Christoph Oelckers
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69223af7b0
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- SpriteControl and subfunctions.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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41f8c6f4af
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- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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2b4ed0eaf3
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- PlayerCheckDeath
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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a073ef65e7
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- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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606ce997ac
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- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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8af0455f92
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- VehicleMoveHit
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2021-11-29 00:56:05 +01:00 |
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Christoph Oelckers
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6a25b4a560
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- getzrange wrappers.
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:02 +01:00 |
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Christoph Oelckers
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6f0c477e85
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- getting rid of COVERinsertsprite, plus cleanup.
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2021-11-29 00:56:01 +01:00 |
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Christoph Oelckers
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da1e97469e
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
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96ebfe808c
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- turned some macros into functions.
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2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
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83d0930a2e
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- QueueFootPrint + QueuefloorBlood.
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2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
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0d45e50ea6
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- QueueGeneric + ShrapKillSprite.
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
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c14fb9e93f
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- QueueLoWangs
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
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58749b2770
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- NewStateGroup wrappers replaced.
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
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cd8e8e4f67
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- removed index based version of SpawnUser.
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2021-11-29 00:55:47 +01:00 |
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Christoph Oelckers
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6489c60905
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- lots of search & replace, plus a few fixes on ActorSpawn.
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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d49ae699f8
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- ChangeSpriteState + change_sprite_stat.
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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1d9d70613f
|
- char review in SW
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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b878bf8aac
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- SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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21af63dfcc
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- wallmove.cpp
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2021-11-29 00:55:38 +01:00 |
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Christoph Oelckers
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10ea8b0fb5
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- vator.cpp
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2021-11-29 00:55:38 +01:00 |
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Christoph Oelckers
|
2c94259603
|
- BossSpriteNum
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2021-11-29 00:55:37 +01:00 |
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Christoph Oelckers
|
411c814dc3
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- vis.cpp
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2021-11-29 00:55:37 +01:00 |
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Christoph Oelckers
|
02bdba71fc
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- spike.cpp.
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2021-11-29 00:55:37 +01:00 |
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Christoph Oelckers
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e32a1af7b2
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- lots of PlaySound calls migrated to actors.
|
2021-11-29 00:55:36 +01:00 |
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Christoph Oelckers
|
1388794032
|
- first half of rotator.cpp.
|
2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
|
da683ddf7a
|
- ripper2.cpp
|
2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
|
82b4385ede
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- ripper.cpp
|
2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
|
0e629eb322
|
- sop.match_event_sprite
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
|
74fce3bf58
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- sector object sprite list
|
2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
|
c6bd5c04c7
|
- fixed most warnings GCC pointed out in game code.
|
2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
|
1152ec0b54
|
- use actor pointers in animation system.
|
2021-11-29 00:55:28 +01:00 |
|
Christoph Oelckers
|
826b514571
|
- removed a few pointless or unused macros.
|
2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
|
ba4b5bbbcb
|
- PLAYER::Killer
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
|
7d7000f6ab
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- FindNearSprite + PLAYER::remote_sprite.
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2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
0e37e0904e
|
- sop::sp_child.
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2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
02671dbe2f
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- PlayerUnderSprite.
|
2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
|
8780be4ee4
|
- WpnGoal + sprite_num.
|
2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
|
8336f689dd
|
- DoPickTarget.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
|
e7dcd279af
|
- PickJumpMaxSpeed.
|
2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
|
7012a77685
|
- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
|
Christoph Oelckers
|
aef68363b4
|
- FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
|
2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
|
5efb63b780
|
- InitCaltrops + InitPhosphorus
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
|
e3e9e4030e
|
- splash functions.
|
2021-11-29 00:55:19 +01:00 |
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Christoph Oelckers
|
cf8aaf7ff2
|
- JS_ProcessEchoSpot + UnlockKeyLock
|
2021-11-29 00:55:19 +01:00 |
|
Christoph Oelckers
|
ef23f69072
|
- EnemyDefaults.
|
2021-11-29 00:55:16 +01:00 |
|
Christoph Oelckers
|
f5c7ccd6af
|
- bunny.cpp
|
2021-11-29 00:55:16 +01:00 |
|
Christoph Oelckers
|
4231119717
|
- owner stuff
|
2021-11-29 00:55:15 +01:00 |
|
Christoph Oelckers
|
13f0b08aeb
|
- AutoBreakWall and SpawnShrap cleanup.
|
2021-11-29 00:55:14 +01:00 |
|
Christoph Oelckers
|
d63ac59fa0
|
- FindBreakSpriteMatch
|
2021-11-29 00:55:14 +01:00 |
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