Christoph Oelckers
4843cf98d8
- usermap files
2021-12-30 09:58:07 +01:00
Christoph Oelckers
7204b7c616
- fixed music lookup for user maps.
...
This was only looking for real files, but instead needs to check the file system. The game directory's content will always be part of that so other checks are counterproductive.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
99b069d122
- fixed the user map label.
...
TXT_USERMAP does not exist, only MNU_USERMAP does.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
745794a1f1
- where did that comma go?
2021-12-30 09:58:07 +01:00
Christoph Oelckers
34f14aa4c3
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0
- added two FAFcansee variants that take shorter parameter lists for clearer code.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
e3ce0da111
- make all actor pointers in the player struct regular pointers.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
de3e66016c
- removed the Actor() access method from Exhumed's player as well.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52
- deleted PLAYER::Actor()
...
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
d340a7e80c
- u() and USERp are gone.
2021-12-30 09:58:05 +01:00
Christoph Oelckers
26f93ab724
- the final u()'s.
2021-12-30 09:58:05 +01:00
Christoph Oelckers
cf88bcbecb
- handle u-> in player.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
bfea02a192
- a few in player.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
cc161fe66a
- deleted u variables in track.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
c544046fb3
- renamed u-> in track.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
055982f0db
- smaller u in track.cpp
2021-12-30 09:58:04 +01:00
Christoph Oelckers
050d93a92c
- deleted unused pointers and handled u() in the script interface.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
6df854d612
- replaced one sprite inline with its actor variant.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
4e7724ece2
- deleted all leftover SPRITEp stuff.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
f1c60e4a52
- fixed SpawnFireballFlames and deleted leftover sprite pointers.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
2543a46278
- deleted all u variables from weapon.cpp
2021-12-30 09:58:03 +01:00
Christoph Oelckers
8739ef9182
- renamed all u-> in weapon.cpp
2021-12-30 09:58:03 +01:00
Christoph Oelckers
3e79c917f2
- the last u in weapon.cpp that are not actor->u()
2021-12-30 09:58:03 +01:00
Christoph Oelckers
b522356120
- stuff that was missed.
2021-12-30 09:58:03 +01:00
Christoph Oelckers
85b687ba13
- all eu, which are expActor.
2021-12-30 09:58:03 +01:00
Christoph Oelckers
e16caa0c62
- eu, that are not expActor
2021-12-30 09:58:03 +01:00
Christoph Oelckers
7147d3c89e
- several non-u users in weapon.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
9485816cf7
- deleted u variables from sprite.cpp.
2021-12-30 09:58:02 +01:00
Christoph Oelckers
b9a8647d73
- renamed u-> in sprite.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
02d8551330
- non "u = actor" Users in sprite.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
221f1dc69a
- handle u-> in slidor.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
9f27e05fef
- deleted u variables in sector.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
121ae62108
- renamed u-> in sector.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
65b9841666
- handle u-> in rotator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
be1d53db56
- deleted u variables in vator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
ab359844aa
- renamed u-> in vator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
2ef7fc9bc2
- handle u-> in zilla.cpp and zombie.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
936febd505
- deleted u variables in player.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
3e21dd40a7
- renamed u-> in half of player.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
bc15bdf92c
- renaming stuff in player.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
b606d01ca8
- u-> in panel.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
d84c4b4f20
- u() in sumo.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
9b18316fd7
- delete u variables in spike.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
d95a22485b
- rename u-> in spike.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
9df3400a91
- deleted u variables in skull.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
cbec67dbf5
- renamed u-> in skull.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
1da38cbc8e
- u-> in skel.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
4aed4a6965
- u() in serp.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
0274fa5b4b
- deleted u variables in ripper2.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
574deb2111
- renamed u-> in ripper2.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
401f1f8dbc
- deleted u variables in ripper.cpp.
2021-12-30 09:57:59 +01:00
Christoph Oelckers
4691da132d
- renamed u-> in ripper.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
d14907e847
- deleted u variables in ninja.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
8ab8d219b3
- renamed u-> in ninja.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
704a730a45
- non "u = actor" Users in ninja.cpp.
2021-12-30 09:57:58 +01:00
Christoph Oelckers
e8e85c5816
- deleted u variables in miscactr.cpp.
2021-12-30 09:57:58 +01:00
Christoph Oelckers
8ffa12442c
- renamed u-> in miscactr.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
a1c5c06e27
- u() in lava.cpp, light.cpp and predict.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
78fa76678d
- deleted u variables in jweapon.cpp
2021-12-30 09:57:57 +01:00
Christoph Oelckers
08244a70f3
- renamed u-> in jweapon.cpp
2021-12-30 09:57:57 +01:00
Christoph Oelckers
a023087e2d
- handle non u = actor->u() cases in jweapon.cpp.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
f59fa8b13e
- deleted all wu variables.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
dc60cd7689
- renamed all wu-> in weapon.cpp.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
521ad37618
- handle wu-> in weapon.cpp which do not reference actorNew.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
6b0e944e7b
- deleted wu variables in jweapon.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
7be6bfeb0e
- replacing wu-> in jweapon.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
4eb32d5b18
- renaming stuff
2021-12-30 09:57:56 +01:00
Christoph Oelckers
388b3062fd
- u() in input.cpp, interpso.cpp and inv.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
41753240dd
- deleted u in hornet.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
64598f6167
- renamed u-> in hornet.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
ff09079502
- deleted u in goro.cpp
2021-12-30 09:57:55 +01:00
Christoph Oelckers
89c9031486
- renamed u-> in goro.cpp
2021-12-30 09:57:55 +01:00
Christoph Oelckers
43e370f079
- deleted u in girlninj.cpp
2021-12-30 09:57:55 +01:00
Christoph Oelckers
dc5821d7c6
- renamed u-> in girlninj.cpp
2021-12-30 09:57:55 +01:00
Christoph Oelckers
a72732a7b1
- handle USERSAVE.
2021-12-30 09:57:55 +01:00
Christoph Oelckers
afe93f89af
- deleted u in eel.cpp.
2021-12-30 09:57:55 +01:00
Christoph Oelckers
3908d4b1c6
- renamed u-> in eel.cpp.
2021-12-30 09:57:55 +01:00
Christoph Oelckers
5f281dfc29
- user() in draw.cpp.
2021-12-30 09:57:54 +01:00
Christoph Oelckers
42aa99d7f6
- deleted u in coolie.cpp.
2021-12-30 09:57:54 +01:00
Christoph Oelckers
9c68d14c74
- renamed u-> in coolie.cpp
2021-12-30 09:57:54 +01:00
Christoph Oelckers
fa59f90f92
- removed u variables in coolg.cpp
2021-12-30 09:57:54 +01:00
Christoph Oelckers
2458893528
- u-> in cheats.cpp and coolg.cpp
2021-12-30 09:57:54 +01:00
Christoph Oelckers
29d161dd67
- removed u variables in bunny.cpp
2021-12-30 09:57:54 +01:00
Christoph Oelckers
87100b1f50
renamed u-> in break.cpp and bunny.cpp
2021-12-30 09:57:53 +01:00
Christoph Oelckers
6597827458
- deleted all hu variables.
2021-12-30 09:57:53 +01:00
Christoph Oelckers
8fe11bd848
- replaced hu->
2021-12-30 09:57:53 +01:00
Christoph Oelckers
91a355a82e
- handle all hu = itActor.u();
2021-12-30 09:57:53 +01:00
Christoph Oelckers
86704b264e
- deleted nu variables.
2021-12-30 09:57:53 +01:00
Christoph Oelckers
d096eda3a9
- renamed all nu-> in weapon.cpp.
2021-12-30 09:57:52 +01:00
Christoph Oelckers
13e14553eb
- renamed all nu-> outside weapon.cpp.
2021-12-30 09:57:52 +01:00
Christoph Oelckers
38224f05b7
- all nu not referring to actorNew->u()
2021-12-30 09:57:52 +01:00
Christoph Oelckers
b49e3201ae
- several uses of tu and bu - almost all very minor stuff.
2021-12-30 09:57:52 +01:00
Christoph Oelckers
1ec6743f20
- replaced tu in bunny.cpp and draw.cpp
2021-12-30 09:57:52 +01:00
Christoph Oelckers
6dcc8761fe
- replaced the last remaining s() calls in Blood's interface and deleted the method.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
4dad58e557
- the final s() in SW.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
6729dbd684
- almost done with s().
2021-12-30 09:57:51 +01:00
Christoph Oelckers
11a59055a4
- 15 more s() from weapon.cpp.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
f02c402036
- 12 more from weapon.cpp
2021-12-30 09:57:51 +01:00
Christoph Oelckers
bd3aaea3b2
- big macro mess cleanup.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
297921204f
- rename STD_RANDOM_RANGE
2021-12-30 09:57:50 +01:00