Christoph Oelckers
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306db376d9
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- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
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2022-11-14 10:30:59 +01:00 |
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Christoph Oelckers
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317968c45a
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- exported DukeGameInfo.
Only the parts that can be considered stable.
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2022-11-14 10:25:17 +01:00 |
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Christoph Oelckers
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ced22bb0a8
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- added onUse virtual to DukeActor.
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2022-11-14 10:22:22 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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660c546266
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- actor interface fixes.
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2022-11-13 18:51:23 +01:00 |
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Christoph Oelckers
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e3aa1da175
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- CallOnanimate
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2022-11-13 11:50:28 +01:00 |
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Christoph Oelckers
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ba016c7c3a
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
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Christoph Oelckers
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b06382a565
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- this was supposed to be named 'sector'.
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2022-11-13 10:15:40 +01:00 |
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Mitchell Richters
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5e6c899a2d
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- Comment out CoreActor::sectp for now so the games boot up.
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2022-11-13 20:09:06 +11:00 |
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Christoph Oelckers
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48d1367a7e
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- added some VM exports for DukePlayer
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2022-11-13 08:59:08 +01:00 |
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Christoph Oelckers
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53e43d6d1e
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- CoreActor setposition natives.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
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de51b65ead
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- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
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8806fb930b
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- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
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2022-11-12 10:45:39 +01:00 |
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Christoph Oelckers
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8f5923c324
|
- handle a visual glitch in Duke's E2L1 via compatibility.
There is already code to deal with this automatically, but this does not manage to fully eliminate the problem.
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2022-11-07 11:51:40 +01:00 |
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Christoph Oelckers
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0e113dab79
|
- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
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Christoph Oelckers
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6586868cb8
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- added the framework for scripted level compatibility patching.
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2022-10-30 16:51:41 +01:00 |
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Christoph Oelckers
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32b2e84fdc
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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fa3a8ca0d7
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- add episode name display to alt hud.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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562c1a18c8
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- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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2fbee8faf5
|
- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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7808dae81b
|
- implemented alt HUD for SW.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95042247cf
|
- implemented alt HUD for RR.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95d10bd73c
|
- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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2c7cf5564f
|
- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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ff71ab14ce
|
- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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5f50ee5204
|
- updated CoreActor’s script exports.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
|
4aa765675e
|
- use a float vector to store the scale.
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2022-10-30 16:51:31 +01:00 |
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Mitchell Richters
|
ffc16635b2
|
- Blood: Make bobPhase a proper float.
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2022-10-30 16:51:24 +01:00 |
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Christoph Oelckers
|
8d1626de02
|
- yet more SetScale uses.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
|
4af4983d3e
|
- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
|
0eea776065
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
|
5ab75f45e9
|
- floatified and consolidated throwPower handling.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
|
f286565abc
|
- floatifying player::slope, part 2
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2022-10-25 07:07:09 +02:00 |
|
Mitchell Richters
|
8d3f3c6025
|
- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
|
06a9a7b1a7
|
- SW: Change all weapon recoils to work on pitch.
|
2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
|
243c071834
|
- got rid of bsinf and bcosf.
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2022-10-22 12:17:04 +02:00 |
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Christoph Oelckers
|
c511e5dca9
|
- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
|
9325886e35
|
- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
b8efc5c563
|
- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
|
Mitchell Richters
|
db5fcde0db
|
- Fix issues with startup on fresh config following CVAR overhaul.
|
2022-10-22 14:42:12 +11:00 |
|
Christoph Oelckers
|
5eb9af1e00
|
- Backend update from GZDoom
IQM model support and a few bugfixes.
|
2022-10-20 22:24:25 +02:00 |
|
Christoph Oelckers
|
50a9ca49f3
|
- floatified player_struct::hitang
|
2022-10-20 00:33:31 +02:00 |
|
Christoph Oelckers
|
5aa832f536
|
- fixed color of Duke's "ATOMIC" menu sprite.
|
2022-10-18 19:57:41 +02:00 |
|
Mitchell Richters
|
b127c37939
|
- Blood: Floatify all the bobbing/swaying code.
|
2022-10-18 19:52:02 +02:00 |
|
Mitchell Richters
|
954b394baa
|
- Blood: Floatify PLAYER::zWeaponVel .
|
2022-10-18 18:30:38 +02:00 |
|
Mitchell Richters
|
0019b5ee02
|
- Blood: Floatify PLAYER::zWeapon .
|
2022-10-18 18:30:38 +02:00 |
|
Mitchell Richters
|
2d98c532eb
|
- Blood: Floatify PLAYER::zViewVel .
|
2022-10-18 18:30:38 +02:00 |
|
Mitchell Richters
|
f35fffdf3d
|
- Blood: Floatify PLAYER::zView .
|
2022-10-18 18:30:37 +02:00 |
|
Christoph Oelckers
|
7a9f89b95d
|
- removed obsolete scripting exports.
|
2022-10-16 10:59:04 +02:00 |
|
Christoph Oelckers
|
b202cf7a12
|
- added option to show the level stats on the automap.
|
2022-10-15 17:14:34 +02:00 |
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