Commit graph

2207 commits

Author SHA1 Message Date
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Christoph Oelckers
63c8960769 - deleted mdsprite.* files. 2022-10-27 16:55:54 +02:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
c00c8d196e - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
Christoph Oelckers
6636064d1f - did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally.
A CVar was added to make it user-settable, but having this dramatically improves handling on slope edges.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
c505da79e4 - fixed: getzrange must look a bit further for sprites affecting the current position.
This was missed when the function was rewritten because the code was too unclear about it.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
8e9ddf370c - rewrote getzrange
Not using any old Build code anymore. Aside from the trivial stuff this uses code from Doom and SW instead.
2022-10-27 16:55:28 +02:00
Mitchell Richters
13d643deb5 - Duke: Move Duke-exclusive code from PlayerHorizon struct into displayweapon_d() and clamp tangent to handle high pitches.
* Clamped range is slightly higher than original (200 vs. 256), however when tested with idle knuckle cracking, etc, hands were drawn not above the screen unlike unclamped tangent.
2022-10-25 07:07:15 +02:00
Mitchell Richters
c3adf5ea58 - Slight clean up of input constants. 2022-10-25 07:07:14 +02:00
Mitchell Richters
fc8c0b80aa - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
Mitchell Richters
3db6a38b4b - Make dragpoint() inline since its a wrapper for another function anyway. 2022-10-25 07:07:14 +02:00
Mitchell Richters
9dd27ee3a2 - Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Mitchell Richters
5cc9774873 - Apply same signedness fix from - fixed signedness issue with slope sprite coefficient. to spriteGetSlope(). 2022-10-25 07:07:14 +02:00
Mitchell Richters
2e8e5f99e7 - Fix mixed X/Y pos subtraction in spriteGetZOfSlopef() and use a bit more of the backend.
* Confirmed coordinate mix-up when reviewing commit `- added spriteGetZOfSlopeF for the backend`.
2022-10-25 07:07:14 +02:00
Christoph Oelckers
310eff6e71 - clean out many wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
1a03c56eec - floatifying player::slope, part 1 2022-10-25 07:07:09 +02:00
Christoph Oelckers
f0dc95597b - deleted several unused wrappers and overloads. 2022-10-25 07:07:05 +02:00
Christoph Oelckers
fd3ca33aea - deleted set_int_bvel inlines 2022-10-25 07:07:04 +02:00
Mitchell Richters
789fa71a14 - Use g_atan2() within maphoriz() so consistent math is used throughout engine. 2022-10-25 07:07:03 +02:00
Mitchell Richters
5d8cc1b4fc - Store all input speed constants as DAngle to avoid calling DAngle::fromDeg() all the time. 2022-10-25 07:07:02 +02:00
Christoph Oelckers
3c3af06413 - deleted getincangle. 2022-10-25 07:07:02 +02:00
Christoph Oelckers
2ba68df27f - eliminate int_floorz / int_ceilingz in the backend. 2022-10-25 07:07:00 +02:00
Christoph Oelckers
0655db77b9 - delete set_int_floorz and set_int_ceilingz. 2022-10-25 07:07:00 +02:00
Christoph Oelckers
5e2e53d684 - more CanMove fixes, plus salvaging the rest of the old commit.
CanMove twice uses the texel-based nRange as a Build-unit value, this caused strange problems with the initial floatification.
2022-10-25 07:06:57 +02:00
Christoph Oelckers
6b579156aa - Blood HitScan fixes
- changed target parameter of hitscan to a double to simplify its handling.
- HitScan's nRange parameter may be an int, but it is in texel units, not Build units.
2022-10-25 07:06:56 +02:00
Mitchell Richters
2baf35ed2d - Slightly tidy up PlayerHorizon::applyinput(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
1e19b32b59 - Add CVAR to allow unclamping the player's view pitch. 2022-10-25 07:06:55 +02:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Mitchell Richters
0d8b2ba59d - Tidy up all constants in gameinput.cpp and convert to native degrees/pitch where appropriate. 2022-10-25 07:06:55 +02:00
Mitchell Richters
41bbbd9df5 - Remove all remaining uses of fixedhoriz::asbuild(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
a952c35669 - SW: Convert DoPlayerDeathHoriz() to work on pitch and remove now-unused buildhoriz(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
92798b5a07 - Remove most buildhoriz() calls. 2022-10-25 07:06:55 +02:00
Mitchell Richters
293a71ed55 - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
Mitchell Richters
eedcfb46c6 - Convert calcviewpitch() to work with a temporary DAngle so we can eliminate the temporary tanhoriz() friend. 2022-10-25 07:06:54 +02:00
Mitchell Richters
ca8f8d6d36 - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
Mitchell Richters
8697e5f054 - Replace all q16horiz(0) calls. 2022-10-25 07:06:54 +02:00
Mitchell Richters
22a9f89b64 - Remove all uses of fixedhoriz::asq16(). 2022-10-25 07:06:54 +02:00
Mitchell Richters
5bf23f0642 - Develop new scaled horizon return to centre with initial return from full articulation scaled by the pitch's sine.
* When coming back from a full view pitch using the original algorithm, the initial snap-back from 90 degrees is very aggressive.
* Return to centre speed retuned to be 1:1 to the ms with the tangent at Duke/SW's clamped pitch.
2022-10-25 07:06:54 +02:00
Mitchell Richters
d923ef9a8c - Perform horizon's return to centre using pitch instead of tangent.
* Return to centre speed tuned to be 1:1 to the ms with the tangent at Duke/SW's clamped pitch.
2022-10-25 07:06:53 +02:00
Mitchell Richters
5851c0f2c6 - Clean up some q16horiz usage and how the view pitch is clamped. 2022-10-25 07:06:53 +02:00
Mitchell Richters
4ef9ec93ea - Remove fixedhoriz::asbuildf() and associated buildf friend.
* The new friend `tanhoriz()` is just for the input code for now.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d8a6471680 - Add fixedhoriz::Tan() and replace most asbuildf() calls with it. 2022-10-25 07:06:53 +02:00
Mitchell Richters
fcdb360b92 - Add fixedhoriz::Sgn(). 2022-10-25 07:06:53 +02:00
Mitchell Richters
e4ae726015 - Rename fixedhoriz::aspitch() to Degrees() to match DAngle objects. 2022-10-25 07:06:53 +02:00
Mitchell Richters
5e11fc1a15 - Remove unused fixedhoriz methods and friends. 2022-10-25 07:06:52 +02:00
Christoph Oelckers
c94a361788 - deleted int_hitpos. 2022-10-25 07:06:48 +02:00
Christoph Oelckers
427e41d388 - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
Christoph Oelckers
38998f36b5 - minor int_* replacements in the backend. 2022-10-23 18:47:17 +02:00
Christoph Oelckers
a409e03570 - deleted set_int_ang 2022-10-23 18:47:17 +02:00
Christoph Oelckers
0eacc8e68e - add_int_z is gone. 2022-10-23 18:47:16 +02:00