Christoph Oelckers
|
398e66f359
|
- migrated all uses outside of track.cpp.
|
2022-10-15 13:31:57 +02:00 |
|
Christoph Oelckers
|
2148dba3a6
|
- floatified the angle variables.
|
2022-10-15 13:31:57 +02:00 |
|
Christoph Oelckers
|
d35785f1ee
|
- added wrappers, part 7 and final
|
2022-10-15 13:31:57 +02:00 |
|
Christoph Oelckers
|
329a912041
|
- added wrappers, part 6
|
2022-10-15 13:31:57 +02:00 |
|
Christoph Oelckers
|
76b733b80d
|
- added wrappers, part 5
|
2022-10-15 13:31:57 +02:00 |
|
Christoph Oelckers
|
8d3f95f101
|
- added wrappers, part 4
|
2022-10-15 13:31:57 +02:00 |
|
Christoph Oelckers
|
45bf11a341
|
- added wrappers, part 3
|
2022-10-15 13:31:57 +02:00 |
|
Christoph Oelckers
|
a3521c0b7e
|
- added wrappers, part 2
|
2022-10-15 13:31:56 +02:00 |
|
Christoph Oelckers
|
d4a0972733
|
- added wrappers, part 1
|
2022-10-15 13:31:56 +02:00 |
|
Christoph Oelckers
|
d2253a3aec
|
- renamed angle stuff.
|
2022-10-15 13:31:56 +02:00 |
|
Christoph Oelckers
|
8a320f6fa7
|
- OperateSectorObject
|
2022-10-15 13:31:56 +02:00 |
|
Christoph Oelckers
|
9df83edd10
|
- DoPlayerTurnVehicle
|
2022-10-15 13:31:56 +02:00 |
|
Christoph Oelckers
|
079fbd340f
|
- floatified sop->floor_loz and floor_hiz
|
2022-10-15 13:31:56 +02:00 |
|
Christoph Oelckers
|
9aaae82de0
|
- variable renaming again
|
2022-10-15 13:31:56 +02:00 |
|
Christoph Oelckers
|
3a861e168c
|
- floatified more movement code.
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
d0422ae1b5
|
- floatified scale_point stuff.
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
aa88eb49e0
|
- renamed another set of variables
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
85be297a2d
|
- part of RefreshPoints
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
09104ba6fe
|
- floatified ScaleRandomPoint
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
caa41e312d
|
- floating point MultiClip API.
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
d80b39d184
|
- floatified clipbox/MultiClip of SW
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
17b117e86b
|
- renamed another set of variables.
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
95477aaefb
|
- add_int_ppos_Z is gone now.
|
2022-10-15 13:31:55 +02:00 |
|
Christoph Oelckers
|
0b642dc631
|
- floatified large parts of SO movement code.
|
2022-10-15 13:30:09 +02:00 |
|
Christoph Oelckers
|
212be963d9
|
- floatified SO scale_dist et.al.
|
2022-10-15 12:42:31 +02:00 |
|
Christoph Oelckers
|
189f791bc4
|
- renamed more fields.
|
2022-10-15 12:42:31 +02:00 |
|
Christoph Oelckers
|
42246f9a9d
|
- floatified SW's sector object morph code.
|
2022-10-15 12:42:31 +02:00 |
|
Christoph Oelckers
|
30104fca50
|
- renamed some variables
|
2022-10-15 12:42:31 +02:00 |
|
Christoph Oelckers
|
e5b2a0f0a6
|
- simple angle stuff.
|
2022-10-15 12:42:31 +02:00 |
|
Christoph Oelckers
|
7dab26f04d
|
- handle several movesprite_ex calls.
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
4f9ffc9437
|
- mainly handling angle literals.
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
a85bcebd09
|
- floatified Blood's asound.cpp
|
2022-10-15 12:42:30 +02:00 |
|
Mitchell Richters
|
f69e977411
|
- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
a6eec404db
|
- parts of Blood's MoveThing
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
e5219382f2
|
- added some Sector Effector symbolic names.
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
4df1578064
|
- a few random wrapper removals in Duke
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
6b0b8f944c
|
- floatified the height parameter of nextsectorneighborptr
|
2022-10-15 12:42:30 +02:00 |
|
Mitchell Richters
|
f378c481b3
|
- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
|
2022-10-15 12:41:12 +02:00 |
|
Mitchell Richters
|
8a4601ef8d
|
- Exhumed: Tidy up nCameraa .
|
2022-10-15 12:41:12 +02:00 |
|
Mitchell Richters
|
91c0ff814f
|
- Exhumed: Tidy up nCamerapan .
|
2022-10-15 12:41:12 +02:00 |
|
Mitchell Richters
|
7cbe3564ce
|
- Exhumed: Repair what looked like a bug with camera Z clamping.
* Looked wrong, compared to GDX and confirmed.
|
2022-10-15 12:40:36 +02:00 |
|
Mitchell Richters
|
36ed1ac1de
|
- Exhumed: Convert draw code to floating point.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
7d5040f560
|
- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
f72d42bb8e
|
- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
056bb9b0cd
|
- Floatify chase cam code, providing an inline interface for legacy setup.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
977d8f8109
|
- Convert gi->chaseCamPos() to return a floating point DVector3 object.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
5685af33d8
|
- Exhumed: Remove zbob from draw code, it's not used at all.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
e3bbb60de4
|
- SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
ab77d77a53
|
- Optimise automap sector loops in Duke/SW automap code.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
db5db7d9b3
|
- Turn DVector2 rotatepoint() into an inline using the vector's methods.
|
2022-10-15 12:16:53 +02:00 |
|