Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
f1c0298825
- replaced numwalls with wall.Size in several places.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
65bc6e6aef
- removed the now redundant wall() and sector() interator helper functions.
...
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
955996dddc
- the rest of Blood's flags, part II
2021-12-30 09:56:50 +01:00
Christoph Oelckers
ace01d02bc
- alignment flags and a few leftovers.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
1883aad7c2
- flag names in SetupGibWallState and TranslateSector
2021-12-30 09:56:47 +01:00
Christoph Oelckers
4a5de6f56e
- make sure that all changes of wall coordinates invalidate associated data.
...
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
2021-12-30 09:53:11 +01:00
Christoph Oelckers
588f88c9cc
- migrated the actors to DObjects.
...
No GC yet, only the classes have been altered and some GC-related features been added.
Full switchover will require adding GC support to all data in the game.
2021-12-26 23:09:57 +01:00
Christoph Oelckers
e543c70439
- replacement of BloodLinearSpriteIterator
...
Preparation for eliminating sprite[]. This array can later be created by the actual spawn function.
2021-12-26 23:09:51 +01:00
Christoph Oelckers
97b19a5cb1
- adapted Blood's sound engine to using actors.
...
Note: Savegames won't work on this commit for the other games!
2021-12-26 23:09:45 +01:00
Christoph Oelckers
5d78b228b7
- the final bits and pieces in Blood
2021-12-26 23:08:40 +01:00
Christoph Oelckers
9388f839b6
- main view render function and dependencies.
2021-12-26 23:08:40 +01:00
Christoph Oelckers
0797e7ac90
- trInit
2021-12-26 23:08:39 +01:00
Christoph Oelckers
7442edc59f
- more trigger stuff
2021-12-26 23:08:39 +01:00
Christoph Oelckers
2967edf827
- triggers.cpp subfunctions.
2021-12-26 23:08:39 +01:00
Christoph Oelckers
8f3c97dde4
- SetSectorState
2021-12-26 23:08:39 +01:00
Christoph Oelckers
7f94eee9bb
- busy interface + unlimiting.
2021-12-26 23:08:00 +01:00
Christoph Oelckers
28840b3afa
- pass sectors to AddBusy and ReverseBusy.
2021-12-26 22:35:08 +01:00
Christoph Oelckers
9d423d19cd
- partial transition of busy interface to sector pointers.
2021-12-26 22:25:59 +01:00
Christoph Oelckers
765ff7609d
- all remaining ->sectnum in nnexts.cpp.
2021-12-25 21:29:16 +01:00
Christoph Oelckers
d0376e5485
- nnext sound functions.
2021-12-25 21:29:16 +01:00
Christoph Oelckers
331a7654bf
- actSpawnThing
2021-12-25 21:29:15 +01:00
Christoph Oelckers
b063e19980
- gFX.fxSpawnActor and a few other simple replacements.
2021-12-25 21:29:14 +01:00
Christoph Oelckers
a7fc5d2193
- refactored most wall[] references.
...
What's left is in either setup code or the mirror setup.
2021-12-25 21:29:12 +01:00
Christoph Oelckers
96b6bb21ef
- several smaller places.
...
This gets rid of the less frequent names to look for.
2021-12-25 21:29:11 +01:00
Christoph Oelckers
759a8428fa
- dragPoint
2021-12-25 21:29:11 +01:00
Christoph Oelckers
7bffcad49f
- trMessage* functions.
...
# Conflicts:
# source/games/blood/src/eventq.cpp
2021-12-25 21:29:10 +01:00
Christoph Oelckers
45a8654fc2
- use EventObject in SEQINST
2021-12-25 21:29:10 +01:00
Christoph Oelckers
2721a59dc4
- use wall pointers in gib code.
2021-12-25 21:29:10 +01:00
Christoph Oelckers
5bec3be5e9
- abstracted access to event target objects.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
32874414fd
- evSendSector, too.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
0472c78ddc
- same for walls.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
37f4843953
- changed evPostSector to receive a sector pointer instead of index.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
2f6bd64746
- SetWallState parameters
2021-12-25 21:29:06 +01:00
Christoph Oelckers
79da890c6e
- TranslateSector cleanup.
2021-12-25 21:29:06 +01:00
Christoph Oelckers
378bf40143
- got rid of the mostly redundant GetWallType function.
2021-12-25 21:29:05 +01:00
Christoph Oelckers
2247509a67
- Blood baseWall optimzation
2021-12-25 21:28:51 +01:00
Christoph Oelckers
d5c27e6239
- unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
993821b75f
- migrated Blood's other non-X sector properties.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
93f5a111bf
- all direct references to xsector have been removed.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
8f5b9d2f03
- nXSector is gone.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
f06697ed29
- removed pX... parameter from from trTriggerSector.
2021-12-25 21:28:42 +01:00
Christoph Oelckers
c182900425
- cleanup of trTriggerWall's API.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
9cad3196ed
- getSourceBusy
2021-12-25 21:28:40 +01:00