Christoph Oelckers
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28b2bcb444
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- removed unused header.
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2020-06-24 01:02:11 +02:00 |
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Christoph Oelckers
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e146e73345
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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4b743b4063
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- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
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Christoph Oelckers
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22e4141395
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- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
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Christoph Oelckers
|
18b272412a
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- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
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Christoph Oelckers
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99067f3bd6
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Christoph Oelckers
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73e436730d
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- fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
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2020-06-22 21:07:20 +02:00 |
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Christoph Oelckers
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1993642ce8
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- fixed precacher.
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2020-06-22 01:07:19 +02:00 |
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Christoph Oelckers
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e113851a39
|
OnMotorcycle etc.
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2020-06-22 00:40:16 +02:00 |
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Christoph Oelckers
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d6f1c76c9d
|
cleanup
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2020-06-22 00:40:15 +02:00 |
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Christoph Oelckers
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92c5d73407
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- removed sooundsdyn - this isn't needed because no sounds get remapped.
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2020-06-22 00:40:05 +02:00 |
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Christoph Oelckers
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6a0e7c14ee
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- fixed compile.
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2020-06-22 00:37:32 +02:00 |
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Christoph Oelckers
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72e7bde578
|
- deleted old version.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
|
a343ceb5bc
|
animatesprites
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
|
17a548fc00
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- cleanup
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
|
98fad20dd2
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- removed old code.
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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9e08d81a6b
|
- prelevel
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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adaaea2951
|
- displayflamethrower
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
|
19b6064129
|
-resetpspritevars
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
|
913253bb0c
|
next...
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
|
42bbc1e6ce
|
resetprestat
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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4af227fec6
|
- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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fe49d0d2d9
|
- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
|
4c00e4cf7c
|
- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
|
4664d9f970
|
- deleted old version.
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2020-06-22 00:06:52 +02:00 |
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Christoph Oelckers
|
16bad04da8
|
- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
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2020-06-22 00:06:51 +02:00 |
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Christoph Oelckers
|
ed9b418db7
|
- deleted a bit more unused code.
# Conflicts:
# source/games/duke/src/zz_config.cpp
|
2020-06-22 00:06:34 +02:00 |
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Christoph Oelckers
|
10976e3865
|
- removed unused code.
|
2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
|
f437015350
|
- removed network code because whatever gets done here, this code won't be it.
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2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
|
603afdde87
|
- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
|
2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
|
e827e7a59b
|
- be gone
|
2020-06-22 00:05:08 +02:00 |
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Christoph Oelckers
|
e3153f143d
|
hudweapon
# Conflicts:
# source/build/src/engine.cpp
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2020-06-22 00:05:07 +02:00 |
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Christoph Oelckers
|
4dee181405
|
- still needed
|
2020-06-22 00:00:57 +02:00 |
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Christoph Oelckers
|
df545d34eb
|
haskeys
|
2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
|
7ec3232a3a
|
- removed old process input code.
|
2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
|
a966e34caa
|
- broken palette checks fixed - the new input routine mostly works.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
|
ed81022d71
|
- RRRA weapons work again.
|
2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
|
960e656be6
|
- more gone
|
2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
|
4ecee598af
|
- P_ProcessWeapon transitioned.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
|
244826cfa0
|
processinput_r
|
2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
|
fadbe61b9c
|
-processinput_d
|
2020-06-21 23:46:28 +02:00 |
|
Christoph Oelckers
|
df41875aa6
|
- weapon code cleaned up
|
2020-06-21 23:46:28 +02:00 |
|
Christoph Oelckers
|
1c29a44d3e
|
- use access functions to change horizon.
|
2020-06-21 23:46:28 +02:00 |
|
Christoph Oelckers
|
2085167703
|
- safety commit, weapon code incompletely ported.
|
2020-06-21 23:46:27 +02:00 |
|
Christoph Oelckers
|
4acc10b99e
|
4 more pieces
|
2020-06-21 23:46:27 +02:00 |
|
Christoph Oelckers
|
c2d9f86832
|
- safety commit.
|
2020-06-21 23:46:27 +02:00 |
|
Christoph Oelckers
|
dbc84798c7
|
- deleted old version
|
2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
|
dbbc5e0790
|
- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
|
2020-06-21 23:46:26 +02:00 |
|
Christoph Oelckers
|
cb14555ef6
|
- world tour weapon code added and redundancy reduction.
|
2020-06-21 23:46:26 +02:00 |
|
Christoph Oelckers
|
eb6aac4c43
|
- fixed compile
|
2020-06-21 23:46:17 +02:00 |
|