Mitchell Richters
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2e25ccaa4d
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- SW: Replace some set_int_ang() usage.
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2022-10-13 00:59:02 +02:00 |
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Mitchell Richters
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a22300fe01
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- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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8f5340c3a7
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- set_int_ang(...int_ang())
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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5faeedc144
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-refactored the remaining code using int_zclip.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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78e8957043
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-refactored the remaining code using int_zclip for move_missile.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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d3715e3332
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- floatified globloz and globhiz
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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d573ba4cad
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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40312d64c8
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-coordinates
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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b949f37be2
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- Sound stuff for SW
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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45be09e6ab
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- more angle assignments
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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0edd12bc11
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- set_int_ang(getangle
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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25949ce6ab
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- gut stuff
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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d700b11887
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- getangle in animatesprites
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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478672879e
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- partial HitScan parameter change
The really easy stuff…
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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f45e6317ab
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- SpriteWarpToSurface
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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54cf1aea6f
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- got rid of CGibPosition
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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3d29c8f3ad
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- floatified position in checkhitwall
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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2aec324a25
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- EGS with hitpos
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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f80b228a83
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- deal with int positions in approxdist calls
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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c53a2ac93a
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- one final batch of AI stuff
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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230913bad3
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- another large AI cleanup batch
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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ea04f5f800
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- more vector stuff in Blood AI
all the same pattern
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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67d0e51919
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- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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2f896b859b
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- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
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2022-10-12 22:12:30 +02:00 |
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Christoph Oelckers
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dc1c6976e2
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- removed OSD_StripColors.
This was handling color control sequences in EDuke32 format which are totally irrelevant for Raze.
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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e26d6aec14
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- 3* EGS->CreateActor
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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97e93004b1
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- quick’n easy replacements
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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f269ceff64
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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0499be0c26
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- getting rid of some int_pos calls.
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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a5a3669238
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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f002425aee
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- use floats for internal SetActor(Z) functions.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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00436bfdac
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- eliminated one UpdateActor pverload.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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f750ea8a70
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- twq more SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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9af2045dee
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- code cleanup in Exhumed's Lion AI.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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12b238b2bf
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- the remaining SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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80f019c429
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- next batch of SpawnActor calls.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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c7437da255
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- more SpawnActors
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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da6e8e9341
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- several SpawnActor and getangle calls.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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8a86cc26b6
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- floatified Recon.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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9275c14c9c
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- floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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1131eeb443
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- setfloorz and setceilingz must be called for changing sector planes
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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fe42de1fcb
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- the one add_int_floorz/add_int_ceilingz calls each in SW.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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f0769048ed
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- yet another bunch of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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5e28b2cca3
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- lots of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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446407cafe
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- more SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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d8c7054751
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- many SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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2a8dd6b955
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- improved RANDOM_P2F interface.
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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f77ecbed32
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- several HitBreakWall calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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3a0eec76ad
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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