Christoph Oelckers
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446b02c11b
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- Exhumed: separate AngleChase abuse from zvel variable.
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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bd520e63dd
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- use float_zvel in a few places.
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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999cd16b24
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- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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05f488ce3c
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- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
This will avoid problems with search&replace later.
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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8946a66350
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- handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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231107921e
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- handle a few more operators
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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588af5aa71
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- add_int_zvel with -
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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8bfedc327f
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- add_int_zvel
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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81fc066a5e
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- use zvel's alias inittype where it's not being used for velocity.
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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a9d96864d3
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- more zvel wrapping
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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3f7b423a4a
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- zvel wrapping, part 1.
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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f78cfb590d
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- minor cleanup
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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5d9a1d5ad5
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- Facing
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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651bf324e3
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- int_Actor* cleanup.
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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35d74c7f9f
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- some MOVExy replacements.
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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05ad1e38e9
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- renamed PLAYER::bob_amt and minor cleanup.
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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b9906ad5ce
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- grate stuff
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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574a24aded
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- some simple stuff
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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c7c9ab52ce
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- the last remaining set_int_z calls in SW.
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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6b06d37d14
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- the last uses of the int_Actor functions.
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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562ac2461d
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- InitSkelSpell
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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d815d0dfeb
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- two more functions
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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6a9972938e
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- position in InitZillaRail
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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bd54c4e8e2
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- floatified WeaponHitscanShootFeet
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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12d182db6d
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- floatify InitEnemyUzi.
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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91a89cd0f5
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- more SetZVelFromTarget.
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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c6d69da727
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- serpent stuff
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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453c45e0dc
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- floatified InitVulcanBoulder
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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43a108bfb6
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- consolidated and floatified 4 occurences of the same formula.
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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09b31afd40
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- movieplayer update from GZDoom.
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2022-10-14 20:20:06 +02:00 |
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Christoph Oelckers
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5a580c145e
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- Backend update from GZDoom.
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2022-10-14 20:19:48 +02:00 |
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Christoph Oelckers
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972df67d92
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- sound system update from GZDoom.
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2022-10-14 19:58:39 +02:00 |
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Mitchell Richters
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03bb820944
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- Removed unused variable CamRoll from TRotator<> class.
* Residual value left behind in be9b25e760 .
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2022-10-14 18:19:04 +02:00 |
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Mitchell Richters
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d63fb33dd0
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
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2022-10-14 18:19:04 +02:00 |
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Mitchell Richters
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9e93b417b7
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- Blood: Some missed MaxSmoothRatio changes.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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e57ef59900
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- Minor consistency fix with Duke and SW's automap code.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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5407de6924
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
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Christoph Oelckers
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463e1a8047
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- account for stupid GCC limitation.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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04d20a52c3
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- Duke: Set both orotscrnang and rotscrnang when being called from a script, since the former is an addition.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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681bd640ed
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- Make drawlinergb() use twod->AddThickLine() for when am_linethickness is greater than 1, not 2.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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0baaad7c23
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- Blood: Add seemingly forgotten call to MarkSectorSeen() .
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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d427fc3e02
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- Duke: Slightly tidy up CSTAT_SPRITE_ALIGNMENT_FACING automap code.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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7d85acac13
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- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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a4ac9afa2f
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- SW: Floatify automap draw code (same math as Duke's, fortunately).
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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ca27a2e47f
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- floatified SpawnGrenadeExp
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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02ad203a79
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- floatified SpawnCoolieExp
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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9d35e3efd4
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- fix compiler warning
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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99b8457eb4
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- FindDistance in DoExpDamageTest
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2022-10-14 18:19:01 +02:00 |
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