Mitchell Richters
|
2e0b9490e1
|
- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
|
2022-12-11 18:41:52 +01:00 |
|
Christoph Oelckers
|
81341ce4a6
|
- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
2ceb41fcf4
|
- BuildAnim in Exhumed
|
2022-10-30 16:51:28 +01:00 |
|
Christoph Oelckers
|
f30a76dfc9
|
- BuildAnim wrapper
|
2022-10-30 16:51:28 +01:00 |
|
Christoph Oelckers
|
8d1626de02
|
- yet more SetScale uses.
|
2022-10-30 16:51:18 +01:00 |
|
Christoph Oelckers
|
d22c473c31
|
- manual set_const_clipdist replacements
|
2022-10-30 16:51:15 +01:00 |
|
Christoph Oelckers
|
4af4983d3e
|
- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
|
2022-10-30 16:51:14 +01:00 |
|
Mitchell Richters
|
0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
22a9f89b64
|
- Remove all uses of fixedhoriz::asq16() .
|
2022-10-25 07:06:54 +02:00 |
|
Christoph Oelckers
|
c2e5bdbdce
|
- Exhumed: fixed grenade bouncing.
|
2022-10-24 20:41:15 +02:00 |
|
Christoph Oelckers
|
42389133d3
|
- function separators.
Also removing some dead code.
|
2022-10-18 19:01:44 +02:00 |
|
Christoph Oelckers
|
ab3184eed8
|
- set up proper scaling of the grenade's movement vector.
|
2022-10-18 18:34:29 +02:00 |
|
Christoph Oelckers
|
1dff710a23
|
- floatified ThrowGrenade
|
2022-10-18 18:34:29 +02:00 |
|
Christoph Oelckers
|
98eb4a169d
|
- renamed movesprite functions as preparation
|
2022-10-18 18:34:29 +02:00 |
|
Christoph Oelckers
|
c7d7ecb692
|
- floatified grenade vector.
|
2022-10-18 18:34:27 +02:00 |
|
Christoph Oelckers
|
029e0f6fa4
|
- floatified most of the grenade code and GetWallNormal
|
2022-10-18 18:34:27 +02:00 |
|
Christoph Oelckers
|
cea437df98
|
- lots of set_int_vel.
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
1ba20c7dce
|
- wrapped most clipdist assignments
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
ef47040630
|
- renaming stuff for search purposes
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
08a53188a8
|
- wrapped all literal assignments to clipdist - part 4
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
6fd8dae380
|
- removed the non-Blood float_* access wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
62ba753585
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
b0e67ab88d
|
- clear_yvel
|
2022-10-14 23:13:34 +02:00 |
|
Christoph Oelckers
|
36f109502d
|
- use clear_xvel wrapper.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
56e5388150
|
- handle 'zvel >' comparisons with constants.
|
2022-10-14 22:55:27 +02:00 |
|
Christoph Oelckers
|
999cd16b24
|
- use clear_zvel
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
6ddfd8e97a
|
- set_int_zvel
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
70d0d0622b
|
- wrapped 0 assignments to zvel
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
a9d96864d3
|
- more zvel wrapping
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
3f7b423a4a
|
- zvel wrapping, part 1.
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
c0c74fca84
|
- fishy grenade stuff
|
2022-10-08 19:28:56 +02:00 |
|
Christoph Oelckers
|
d5bcc64206
|
- Exhumed: AddFlash floatified
|
2022-10-08 10:06:04 +02:00 |
|
Christoph Oelckers
|
8ee10c5488
|
- Exhumed: use DVector3 in BuildAnim and some related code
|
2022-10-08 10:06:03 +02:00 |
|
Christoph Oelckers
|
f485f9d42e
|
- batch of set_int_pos in Exhumed
|
2022-10-05 17:36:31 +02:00 |
|
Mitchell Richters
|
d28d6cd4cf
|
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
|
2022-10-05 00:36:30 +02:00 |
|
Christoph Oelckers
|
d55a84d7eb
|
- set_int_ang in Exhumed
|
2022-10-04 23:56:44 +02:00 |
|
Christoph Oelckers
|
f54e4b8a9a
|
- more int_ang()
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
|
- renamed ang to __int_angle
|
2022-10-04 23:56:42 +02:00 |
|
Christoph Oelckers
|
c84d75b8bf
|
- use inline access functions to read floorz/ceilingz.
|
2022-08-27 09:58:16 +02:00 |
|
Christoph Oelckers
|
0672572e63
|
- renamed sectortype::floorz and ceilingz as preparation for floatification
|
2022-08-27 09:47:48 +02:00 |
|
Christoph Oelckers
|
43bd8acb31
|
- Exhumed: renamed all spr.pos.
|
2022-08-26 19:53:08 +02:00 |
|
Christoph Oelckers
|
24101f8e92
|
- Exhumed: second batch of refactoring writes to spr.pos.
|
2022-08-26 19:53:07 +02:00 |
|
Christoph Oelckers
|
aab13addb7
|
-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
|
2022-05-24 00:30:41 +02:00 |
|
Christoph Oelckers
|
c10fb1278a
|
- moved the backup... methods to DCoreActor.
|
2021-12-30 17:10:08 +01:00 |
|
Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Christoph Oelckers
|
de3e66016c
|
- removed the Actor() access method from Exhumed's player as well.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
fd78cb57c1
|
- fixed some bad flag replacements.
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
|
2021-12-30 09:57:29 +01:00 |
|
Christoph Oelckers
|
7eaf669295
|
- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
|
2021-12-30 09:57:27 +01:00 |
|
Christoph Oelckers
|
613dd67578
|
- Exhumed: pActor->s() in grenade.cpp
|
2021-12-30 09:57:23 +01:00 |
|