Christoph Oelckers
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13c9e9916b
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- Duke: fixed the cactus.
Statnums were wrong here.
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2023-01-21 15:48:55 +01:00 |
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Christoph Oelckers
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5ebce5afba
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- fix last commit
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2023-01-21 15:08:47 +01:00 |
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Christoph Oelckers
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dbef2f74d1
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- print an error when a sound file cannot be found.
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2023-01-21 14:51:43 +01:00 |
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Christoph Oelckers
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33f0d229fa
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- Exhumed: fixed bad return values for two HUD functions.
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2023-01-21 14:37:57 +01:00 |
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Christoph Oelckers
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19a58ddeb0
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- Blood: fixed velocity for ejected shell casings.
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2023-01-21 14:33:42 +01:00 |
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Christoph Oelckers
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9cc7f90410
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- Blood: reverted GetSpriteExtents to integer math.
The change in precision was enough to make the game misbehave.
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2023-01-21 13:56:14 +01:00 |
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Christoph Oelckers
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f92d20afc0
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- fixed bad slope sprite offset in clipmove.
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2023-01-21 13:39:16 +01:00 |
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Christoph Oelckers
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2198782ecb
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- SW: make player sounds always follow the source.
Let's hope this fixes the issues with weapon sounds.
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2023-01-21 12:01:32 +01:00 |
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Christoph Oelckers
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81f6899e72
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- C++20 constant fixes.
Use of enums is deprecated in floating point calculations.
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2023-01-21 10:34:44 +01:00 |
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Christoph Oelckers
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8ce61255e9
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- fixed menudef.txt
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2023-01-21 09:50:49 +01:00 |
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Christoph Oelckers
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9379e873b3
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- error out when encountering an unknown $ token in SNSINFO.
No need to preserve this insanity from old ZDoom times.
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2023-01-21 09:34:25 +01:00 |
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Christoph Oelckers
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8e5e52f80e
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- enable Spanish for Duke and related games.
Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
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2023-01-20 17:13:18 +01:00 |
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Christoph Oelckers
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a570e77509
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- clear menuDelegate in case of an error in MENUDEF parsing.
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2023-01-20 17:10:25 +01:00 |
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Simon
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489d4bf351
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Fix crash in Powerslave/Exhumed
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2023-01-19 20:35:54 +00:00 |
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Simon
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0170c89815
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Merge remote-tracking branch 'upstream/master'
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2023-01-18 21:57:14 +00:00 |
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Christoph Oelckers
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acfca3fbdc
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- fixed SNDINFO parser to actually read new sound definitions.
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2023-01-18 06:58:37 +01:00 |
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Christoph Oelckers
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f6ff02c51e
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- Blood: fixed incorrect defaults for relative sound volume in two places
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2023-01-18 06:58:37 +01:00 |
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Rachael Alexanderson
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f77db60d39
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Update README.md
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2023-01-17 00:57:08 -05:00 |
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Simon
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e248c158a8
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Merge remote-tracking branch 'upstream/master'
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2023-01-16 21:16:26 +00:00 |
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Simon
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dff31bcad2
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Additional 2D drawer for fullscreen palette blend (for damage/pickups)
and also for drawing the crosshair and fps counter.
Required for RazeXR since the standard HUD 2D drawer is now scalable.
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2023-01-16 20:14:08 +00:00 |
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Christoph Oelckers
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3ab1ae5f7a
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- allow setting Blood's relative volume hack value via SNDINFO.
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2023-01-15 16:18:48 +01:00 |
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Christoph Oelckers
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bb7f00988a
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
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Christoph Oelckers
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841402a776
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- allow setting loop points for WAV sounds or other simple formats.
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2023-01-15 15:19:21 +01:00 |
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Christoph Oelckers
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57695a3e07
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- cleaned up the pitch management in the sound backend.
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2023-01-15 14:06:01 +01:00 |
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Christoph Oelckers
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f1c3a6548f
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- use backend pitch features for Duke instead of replicating them on the game side.
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2023-01-15 13:18:54 +01:00 |
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Christoph Oelckers
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8859712a7b
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- copied $pitchset SNDINFO command from GZDoom.
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2023-01-15 12:22:07 +01:00 |
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Christoph Oelckers
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8de7aa5975
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- corrected error messages.
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2023-01-15 12:14:47 +01:00 |
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Christoph Oelckers
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ad0bff921b
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- allow setting Duke's relevant sound properties through SNDINFO.
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2023-01-15 11:54:24 +01:00 |
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Christoph Oelckers
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2c5062255c
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- fixed bad sound check in the sound controller.
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2023-01-15 09:51:21 +01:00 |
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Christoph Oelckers
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fca0bdf379
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- Backend update from GZDoom.
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2023-01-15 09:30:01 +01:00 |
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Christoph Oelckers
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8001c4041f
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- Duke: fixed hitscan vector for pistol's aim check.
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2023-01-14 16:48:28 +01:00 |
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Christoph Oelckers
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1bfccbcb6e
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- explicitly destroy the AltHUD when exiting.
This is to avoid problems with the GC on shutdown.
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2023-01-14 14:09:25 +01:00 |
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Christoph Oelckers
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6c3d03cd48
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- fixed incorrect sector in a few sprites of World Tour E5L1.
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2023-01-14 13:18:53 +01:00 |
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Christoph Oelckers
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59820f9fed
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- Duke: fixed bad switch definition for ACCESSSWITCH2
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2023-01-14 12:53:14 +01:00 |
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Christoph Oelckers
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97f14c0e0e
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- Duke: fixed projectile offsetting for BOSS2 and BOSS3
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2023-01-14 11:53:13 +01:00 |
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Christoph Oelckers
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5e7f90562c
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- added adaptive layout for RR's summary screen as well.
To better handle the spacing for accented characters the text scale was slightly reduced.
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2023-01-14 10:37:07 +01:00 |
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Christoph Oelckers
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d067b23917
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- make layout of Duke's summary screen adapt to text and screen size.
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2023-01-14 10:00:37 +01:00 |
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Simon
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4b2b6da3da
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Merge branch 'ZDoom:master' into master
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2023-01-13 23:41:41 +00:00 |
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Simon
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91ede1126f
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Initial commit of update to Raze mazter
All prior changes can be found on the (will be published in the future) RazeXR repo
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2023-01-13 23:41:22 +00:00 |
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alexey.lysiuk
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38ded76575
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- updated zlib to 1.2.13
https://zlib.net/zlib-1.2.13.tar.gz
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2023-01-13 18:57:08 +02:00 |
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Mitchell Richters
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62c6131901
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- Duke: Make screen backdrop setup the same as the other games.
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2023-01-13 11:06:42 +11:00 |
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Mitchell Richters
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7f1add4786
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- Exhumed: Remove unused local variable left over from 087aa7b2ee .
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2023-01-13 10:34:31 +11:00 |
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Mitchell Richters
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c7d2a64af0
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- Blood: Use nullAngle in one place.
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2023-01-13 09:03:02 +11:00 |
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Mitchell Richters
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8ef7e0e4f3
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- Duke: Only draw the screen border when the viewport isn't 100%.
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2023-01-13 08:56:12 +11:00 |
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Mitchell Richters
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087aa7b2ee
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- Exhumed: Tidy up DrawMap() entrypoint.
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2023-01-12 18:59:32 +11:00 |
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Mitchell Richters
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c606fc11da
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- Add call to resetForcedSyncInput() for all games.
* Blood was missing it.
* If it's pre-added to all games, it never needs thinking about.
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2023-01-12 18:59:32 +11:00 |
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Kevin Caccamo
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6877e79786
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Impel people to include saved games in bug reports
Since saved games are the preferred way for Raze developers to reproduce bugs.
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2023-01-11 23:56:58 -05:00 |
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Christoph Oelckers
|
b991af2dbc
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- fixed incomplete statnum setup.
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2023-01-09 23:39:20 +01:00 |
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Christoph Oelckers
|
b7799a5a3c
|
- fix kill counter in Blood (for real this time.)
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2023-01-08 20:12:28 +01:00 |
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Christoph Oelckers
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d7d4bfe04b
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- Blood: use a 3D unit vector to set Blood's projectile velocity.
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2023-01-08 19:16:58 +01:00 |
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