Commit graph

1086 commits

Author SHA1 Message Date
Simon
5c6a0c84eb Allow game to override pitch 2023-06-25 14:50:41 +01:00
Simon
727103b565 Use improved game yaw resync logic
should never go out of sync with the game yaw again (not for more than a few frames anyway)
2023-06-25 10:08:40 +01:00
Simon
a7c228aab6 Rebind quick kick so it can be defaulted as the thumbrest on Quest 2023-06-21 22:36:34 +01:00
Simon
b147871ffa Addition of vr_weaponYawAdjust 2023-06-21 17:37:15 +01:00
Simon
3733098b05 Implemented Weapon Pitch Adjust
and made default angle match other ports
2023-06-20 22:35:47 +01:00
Simon
7536fbfa85 Merge remote-tracking branch 'upstream/master' 2023-03-18 10:22:22 +00:00
Simon
ec7f5410ca Merge remote-tracking branch 'upstream/master' 2023-03-18 10:09:51 +00:00
Mitchell Richters
4355a44721 - Duke: Rework input blocking setup.
* Takes the duplicated conditions out of the input handler and makes the ticker responsible by forcing synchronised input.
2023-03-18 19:29:29 +11:00
Mitchell Richters
d6b68dec5e - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
* The check for `player_struct::dead_flag` in `FinalizeInput()` was overzealous and is not checked in the original code in this instance.
2023-03-17 12:29:37 +11:00
Mitchell Richters
cb1e4e7a34 - Exhumed: Ensure Player::items[] is signed.
* Change originates from b71c725e3e.
* Matches PCExhumed and GDX.
* Logic in game requires this variable to be signed.
* Fixes #415.
* Fixes #888.
2023-03-16 13:05:22 +11:00
Mitchell Richters
30f9ec5fd8 - Blood: Fix shotgun ammo display when player fires a shell, switches weapons, then switches back.
* Such a circumstance reloads the weapon off screen.
* While the "right" fix would be to stop that, some fanatics will probably be relying on such a mechanism.
* As such, just fudge the printout on the screen instead 🙃.
* Fixes #877.
2023-03-15 21:30:44 +11:00
Mitchell Richters
a4bca328bc - SW: Remove Player::siang since we have the same data in 2023-03-15 19:57:45 +11:00
Christoph Oelckers
07d87940f2 - completed all of Blood's and Duke's fonts. 2023-02-20 16:52:51 +01:00
Simon
5b58e7e1ff Merge remote-tracking branch 'upstream/master' 2023-02-19 16:49:04 +00:00
Christoph Oelckers
7b05353326 - fixed two swapped characters in SW's BigFont. 2023-02-19 13:01:40 +01:00
Christoph Oelckers
b645929035 - fixed some message mappings. 2023-02-19 13:01:20 +01:00
Simon
379157708c Proper support for left-hand controls
also made the RR pistol a little less terrible, as it is a bit frustrating in VR
2023-02-19 09:57:48 +00:00
Simon
c9dc3c628f Merge remote-tracking branch 'upstream/master' 2023-02-16 22:10:57 +00:00
Simon
7c37bad4ac Squashed commit of the following:
commit 57ebeb79e2
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Feb 16 22:07:38 2023 +0000

    Fixed issue with FrameSetup being called in the wrong place

    this seemed to limit the correctly submitted frames to 60 fps!

commit 16299b3f8a
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Feb 14 20:51:03 2023 +0000

    Get floor height offset correct for each game

commit fa74cf0559
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Feb 14 20:37:29 2023 +0000

    Clean exit on Pico & Quest

    and gold tier patron credit screen

commit deb2c35988
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 22:22:29 2023 +0000

    Number of small changed

    - Hide crosshair if it isn't needed
    - Don't draw black bar when drawing FPS counter
    - added roll in to the weapon sprite
    - If drawing full screen mode always use orthographic projection

commit f1a165add7
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 21:44:42 2023 +0000

    FInal changes to get MV rendering correctly

commit 936f079db8
Merge: 06a99dbaf f8c1f49e6
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 11:29:23 2023 +0000

    Merge branch 'multiview' into direct-eye-buffers

commit 06a99dbafb
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 11:26:44 2023 +0000

    Implementation using no additional frame buffers

commit f8c1f49e6f
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Feb 12 11:19:27 2023 +0000

    Failed attempt at multiview
2023-02-16 22:09:25 +00:00
Christoph Oelckers
565f1ed416 - completed SW's SmallFont. 2023-02-11 10:58:27 +01:00
Christoph Oelckers
6f1c3433ba - completed RR's BigFont. 2023-02-11 10:31:27 +01:00
Christoph Oelckers
c532a63bd4 - completed Nam/WW2GI's BigFont 2023-02-11 10:24:21 +01:00
Christoph Oelckers
7bfae00c7b - completed Nam/WW2GI's BigFont 2023-02-11 10:18:24 +01:00
Christoph Oelckers
8cd4f7f6cf - completed Duke's SmallFont. 2023-02-11 10:05:34 +01:00
Christoph Oelckers
3de194cb6c - completed Latin parts of Duke's 1.5 BigFont. 2023-02-11 09:59:38 +01:00
Christoph Oelckers
35e1e98162 - completed Duke's 1.3 BigFont 2023-02-11 09:55:59 +01:00
Simon
9eb86eaa40 Added 6DoF weapons to all the other game modes 2023-02-09 23:04:41 +00:00
Christoph Oelckers
6c77d1c39e - Duke: fixed setup of purely scripted enemies,
Some band-aid is still needed for the time being.
2023-02-09 17:34:59 +01:00
Simon
82b83af956 True 6DoF weapons and aiming crosshair (Duke Only) 2023-02-08 22:48:47 +00:00
Simon
00d07de8a7 Update menu in pk3
remove warning about positional tracking issues (thanks to Mitch fixing it in Raze upstream)
Ensure SW pitch is set correctly
2023-02-06 21:43:31 +00:00
Simon
0778e73f9f Merge remote-tracking branch 'upstream/master' 2023-02-06 19:36:00 +00:00
Christoph Oelckers
ede52f2dde - Duke: make the geisha statues shootable again.
This got lost in the awful spaghetti code somehow.
2023-02-05 13:37:04 +01:00
Simon
4012183cf1 Merge remote-tracking branch 'upstream/master' 2023-02-04 14:33:56 +00:00
Christoph Oelckers
0d6ffa5863 - completed Blood's SmallFont. 2023-02-04 13:23:43 +01:00
Christoph Oelckers
ef1e3d492c - completed Blood's BigFont. 2023-02-04 12:23:59 +01:00
Hugo Locurcio
4cb311a4c1 Increase slider precision for mouse sensitivity settings
On mice with high DPI settings, low values such as 0.1-0.3 typically
need to be used to get a comfortable effective mouse sensitivity.
2023-02-04 17:05:20 +11:00
Simon
159c316ebb Merge remote-tracking branch 'upstream/master' 2023-01-29 19:18:17 +00:00
Christoph Oelckers
4328016963 - move the remaining parts of spawninitdefault to DukeActor::Initialize.
This ensures proper execution of all code - spawninitdefault was designed to be the fallback for actors without a special case in spawninit.
2023-01-28 16:33:35 +01:00
Christoph Oelckers
38b278b12d - fixed enemy setup.
All enemies now run a native init function to reduce script-induced problems.

this required adding a NOGRAVITY flag so that the recon can use the same code as well which was the only enemy relying on custom code.
2023-01-28 16:33:15 +01:00
Christoph Oelckers
0db441accb - scriptified the native parts of the powder keg.
This was the last remaining actor with its own native ticking part.
2023-01-28 16:31:46 +01:00
Christoph Oelckers
9f01c87ccb - scriptified the native part of FireflyFlyingEffect. 2023-01-28 16:31:45 +01:00
Christoph Oelckers
9783b8c402 - scriptified World Tour's flamethrowerflame.
The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
2023-01-28 16:31:45 +01:00
Simon
42f29bd4bb Merge remote-tracking branch 'upstream/master' 2023-01-27 09:33:18 +00:00
Christoph Oelckers
6864e1a9a8 - Text update 2023-01-22 20:24:00 +01:00
Christoph Oelckers
13c9e9916b - Duke: fixed the cactus.
Statnums were wrong here.
2023-01-21 15:48:55 +01:00
Christoph Oelckers
5ebce5afba - fix last commit 2023-01-21 15:08:47 +01:00
Christoph Oelckers
8ce61255e9 - fixed menudef.txt 2023-01-21 09:50:49 +01:00
Christoph Oelckers
8e5e52f80e - enable Spanish for Duke and related games.
Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
2023-01-20 17:13:18 +01:00
Simon
e248c158a8 Merge remote-tracking branch 'upstream/master' 2023-01-16 21:16:26 +00:00
Christoph Oelckers
bb7f00988a - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00