Mitchell Richters
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c73ee5f848
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- Exhumed: Move PlayerInput::pTarget to Player struct.
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2023-03-14 21:45:37 +11:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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2ceb41fcf4
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- BuildAnim in Exhumed
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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f30a76dfc9
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- BuildAnim wrapper
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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43b8f92f91
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- all of Exhumed except BuildAnim
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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42389133d3
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- function separators.
Also removing some dead code.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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7b8b4a48f7
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- floatified all of movesprite.
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2022-10-18 18:34:30 +02:00 |
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Christoph Oelckers
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6854e8030d
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- floatify half the movesprite calls.
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2022-10-18 18:34:30 +02:00 |
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Christoph Oelckers
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98eb4a169d
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- renamed movesprite functions as preparation
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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c41af213b4
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- another set of simple changes.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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efb538ba69
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- floatify AISnake::Tick
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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f393b7e917
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- floatified GetAngleToSprite
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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1a7671a2b7
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- snake cleanup
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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e7f581a4fd
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- floatified AngleChase.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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f62b9ac118
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- eliminated int_hitpos in Exhumed
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2022-10-17 17:25:58 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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08a53188a8
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- wrapped all literal assignments to clipdist - part 4
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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b84158ecec
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- Exhumed snake stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b0e67ab88d
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- clear_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
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36f109502d
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- use clear_xvel wrapper.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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999cd16b24
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- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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f78ecd22a4
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- Exhumed: eliminated several set_int_pos calls
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2022-10-08 16:11:01 +02:00 |
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Christoph Oelckers
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d5bcc64206
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- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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4d02cdcce9
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- use explicit types in hitscan calls
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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5505c362e2
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- floatified hitpos
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2022-10-05 18:11:59 +02:00 |
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Christoph Oelckers
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55ade2eda4
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- use int_hitpos() access function where applicable
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2022-10-05 18:10:44 +02:00 |
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Christoph Oelckers
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296b5d7edd
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- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
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Christoph Oelckers
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f485f9d42e
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- batch of set_int_pos in Exhumed
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2022-10-05 17:36:31 +02:00 |
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Mitchell Richters
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d28d6cd4cf
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- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
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2022-10-05 00:36:30 +02:00 |
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Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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43bd8acb31
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- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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2e0c62a2c7
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- Exhumed: fourth batch of refactoring writes to spr.pos.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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aab13addb7
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-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
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2022-05-24 00:30:41 +02:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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de3e66016c
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- removed the Actor() access method from Exhumed's player as well.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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92f2182e6e
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- SW: all s() in actor.cpp
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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eda75a38d2
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- Exhumed: pActor->s() in snake.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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1bb7f3764d
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- handle all s() cases in Exhumed using pSprite but not pActor->s().
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2021-12-30 09:57:23 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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