Mitchell Richters
3908ec0c42
- Duke: Pitch-adjusted velocity for operateweapon()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
fe7c49fcac
- Duke: Pitch-adjusted velocity for shootlaser()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
9e60284ff6
- Duke: Pitch-adjusted velocity for shootlaser()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
1b499520a5
- Duke: Pitch-adjusted velocity for shootweapon()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
63917fd158
- Duke: Pitch-adjusted velocity for shootknee()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
a200db6f3a
- Duke: Pitch-adjusted velocity for shootstuff()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
73477a722c
- Duke: Pitch-adjusted velocity for shootshrinker()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
9f32eae1a7
- Duke: Pitch-adjusted velocity for shootflamethrowerflame()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
64f55726c9
- Duke: Pitch-adjusted velocity for shootfireball()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
33e2de70a2
- Duke: Pitch-adjusted velocity for shootrpg()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
8ec475aec8
- Replace clamped off tangent values with a linear interpolation of the player's pitch.
...
* Gives a tangent-like ramping where it's noticeable without having to use the tangent at all.
* Had to do homegrown lerper since we're not C++20 yet.
2022-11-06 21:59:04 +11:00
Christoph Oelckers
b4a49ea228
- fixed movement speed for SE25 (Piston)
2022-11-05 16:00:39 +01:00
Christoph Oelckers
77ae3b3b71
- RR: fixed bad angle math in shootmortar
2022-11-03 11:08:40 +01:00
Christoph Oelckers
f5ce60fa6e
- fixed issues with negative values being passed to sqrt für calculating RRRA's motorcyle and boat.
2022-11-02 13:32:07 +01:00
Christoph Oelckers
0e113dab79
- added true level compatibility map processing and deleted all related map hack code.
2022-10-31 10:45:47 +01:00
Christoph Oelckers
06c9296932
- added a quick hack to move a misplaced vertex in RR E1L1's barn.
2022-10-30 16:51:41 +01:00
Christoph Oelckers
0f57685f48
- updatesector interface cleanup.
2022-10-30 16:51:41 +01:00
Christoph Oelckers
c5523a99ee
- fixed issues with Duke's poolballs.
2022-10-30 16:51:41 +01:00
Christoph Oelckers
09df4da241
- fixed scaling issue with Duke's green slimer.
2022-10-30 16:51:40 +01:00
Christoph Oelckers
0c87bcb91b
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
2022-10-30 16:51:40 +01:00
Christoph Oelckers
32b2e84fdc
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
Christoph Oelckers
ffd284d233
- Duke: use player palette only on the foot weapon.
...
This is the only one showing Duke's clothes - the translation may cause discoloration on the others.
2022-10-30 16:51:39 +01:00
Mitchell Richters
79a1110d5f
- Duke: Create new flag SFLAG2_INTERPOLATEANGLE
and use for the bearing plate on gears.
...
* Fixes #719 .
2022-10-30 16:51:39 +01:00
Mitchell Richters
65acafc2bd
- Duke: Move new blood spat code into function for use in RR code as well.
2022-10-30 16:51:39 +01:00
Mitchell Richters
f149410750
- Duke: New setup for blood splatters against walls, taking full account of the float precision.
2022-10-30 16:51:38 +01:00
Christoph Oelckers
35f6ece473
- renamed RR’s weapon sprites to match their weapons
2022-10-30 16:51:38 +01:00
Christoph Oelckers
88d421300a
- made DukeActor::timetosleep unsigned.
...
Although mostly theoretical it is possible for this to overflow and render the actor non-functional.
If the value is unsigned the overflow will wrap around to 0 which is not critical.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
15fc9e47fd
- use symbolic STAT_ constants in spawninit where available.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
98e2fecd37
- another bunch of type conversion warnings fixed.
...
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
902f8c9706
- silenced lots of warnings for deliberate type conversions.
...
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
5a045a6232
- deleted deprecated zrand variant
2022-10-30 16:51:35 +01:00
Mitchell Richters
2fc115a23d
- Duke: Remove only place rotatepoint()
is called where no pivot is used.
2022-10-30 16:51:34 +01:00
Christoph Oelckers
4df875e860
- use setfloorz/setceilingz in a few places where it wasn't done.
...
This isn't critical in any way so no need to merge, but let's be consistent, in case future changes rely on it.
2022-10-30 16:51:34 +01:00
Mitchell Richters
e07785e85b
- Duke: Use pitch difference between player and shrunken actor to adjust horizon.
...
* Works a lot better, and is uncapped pitch compatible unlike the old setup.
2022-10-30 16:51:34 +01:00
Mitchell Richters
e099a19f03
- Duke: Fix bad x/yrepeat scaling.
...
* Merge with or above `- use Scale wrappers in global code and parts of Duke.`.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
3c6b64d621
- renamed everything back
2022-10-30 16:51:33 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
15db7a7143
- unwrapped SetScaleX/Y.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d
- removed AddScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77
- removed Scale(), CopyScale() and MultScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
558eaf38e1
- the last repeats in Duke
...
Mostly constants in the spawn code
2022-10-30 16:51:27 +01:00
Christoph Oelckers
bda616eb01
- fixed warning
2022-10-30 16:51:27 +01:00
Christoph Oelckers
2a4483e860
- all remaining repeats in Duke except spawn_d and spawn_r
2022-10-30 16:51:27 +01:00
Christoph Oelckers
38f7935ee9
- repeats in actors_d.cpp and actors_r.cpp
2022-10-30 16:51:27 +01:00
Christoph Oelckers
bc26f16ed5
- refactoring CreateActor - part 2
2022-10-30 16:51:26 +01:00
Christoph Oelckers
1a22127123
- refactoring CreateActor - part 1
2022-10-30 16:51:26 +01:00
Christoph Oelckers
44f0a6ae67
- handle the bolts
...
These used temp_data which was remapped to temp_pos for being floats.
2022-10-30 16:51:26 +01:00
Christoph Oelckers
dd3346cbc5
- mostly comparisons and code surrounding them
2022-10-30 16:51:26 +01:00
Christoph Oelckers
fb164450a7
- use MultScale
2022-10-30 16:51:25 +01:00