Christoph Oelckers
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56d0647412
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- migrated the last 3 remaining UI controls to CCMDs.
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2020-08-29 17:49:15 +02:00 |
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Mitchell Richters
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be33872b42
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- Blood: Implement WeaponSel_Alt for game.
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2020-08-29 22:51:20 +10:00 |
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Mitchell Richters
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51a08fbaf3
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- Duke: Implement WeaponSel_Alt for Duke and RR.
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2020-08-29 21:27:58 +10:00 |
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Christoph Oelckers
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43de0d8312
|
- consolidation of inventory item activation through hotkeys.
This also adds hotkeys for Exhumed which never implemented them.
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2020-08-27 21:25:09 +02:00 |
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Christoph Oelckers
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d05c839d79
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- Exhumed only has 7 weapon slots.
Fixes #266.
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2020-08-26 17:12:42 +02:00 |
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Christoph Oelckers
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c7f5f05e14
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- cleaned up gamecvars.cpp and deleted a large amount of unused ones.
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2020-08-26 17:05:17 +02:00 |
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Christoph Oelckers
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5df0a7241f
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- disabled a few menu options for unsupported features in Exhumed.
Fixes #255
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2020-08-25 20:40:30 +02:00 |
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Christoph Oelckers
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a0e4d6f62c
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- implemented proper scaling support for the notify display - both the classic and advanced variant.
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2020-08-25 18:03:15 +02:00 |
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Christoph Oelckers
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fef7608705
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- made a few fixes for the fullscreen HUD in Nam:
* the font was placed too low
* the Duke health icon is not a health icon in this game so it had to be exchanged for something proper.
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2020-08-24 22:12:56 +02:00 |
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Christoph Oelckers
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e7c58a5b29
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- make hud_scale a floating point CVAR.
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2020-08-24 21:48:47 +02:00 |
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Christoph Oelckers
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a5e798289b
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- add message scale value display to the menu.
Fixes #240
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2020-08-24 20:47:43 +02:00 |
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Christoph Oelckers
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9bfea796df
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- fixed menu entries for automap bindings.
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2020-08-24 20:37:29 +02:00 |
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Christoph Oelckers
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f1a988b221
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- make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
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2020-08-24 20:20:15 +02:00 |
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Christoph Oelckers
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41a1120033
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- added a native style display mode to the notification message display.
Fixes #9
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2020-08-23 22:39:53 +02:00 |
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Christoph Oelckers
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1a0e413d5c
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- use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
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2020-08-23 16:11:18 +02:00 |
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Christoph Oelckers
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5c7b613aa7
|
- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
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Mitchell Richters
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5cb3562bc1
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Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2
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2020-08-21 15:16:31 +10:00 |
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Christoph Oelckers
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a8b0839592
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- switch SW to CCMD based input.
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2020-08-16 16:00:40 +02:00 |
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Christoph Oelckers
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ef78e8602a
|
- major cleanup and consolidation of the screen/hud resizing code.
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
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2020-08-16 02:55:50 +02:00 |
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Mitchell Richters
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5b91a11404
|
- Blood uses 'beastvision', not 'nightvision'.
Fixes #152.
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2020-08-11 07:51:28 +10:00 |
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Christoph Oelckers
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f6162899de
|
- Blood uses 'jumpboots', not 'jetpack'.
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2020-08-10 20:09:10 +02:00 |
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Mitchell Richters
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9da9e97d07
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- fix remaining Blood keybindings after CCMD migration.
Fully Fixes #135.
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2020-08-10 23:09:34 +10:00 |
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Mitchell Richters
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1cdc5c820f
|
- fix Blood keybindings after CCMD migration.
Fixes #135.
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2020-08-10 23:05:56 +10:00 |
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Mitchell Richters
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57ad048031
|
- fix LCtrl bindings in wadsrc keybind preset files. (#73)
* Renamed LCtrl to Ctrl. Without these changes, the keybinds for LCtrl in the changed keybind preset files weren't binding.
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2020-08-08 01:20:28 -04:00 |
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Christoph Oelckers
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3e8ff96e6b
|
- added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code.
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2020-08-05 22:57:45 +02:00 |
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Christoph Oelckers
|
e211c7c91f
|
- fixed module sample rate menu option
Fixes #79
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2020-07-30 23:32:02 +02:00 |
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Christoph Oelckers
|
0958bccade
|
Disabled all adult censoring in Duke and RR.
Aside from being "authentic" the parental lock is just a stupid feature with often unwanted side effects.
|
2020-07-29 22:43:06 +02:00 |
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Christoph Oelckers
|
7e8688ae2d
|
- fixed snd_channels menu entry.
Fixes #57
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2020-07-28 20:59:17 +02:00 |
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Christoph Oelckers
|
c0d46f6a69
|
- implemented proper scaling for the status bar.
Addresses #2.
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2020-07-26 23:06:27 +02:00 |
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Christoph Oelckers
|
07a7cade70
|
- removed dead weaponswitch variable
|
2020-07-26 17:55:22 +02:00 |
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Christoph Oelckers
|
9b37489e3a
|
- fixed option menu binding command and removed scoreboard until MP is working again
Fixes #26
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2020-07-26 12:47:51 +02:00 |
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Christoph Oelckers
|
d2a4b4eef9
|
- replaced the alias names for some tiles with their numbers in Menudef.
Fixes #1 It is not worth reimplementing the alias mechanism for a mere 3 names here.
|
2020-07-26 09:29:33 +02:00 |
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Mitchell Richters
|
34c324e9c2
|
- fix binding for toggle cl_autorun . Fixes #6.
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2020-07-26 14:31:14 +10:00 |
|
Mitchell Richters
|
41ba78cc23
|
- fix binding for centerview . Fixes #5.
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2020-07-26 14:18:27 +10:00 |
|
Christoph Oelckers
|
d10bf41b03
|
- removed some obsolete stuff.
|
2020-07-24 19:44:05 +02:00 |
|
Mitchell Richters
|
cb050dbac9
|
- get rid of Redneck Deer Huntin' from engine\grpinfo.txt since the game isn't supported.
* Removes error in startup log for line #351.
|
2020-07-24 22:26:06 +10:00 |
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Mitchell Richters
|
54d73ce9f8
|
- fix 'Quick Turn' for Duke.
|
2020-07-23 14:05:36 +10:00 |
|
Christoph Oelckers
|
29e107ad24
|
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
|
2020-07-17 20:56:10 +02:00 |
|
Christoph Oelckers
|
a0cd407632
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
|
Christoph Oelckers
|
247c9fb786
|
- transitioned most parts of the menu to the backend's draw functionality.
|
2020-07-02 01:17:45 +02:00 |
|
Christoph Oelckers
|
b753ea5db7
|
- preparations for passing palette lookup textures through the low level texture code.
|
2020-06-17 12:26:01 +02:00 |
|
Christoph Oelckers
|
65ddb6cb59
|
- disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
|
2020-06-12 21:08:47 +02:00 |
|
Christoph Oelckers
|
6a9f1e9da1
|
- removed the old OpenGL interface.
|
2020-06-12 00:25:52 +02:00 |
|
Christoph Oelckers
|
17e1e4175e
|
- switched NPOT emulation to the renamed uniforms.
This was the last feature that needed to be mapped to a GZDoom compatible render state
|
2020-06-08 08:16:50 +02:00 |
|
Christoph Oelckers
|
a6545788a6
|
- do RR's lightning flash as a postprocessing effect.
|
2020-06-07 22:06:47 +02:00 |
|
Christoph Oelckers
|
4c6abe1bb9
|
- pass the shade through the 2D drawer, so that palette emulation can still use it.
|
2020-06-07 14:50:12 +02:00 |
|
Christoph Oelckers
|
9fc5f2d2e7
|
- some shader cleanup.
I think it's now as close to GZDoom's backend interface as it can be without disabling needed features.
|
2020-06-07 10:15:31 +02:00 |
|
Christoph Oelckers
|
60d7f4f7c2
|
- got rid of the RF_NPOTEmulation flag.
This can easily be controlled with the 2 main variables alone.
|
2020-06-07 09:30:55 +02:00 |
|
Christoph Oelckers
|
353e3eb1fa
|
- fixed RRRA E2L1 fog.
|
2020-06-07 08:24:12 +02:00 |
|
Christoph Oelckers
|
3adfdfcac5
|
- renamed a few more things in the shader.
|
2020-06-07 08:16:04 +02:00 |
|