Christoph Oelckers
4becce9bf4
- replaced the one use of uhypsq to delete the function.
2022-10-30 16:51:11 +01:00
Christoph Oelckers
a6b55dca74
- removed handling for Exhumed clipping mode.
...
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
2022-10-30 16:51:10 +01:00
Christoph Oelckers
513fc478bf
- moved clipupdatesector to updatesector.h
2022-10-30 16:51:10 +01:00
Christoph Oelckers
479c732a72
- moved some more things out of build.h
2022-10-30 16:51:10 +01:00
Christoph Oelckers
0eea776065
- moved RS_ bits to gamehud.h because that's all that uses these flags.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
94b91f6ec3
- build.h cleanup
...
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
4af1461ec3
- got rid of int_clipdist.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
63c8960769
- deleted mdsprite.* files.
2022-10-27 16:55:54 +02:00
Christoph Oelckers
a4dd5bb4ce
- rewrote the model storage code.
...
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
1e7cce28af
- VecToAngle() with delta()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Christoph Oelckers
8e9ddf370c
- rewrote getzrange
...
Not using any old Build code anymore. Aside from the trivial stuff this uses code from Doom and SW instead.
2022-10-27 16:55:28 +02:00
Christoph Oelckers
22ccf33569
- floatified walldist parameter of getzrange
2022-10-25 07:07:14 +02:00
Christoph Oelckers
d11f6819db
- got rid of the getzrange wrapper.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
55b055e654
- deleted the deprecated getzrange versions.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
a5afbce59d
- fixed fxSpawnActor calls
2022-10-25 07:07:13 +02:00
Christoph Oelckers
0bfc57e68a
- got rid of the only getangle call in the backend
2022-10-25 07:07:05 +02:00
Christoph Oelckers
2ba68df27f
- eliminate int_floorz / int_ceilingz in the backend.
2022-10-25 07:07:00 +02:00
Christoph Oelckers
6b579156aa
- Blood HitScan fixes
...
- changed target parameter of hitscan to a double to simplify its handling.
- HitScan's nRange parameter may be an int, but it is in texel units, not Build units.
2022-10-25 07:06:56 +02:00
Christoph Oelckers
38998f36b5
- minor int_* replacements in the backend.
2022-10-23 18:47:17 +02:00
Christoph Oelckers
74cf9a2ff2
- hitscan fully rewritten.
...
No traces of Build code left here! :)
2022-10-22 20:41:27 +02:00
Christoph Oelckers
116ba340b2
- further hitscan overhaul.
...
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
6dd7fac902
- eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
ef2f781e09
- rewrite from scratch of neartag.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
3f540c3201
- removed unused global variable.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
0501482160
- added missing distance check for sprites to hitscan.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
9c564db015
- replaced try_facespr_intersect with something independently written.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
9ce30d7963
- deleted the unused integer rotatepoint function.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
28a169d02d
- cansee floating point rewrite using backend utilities.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
14a8dd451e
- redid lintersect with backend utilities.
...
I left out EDuke32's new handling for collinear traces because it not only was never active but also makes really no sense with neartag which is lintersect's only caller.
2022-10-22 12:17:02 +02:00
Mitchell Richters
95cd74bdc0
- renamed slope functions so that the int versions get a special name.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
ac2a3c443f
- got rid of all deprecated updatesector variants.
...
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
2cc81d0165
- floating point version of rintersect, based on GZDoom's P_InterceptVector.
2022-10-22 12:17:01 +02:00
Christoph Oelckers
6a1ff029b7
- floatified getslopeval and all related code.
2022-10-22 12:17:00 +02:00
Christoph Oelckers
e6807964ae
- don't use Build utilities in the render backend.
2022-10-22 12:16:57 +02:00
Christoph Oelckers
cbfc9a8252
- added spriteGetZOfSlopeF for the backend
2022-10-22 12:16:56 +02:00
Christoph Oelckers
16f61800ef
- simplified code a bit in clipmove
2022-10-22 12:16:56 +02:00
Christoph Oelckers
9cfd56a912
- mathutil is not needed anymore.
2022-10-22 09:34:13 +02:00
Christoph Oelckers
a3fadff0e6
- simplified getangle call.
2022-10-18 18:34:24 +02:00
Christoph Oelckers
3e36b5627b
- wrap clipdist << 2
2022-10-17 17:03:52 +02:00
Christoph Oelckers
4d8386af39
- floatified BuildNearTagList
2022-10-16 10:26:30 +02:00
Christoph Oelckers
6de279282e
- marked integer dragpoint function deprecated.
2022-10-16 10:19:40 +02:00
Christoph Oelckers
5cda92b629
- partial floatification of FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
4df1578064
- a few random wrapper removals in Duke
2022-10-15 12:42:30 +02:00
Christoph Oelckers
712d28ff40
- clean out some stuff
2022-10-15 11:35:38 +02:00
Christoph Oelckers
35693ec399
- deleted unused radarang table
2022-10-10 17:37:18 +02:00
Christoph Oelckers
ef1e77514d
- floatified DoActorOperate
2022-10-10 17:31:30 +02:00
Christoph Oelckers
a00969fbeb
- partial floatification of furthestcanseepoint.
2022-10-09 08:21:52 +02:00
Christoph Oelckers
f6c7a1c41d
- final BuildAnim calls
...
This was a bit more complex.
2022-10-08 10:06:04 +02:00
Christoph Oelckers
3a9f9988f4
- redid clipinsidebox* functions.
...
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba
- simplified slope sprite code a bit and got rid of clipinsidebox overload.
2022-10-05 18:29:30 +02:00