11-29 00:55:10 +01:00