Mitchell Richters
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0ab175b894
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- Duke: Fix pos issues with crane's touchplate following position change to sprite.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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dd5834444e
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- Duke: Swap out the internals of the player's pos methods and get the game going again.
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2022-12-11 18:41:41 +01:00 |
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Mitchell Richters
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abd6275f17
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- Add new double DCoreActor::viewzoffset set in spawning code during level loads.
* Interpolated backup copy isn't needed for Duke, but will be for SW.
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2022-12-11 18:41:41 +01:00 |
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Mitchell Richters
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4aa63b5446
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- Duke: Rename player's pos to something identifiable.
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2022-12-11 18:41:38 +01:00 |
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Christoph Oelckers
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1061e3e2ca
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
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Christoph Oelckers
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aa3df50f9b
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- fixed locked activator setup.
This broke all locked doors.
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2022-11-26 17:26:45 +01:00 |
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Christoph Oelckers
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4d6920e80b
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- fixed failiure to initialize the ambient tags array.
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
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2022-11-24 09:01:44 +01:00 |
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Christoph Oelckers
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13e19bad36
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- fixed handling of bad class assignment to map picnums.
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2022-11-24 08:12:18 +01:00 |
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Mitchell Richters
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a7ba843eb5
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- Remove some leftover console debug prints.
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2022-11-24 13:41:15 +11:00 |
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Christoph Oelckers
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6cb3e2f457
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- Duke: fixed operator precedence in scrap spawning code.
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2022-11-21 10:48:47 +01:00 |
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Christoph Oelckers
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8735e24d99
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- don't print negative ammo numbers on the Duke HUD.
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2022-11-21 10:01:44 +01:00 |
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Christoph Oelckers
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29c4c77e55
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- fixed bad StopSound implementation.
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2022-11-21 09:25:46 +01:00 |
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Christoph Oelckers
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a76d166966
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- scriptified tongue actor.
This seems to be develpment garbage. No proper sprites exist for this.
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2022-11-20 20:40:46 +01:00 |
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Christoph Oelckers
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b069904be1
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- scriptified the remaining controller sprites.
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2022-11-20 13:57:51 +01:00 |
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Christoph Oelckers
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cb005062cd
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- scriptified activators and locators.
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2022-11-20 12:43:24 +01:00 |
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Christoph Oelckers
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9fa2fb75cf
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- scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
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2022-11-20 11:58:19 +01:00 |
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Christoph Oelckers
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d44b637f1b
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- fixed touchplate initialization
This was still using older code - the current native version was also not removed from the spawn function.
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2022-11-20 08:51:09 +01:00 |
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Christoph Oelckers
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f515939fde
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- scriptified the sound controller.
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2022-11-20 08:46:49 +01:00 |
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Christoph Oelckers
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714a2ef70e
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- scriptified canwithsomething, the last internal STAT_STANDABLE item.
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2022-11-19 19:01:17 +01:00 |
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Christoph Oelckers
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dee33ba4dd
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- scriptified viewscreen and camera.
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2022-11-19 17:35:04 +01:00 |
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Christoph Oelckers
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046ba1ae0c
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- scriptified touchplate
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2022-11-19 15:40:35 +01:00 |
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Christoph Oelckers
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63a8c3148c
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- scriptified doorshock
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2022-11-19 15:40:21 +01:00 |
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Christoph Oelckers
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15cd80cad3
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- scriptified the waterdrip
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2022-11-19 15:40:09 +01:00 |
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Christoph Oelckers
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11acb92553
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- scriptified the bolts.
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2022-11-19 12:54:50 +01:00 |
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Christoph Oelckers
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676ca73983
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- scriptified the trash actor.
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2022-11-19 12:54:15 +01:00 |
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Christoph Oelckers
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5ae7011e41
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- converted the masterswitch.
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2022-11-19 11:24:39 +01:00 |
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Christoph Oelckers
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b106fb693a
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- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
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2022-11-17 21:46:24 +01:00 |
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Christoph Oelckers
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26ba1f601e
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- scriptified the fire extinguisher.
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2022-11-17 20:19:22 +01:00 |
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Christoph Oelckers
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f9826241ef
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- scriptied the cracks.
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2022-11-17 20:18:46 +01:00 |
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Christoph Oelckers
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8ce358fc24
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- scriptified the trip bombs.
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2022-11-17 18:38:25 +01:00 |
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Christoph Oelckers
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dc9451d584
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- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
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2022-11-15 20:09:36 +01:00 |
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Christoph Oelckers
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bfae5ce1bc
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- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
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2022-11-15 14:53:39 +01:00 |
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Christoph Oelckers
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a2683559ce
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- refactored Duke's cactus.
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2022-11-15 10:44:06 +01:00 |
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Christoph Oelckers
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ad7cf290d2
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- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
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2022-11-15 08:28:05 +01:00 |
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Christoph Oelckers
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d253468b22
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- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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5fea500f92
|
- flammable actors scriptified.
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2022-11-14 16:31:45 +01:00 |
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Christoph Oelckers
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190fd1827e
|
- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
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2022-11-14 12:10:13 +01:00 |
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Christoph Oelckers
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306db376d9
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- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
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2022-11-14 10:30:59 +01:00 |
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Christoph Oelckers
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317968c45a
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- exported DukeGameInfo.
Only the parts that can be considered stable.
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2022-11-14 10:25:17 +01:00 |
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Christoph Oelckers
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ced22bb0a8
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- added onUse virtual to DukeActor.
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2022-11-14 10:22:22 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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660c546266
|
- actor interface fixes.
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2022-11-13 18:51:23 +01:00 |
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Christoph Oelckers
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e3aa1da175
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- CallOnanimate
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2022-11-13 11:50:28 +01:00 |
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Christoph Oelckers
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ba016c7c3a
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
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Christoph Oelckers
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b06382a565
|
- this was supposed to be named 'sector'.
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2022-11-13 10:15:40 +01:00 |
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Mitchell Richters
|
5e6c899a2d
|
- Comment out CoreActor::sectp for now so the games boot up.
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2022-11-13 20:09:06 +11:00 |
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Christoph Oelckers
|
48d1367a7e
|
- added some VM exports for DukePlayer
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2022-11-13 08:59:08 +01:00 |
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Christoph Oelckers
|
53e43d6d1e
|
- CoreActor setposition natives.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
|
de51b65ead
|
- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
|
8806fb930b
|
- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
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2022-11-12 10:45:39 +01:00 |
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