Commit graph

1720 commits

Author SHA1 Message Date
Christoph Oelckers
5a3d4a4b42 - set_int_ang, add_int_ang in SW 2022-10-17 17:03:51 +02:00
Christoph Oelckers
37b8b63dac - handle all remaining int_ang in weapon.cpp. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
b2b1522185 - fixed a few bad length calculations 2022-10-17 17:03:51 +02:00
Christoph Oelckers
0e57a9f3c7 - some more angles. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
dd22e812a6 - handle several angle assignments 2022-10-17 17:03:51 +02:00
Christoph Oelckers
276960ac08 - handle PlayerFacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
2fd918674d - floatify FacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
8b70326da5 - handle PlayerDamageSlide and ActorDamageSlide. 2022-10-17 17:03:11 +02:00
Christoph Oelckers
16cc147173 - fixed bad distance check.
This originally was 18000, not 10000
2022-10-17 07:12:38 +02:00
Christoph Oelckers
2f1cda39fa - floatified DoBloodWorm 2022-10-16 23:54:20 +02:00
Christoph Oelckers
f6a21216ee - floatified InitEnemyFireball 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a1993bbde4 - floatified InitTurretMgun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a75531a5b8 - floatified InitSobjMachineGun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
622dea3ebf - floatify InitTurretMicro 2022-10-16 23:54:20 +02:00
Christoph Oelckers
fdabd75422 - got rid of DistanceI. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
9a464e81e7 - deal with distances and CloseRangeDist. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
b7b5e34fb6 - floatified WeaponAutoAimHitscan 2022-10-16 23:54:19 +02:00
Christoph Oelckers
150202d782 - third batch 2022-10-16 23:54:19 +02:00
Christoph Oelckers
2932cb81b2 - floatify TraverseBreakableWalls. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
5f5b7d90f1 - second batch of weapon.cpp floatification 2022-10-16 23:54:19 +02:00
Christoph Oelckers
8cd65bf5d9 - first round of weapon.cpp floatification 2022-10-16 23:54:19 +02:00
Christoph Oelckers
75476d84dd - add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
a441e01363 - several DISTANCE calls in weapon.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
ab8fbb0f35 3 x DISTANCE in weapon.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
73998f556f - 4x DISTANCE in skull.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
f683f89580 - comment cleanup 2022-10-16 23:54:18 +02:00
Christoph Oelckers
f47540dd3f - floatified warp.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
620613b088 - floatified wallmove. 2022-10-16 23:54:18 +02:00
Christoph Oelckers
cc73e90ce5 - function separators and dead code removal in weapon.cpp and wallmove.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
da664b9964 - deal with the last remaining bits of integer math in track.cpp. 2022-10-16 23:54:18 +02:00
Christoph Oelckers
e4b0be9f1d - pass a vector to JS_CameraParms 2022-10-16 23:54:17 +02:00
Christoph Oelckers
ca7488672f - floatified angle assignments in skull.cpp 2022-10-16 23:54:17 +02:00
Christoph Oelckers
3e3e3714dc - function separators in 6 files 2022-10-16 10:59:05 +02:00
Christoph Oelckers
05af0c81d5 - floatified the remaining parts of draw.cpp 2022-10-16 10:59:05 +02:00
Christoph Oelckers
e737551b64 - moved setuo of opbob_pos to the correct place. 2022-10-16 10:59:04 +02:00
Mitchell Richters
8fec35b278 - SW: Interpolate player's pbob_amt. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
baa6516e8c - floatified more of SW's draw.cpp 2022-10-16 10:59:04 +02:00
Christoph Oelckers
4dedda91c5 - floatified motion blur 2022-10-16 10:59:03 +02:00
Christoph Oelckers
5b8af8ff04 - removed useless line of code. 2022-10-16 10:59:03 +02:00
Christoph Oelckers
3df3676468 - got rid of int_ppos() 2022-10-16 10:59:03 +02:00
Christoph Oelckers
9103f4dbe8 - missed 2 vel in skull.cpp 2022-10-16 10:59:03 +02:00
Christoph Oelckers
b3a3f89f50 - silenced some warnings 2022-10-16 10:59:03 +02:00
Christoph Oelckers
4b2dd2136b - got rid of some leftovers 2022-10-16 10:58:34 +02:00
Christoph Oelckers
c0cc2b0760 - some remaining angle stuff in ripper code 2022-10-16 10:58:34 +02:00
Christoph Oelckers
68608b081b - function separators 2022-10-16 10:58:34 +02:00
Christoph Oelckers
5628590c7c - eliminated move_sprite wrapper 2022-10-16 10:58:34 +02:00
Christoph Oelckers
efe7f7c90e - floatified more of sprite.cpp 2022-10-16 10:57:45 +02:00
Christoph Oelckers
30d4d5ddfe - a bit more of sprite.cpp 2022-10-16 10:31:12 +02:00
Christoph Oelckers
1433253ca9 - floatified SpriteSetup 2022-10-16 10:31:12 +02:00
Christoph Oelckers
64b5ba8c68 - pass floating point velocities to SpawnActor
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00