Commit graph

15482 commits

Author SHA1 Message Date
Christoph Oelckers
cfebfbca8a - rest of rotator.cpp. 2021-11-29 00:55:34 +01:00
Christoph Oelckers
1388794032 - first half of rotator.cpp. 2021-11-29 00:55:34 +01:00
Christoph Oelckers
0a18edfdad - iterators in rooms.cpp. 2021-11-29 00:55:33 +01:00
Christoph Oelckers
6b92ee1ee6 - InitPlayerSprite 2021-11-29 00:55:33 +01:00
Christoph Oelckers
eb3131df97 - cleanup
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
da683ddf7a - ripper2.cpp 2021-11-29 00:55:33 +01:00
Christoph Oelckers
3ed3029345 -some overlooked User’s. 2021-11-29 00:55:32 +01:00
Christoph Oelckers
82b4385ede - ripper.cpp 2021-11-29 00:55:32 +01:00
Christoph Oelckers
4661f6d7c5 - iterators in quake.cpp 2021-11-29 00:55:32 +01:00
Christoph Oelckers
0e629eb322 - sop.match_event_sprite 2021-11-29 00:55:32 +01:00
Christoph Oelckers
04657ab559 - QueueWallBlood callers. 2021-11-29 00:55:32 +01:00
Christoph Oelckers
2fdc2ec00f - small stuff 2021-11-29 00:55:32 +01:00
Christoph Oelckers
2fe71a65a8 - added a few fallthrough annotations that were missed last time. 2021-11-29 00:55:31 +01:00
Christoph Oelckers
74fce3bf58 - sector object sprite list 2021-11-29 00:55:31 +01:00
Mitch Richters
2a7d0e6fe3 - gi->AddExcludedEpisode(): Pass FString variable through as reference instead of by value. 2021-11-29 00:55:31 +01:00
Mitch Richters
974ca7bd1d - Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it. 2021-11-29 00:55:31 +01:00
Christoph Oelckers
78e0719eca - SW: removed unused SpawnUnderSplash function. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
c6bd5c04c7 - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
f7fdc5af41 - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
fc6de9097f - ZMusic header update 2021-11-29 00:55:29 +01:00
Christoph Oelckers
dcccb0d653 - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
910a51b290 - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
Christoph Oelckers
e4e164a07f - use a dedicated type for SOP angle interpolation
This allows reusing the already existing pointer.
2021-11-29 00:55:28 +01:00
Christoph Oelckers
e75258f57b - SOP spriteofang
Still needs work
2021-11-29 00:55:28 +01:00
Christoph Oelckers
5078750569 - sprite indices in mirrors converted to actor pointers 2021-11-29 00:55:28 +01:00
Christoph Oelckers
1152ec0b54 - use actor pointers in animation system. 2021-11-29 00:55:28 +01:00
Christoph Oelckers
826b514571 - removed a few pointless or unused macros. 2021-11-29 00:55:27 +01:00
Christoph Oelckers
1011f10c0b - SpriteP fully replaced in player.cpp 2021-11-29 00:55:27 +01:00
Christoph Oelckers
a583a9cb14 - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
Christoph Oelckers
bc584f6ff6 - the rest pf player.cpp 2021-11-29 00:55:27 +01:00
Christoph Oelckers
ba4b5bbbcb - PLAYER::Killer 2021-11-29 00:55:27 +01:00
Christoph Oelckers
f2058933ed - DoPlayerBeginDie 2021-11-29 00:55:26 +01:00
Christoph Oelckers
c40fc488e5 - SpawnBubble. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
d3302d6cf9 - minor changes in multiple functions in player.cpp 2021-11-29 00:55:26 +01:00
Christoph Oelckers
7d7000f6ab - FindNearSprite + PLAYER::remote_sprite. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
0e37e0904e - sop::sp_child. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
b6c741892e - player movement functions. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
89ef1c0961 - DoPlayerZRange + DoPlayerSlide. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
48b1ce0c62 - savegame compatibility. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
02671dbe2f - PlayerUnderSprite. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
dd684f36a4 - a few player functions. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
448e57c86c - PickEnemyTarget
prioritized to get rid of some recent mess.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8780be4ee4 - WpnGoal + sprite_num. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
8336f689dd - DoPickTarget. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
f4d813b0c7 - reformatting function headers + deletion of unused code in player.cpp. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
4ab13dcbea - player.cpp global search & replace. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
8ac0eed08a - panel.cpp 2021-11-29 00:55:23 +01:00
Christoph Oelckers
b4d298874a - most of ninja.cpp, except the player stuff. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
5eca574bba - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00