Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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43bd8acb31
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- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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2e0c62a2c7
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- Exhumed: fourth batch of refactoring writes to spr.pos.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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aab13addb7
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-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
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2022-05-24 00:30:41 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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f0b7fe4add
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- use setsector from DCoreActor.
Also did a bit of cleanup
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2021-12-30 16:36:04 +01:00 |
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Christoph Oelckers
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6f0e7e3784
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- Exhumed: batch of several s().
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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0fb92e3928
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- Exhumed: pActor->s() in set.cpp
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2021-12-30 09:57:26 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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988a91904a
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- a large of Exhumed flags, most search& replace plus a few local variable types.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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8d0013128e
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- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
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8dde6a3074
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
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Christoph Oelckers
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6748a39c8f
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- deprecate the sector index variant of pushmove
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2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
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b3bbf8932e
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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943641d18e
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- renamed all nSector pointers to pSector
No logic changes!
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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a3ecbe6371
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- MoveQS
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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b1b7608cf7
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- most remaining sectnum references.
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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2027c6ebaf
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- the last sector[]
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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f09e7ed32f
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- spawn functions.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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78d9b78193
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- most of the rest of the walls.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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e179b9332d
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- all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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d63b6cda37
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- exhumed: made all nAngle variables full ints
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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366df9d4b6
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- Exhumed: use the sprite's sector() member where possible.
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2021-11-09 00:26:46 +01:00 |
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Christoph Oelckers
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2d91786516
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- changed all sector variables being passed to pushmove to full ints
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2021-11-08 23:18:40 +01:00 |
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Mitch Richters
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bdbe57a6b6
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- Exhumed: Replace use of pushmove_old() inline wrapper with pushmove() .
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2021-10-30 17:30:02 +02:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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331ba71473
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- BuildCreatureChunk wrapper.
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2021-10-26 21:15:07 +02:00 |
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Christoph Oelckers
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fa657e23a3
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- bullet.cpp, enemy pointer.
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2021-10-25 23:07:42 +02:00 |
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Christoph Oelckers
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4980e0ea41
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- refactor Set to use actors.
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2021-10-25 19:02:44 +02:00 |
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Christoph Oelckers
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48a5448f94
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- access SetList through a pointer.
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2021-10-25 18:57:10 +02:00 |
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Christoph Oelckers
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fa8edc7493
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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61df236588
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- converted FuncSet/FuncSoul to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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b725adc426
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- Exhumed: split up the message word for event messages.
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2021-10-15 18:49:35 +02:00 |
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Christoph Oelckers
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2ee7be0382
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
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Christoph Oelckers
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6f8a5ee2d2
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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d31fe01b6d
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- skill stuff for Exhumed.
Just for fun. ;)
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2021-02-27 14:08:08 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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