Mitchell Richters
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4f56138027
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- Change all remaining BunchDrawer properties from binangle to angle_t types.
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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e6fe9b7031
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- Change all binangle members in Clipper struct to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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914930ff9a
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- Change BunchDrawer::ang1 , BunchDrawer::ang2 and BunchDrawer::angrange from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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e17d24ce0b
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- Change FBunch::startangle and FBunch::endangle from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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36d76a71ea
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- Change walltype::clipangle from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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d3022947eb
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- Replace use of binangle in gi->processSprites() with DAngle object.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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d6f405c229
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- Blood: Remove leftover Polymost draw code prototype.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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6167448f27
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- Blood: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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0b33f39fcd
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- Duke: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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aee102ba73
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- Exhumed: Replace all uses of binangle with DAngle objects.
# Conflicts:
# source/games/exhumed/src/view.cpp
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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8912d7d6cc
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- SW: Change RevolveAng , RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
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2022-10-05 00:36:23 +02:00 |
|
Mitchell Richters
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3242b8fd81
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- SW: Remove leftover Polymost draw code prototype.
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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2f76ca100f
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- SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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ebac932efe
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- Update render_drawrooms() and render_camtex() to work off DAngle objects.
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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c935fc2226
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- Refactor chase cam positional code to use DAngle input rather than binangle .
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
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2022-10-05 00:36:22 +02:00 |
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Mitchell Richters
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54ef648936
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- SW: Change limit_ang_center and limit_ang_delta to DAngle objects.
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2022-10-05 00:36:22 +02:00 |
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Mitchell Richters
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303e7ddf76
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- Replace binangle in ShadowWarrior::PREDICT with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
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Mitchell Richters
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08b10a7320
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- Replace binangle in ShadowWarrior::UpdateSounds() with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
|
Christoph Oelckers
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9a27dc2020
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- handle all leftover __int_angles.
Most were in comments but were changed anyway.
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2022-10-05 00:36:21 +02:00 |
|
Christoph Oelckers
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6bdfa09dd1
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- the remaining angle stuff.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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2d51058de8
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- add_int_ang
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2022-10-05 00:35:14 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
|
2533841541
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- set_int_ang in SW.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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6381015229
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- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
|
Christoph Oelckers
|
d55a84d7eb
|
- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
|
Christoph Oelckers
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150ab95a3a
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- set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
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2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
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8f904c2256
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
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f54e4b8a9a
|
- more int_ang()
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2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
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2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
|
9bac3b8857
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- floatified DBloodActor::basePoint.
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2022-10-04 23:56:24 +02:00 |
|
Christoph Oelckers
|
a860a21bde
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- use floats in viewInsertTSprite
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2022-10-04 18:44:17 +02:00 |
|
Christoph Oelckers
|
06b8a9139e
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- handle most int_pos calls in common code.
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2022-10-04 18:44:17 +02:00 |
|
Christoph Oelckers
|
87ef58c07e
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- DVector3 version of EGS.
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2022-10-04 18:44:17 +02:00 |
|
Christoph Oelckers
|
25a048c62f
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- fully floatified the crane data.
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2022-10-04 18:44:17 +02:00 |
|
Christoph Oelckers
|
9392e31b33
|
- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
ef9534d9fa
|
- deleted unused wrapper method.
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2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
022f22cd10
|
-replaced tspritetype::set_int_x/y.
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2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
d654f23613
|
- handle_se00 cleanup
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2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
838d28b934
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- more simple replacements.
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2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
3edbec4f55
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- use copyXY method where possible.
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2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
24c845f827
|
- remove float_pos wrapper.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
b327f7f03a
|
- some simple replacements.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
1ab1852af8
|
- do not use ovel to store a sound index.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
05d8cee911
|
- more cleanup.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
9d4e467268
|
- did some more.
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2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
95bc8a173f
|
- animatesprites clear of player_int_pos.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
0bf60d53ee
|
- another batch
|
2022-10-04 18:43:40 +02:00 |
|
Christoph Oelckers
|
3b66cd4047
|
- more floatification cleanup.
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
8bba3b24b5
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- floatification access method cleanup in actors_d.cpp.
|
2022-10-02 20:47:01 +02:00 |
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