Mitchell Richters
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681bd640ed
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- Make drawlinergb() use twod->AddThickLine() for when am_linethickness is greater than 1, not 2.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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0baaad7c23
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- Blood: Add seemingly forgotten call to MarkSectorSeen() .
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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d427fc3e02
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- Duke: Slightly tidy up CSTAT_SPRITE_ALIGNMENT_FACING automap code.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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7d85acac13
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- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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a4ac9afa2f
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- SW: Floatify automap draw code (same math as Duke's, fortunately).
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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ca27a2e47f
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- floatified SpawnGrenadeExp
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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02ad203a79
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- floatified SpawnCoolieExp
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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9d35e3efd4
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- fix compiler warning
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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99b8457eb4
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- FindDistance in DoExpDamageTest
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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e2fdb5fc02
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- vneartag in ActorTrackDecide
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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91355e4b04
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- floatified ActorDrop
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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cef65c4ba4
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- very simple replacements
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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9a2929a9c6
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- floatified BuildNearTagList calls
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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958ec46cbb
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- floatified InitRipper2Hang
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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984dfb9889
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- floatified InitRipperHang
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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975e08666c
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- floatified 2 updatesectorz calls.
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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138e200510
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- floatified UpdatePlayerUnderSprite
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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19f5eac518
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- SpawnActor in SpawnShell
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
|
dd171cd158
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- floatified GetRepeatFromHeight's input.
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
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49b9863e42
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- handle parts of CameraView
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
c6bb8cea89
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- some simple replacements.
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
933e5eb35a
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- floatified WeaponAutoAimZVel
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
1bf6170fc1
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- two one-liners
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
8a23a5d16b
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- floatified VectorWormSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
|
07f2039095
|
- floatified most of WeaponAutoAim
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
|
cbf929fc50
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- floatified VectorMissileSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
|
c2064fc5c0
|
- floatified ComboMissileSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
|
75d2b4560d
|
- floatified MissileSeek.
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
|
02e411080c
|
- SW: floatified SpawnBlood
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2022-10-14 18:18:28 +02:00 |
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Christoph Oelckers
|
5e2d3f5c46
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- deleted unused variables from Duke's DrawAutomapPlayer
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2022-10-14 18:13:51 +02:00 |
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Christoph Oelckers
|
3ce9c15829
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- floatified SpawnShrap
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2022-10-14 18:13:50 +02:00 |
|
Mitchell Richters
|
79f4702d1e
|
- Exhumed: Floatify automap draw code.
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2022-10-14 18:13:50 +02:00 |
|
Mitchell Richters
|
56b0661f81
|
- Blood: Floatify automap draw code.
|
2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
|
c2e9e06d2a
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- Duke: Floatify last part of automap draw code.
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2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
|
ccfaa76da4
|
- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_FLOOR |CSTAT_SPRITE_ALIGNMENT_SLOPE automap draw code.
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2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
|
6a4812ce48
|
- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_WALL automap draw code.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
|
986466de67
|
- Commence updating gi->DrawAutomapPlayer() for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING code.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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d9f8ac4d2a
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- Convert automap's follow_x /follow_y variables into a proper vector.
* Should have done this from the start, but anyhow...
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
|
059f15c786
|
- Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method.
* This will be used extensively in Duke and the other game as we finalise this conversion.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
|
e9d5cd2a3a
|
- Flatten automap's zoom values from Q20.10 to floating point.
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2022-10-14 18:13:49 +02:00 |
|
Christoph Oelckers
|
c9ab96f504
|
- floatified SpriteOverlapZ
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2022-10-14 18:13:48 +02:00 |
|
Christoph Oelckers
|
a5d6cbaa57
|
- floatified SpriteOverlap and user.OverlayZ
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2022-10-14 18:13:48 +02:00 |
|
Christoph Oelckers
|
6d91838ae5
|
- floatified SpawnActor call in DoSpawnTeleporterEffect
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2022-10-14 18:13:48 +02:00 |
|
Christoph Oelckers
|
bb8c12efb4
|
- inlined GetSpriteSizeY in the only place where it was used.
|
2022-10-14 18:13:48 +02:00 |
|
Christoph Oelckers
|
9717082759
|
- int_change is gone
|
2022-10-14 18:13:48 +02:00 |
|
Christoph Oelckers
|
4b25400e40
|
- floatified SlopeBounce
|
2022-10-14 18:13:47 +02:00 |
|
Christoph Oelckers
|
d946e5de70
|
- floatified WallBounce
|
2022-10-14 18:13:47 +02:00 |
|
Christoph Oelckers
|
9aedc3fe9e
|
- more change wrappers removed
|
2022-10-14 18:13:47 +02:00 |
|
Christoph Oelckers
|
a5d6e1d406
|
- more int_change gone
|
2022-10-14 18:13:47 +02:00 |
|
Christoph Oelckers
|
a59f363224
|
- eliminated some int_change calls
|
2022-10-14 18:13:46 +02:00 |
|