Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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059412b75e
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
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2021-12-30 09:58:14 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Christoph Oelckers
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4a5de6f56e
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- make sure that all changes of wall coordinates invalidate associated data.
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
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2021-12-30 09:53:11 +01:00 |
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Christoph Oelckers
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69593fd5c7
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- Triangulation WIP
# Conflicts:
# source/core/sectorgeometry.cpp
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2021-12-30 09:53:07 +01:00 |
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Christoph Oelckers
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e223466f4a
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- removed Interp_Sprite_Z.
This was redundant and interfered with the reworked automatic sprite interpolation.
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2021-12-26 23:09:49 +01:00 |
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Christoph Oelckers
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5e01841f1e
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- MoveSector et.al.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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d5c27e6239
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- unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations.
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2021-12-25 21:28:50 +01:00 |
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Christoph Oelckers
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a7634c4cad
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- Duke: use pointers in interpolation interface.
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2021-11-29 00:56:27 +01:00 |
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Christoph Oelckers
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3ff3c6f50e
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- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
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2021-04-03 10:26:02 +02:00 |
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Christoph Oelckers
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3df5c440f9
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- added some helpers to make it easier to determine if a sector's geometry has been altered.
Walls had no sector reference so this was added for marking the sector as altered when a vertex gets dragged around.
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2021-03-19 23:18:09 +01:00 |
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Christoph Oelckers
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e866a9e0c0
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
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Christoph Oelckers
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82a0e95485
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- made the new interpolation system work in Blood.
The panning interpolations need wraparuound handling due to their small value range.
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2020-11-26 18:32:35 +01:00 |
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Christoph Oelckers
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357199ecc1
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- cross-game, serialization-friendly and pointer free interpolation implementation.
Not hooked up yet.
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2020-11-26 18:32:35 +01:00 |
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Christoph Oelckers
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27c313d74e
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- moved interpolation code to its own file.
Mainly to get it out of the way. This needs to be redone later in a more serialization-friendly way.
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2020-06-21 22:36:05 +02:00 |
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