Christoph Oelckers
22d6e3f2f6
- SW: added interpolation for sine wave floors.
2022-05-29 23:20:09 +02:00
Christoph Oelckers
d7c15d7153
- SW: fixed shadow positioning.
2022-05-29 23:04:36 +02:00
Christoph Oelckers
7de040cc92
- yet another circular staircase workaround.
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Why can't people do these things physically correctly? :(
2022-05-29 12:22:58 +02:00
Mitchell Richters
79465ffc42
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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Based on EDuke32's parsing of the same commands.
2022-05-29 10:34:33 +10:00
Mitchell Richters
889baeff14
- Duke: Fix CON parser to detect shareware scripts.
2022-05-29 09:56:56 +10:00
Christoph Oelckers
1a788c9ba2
- helpers for wall sprite rendering improvement
2022-05-27 13:55:38 +02:00
Christoph Oelckers
5aabde1712
- fixed parsing issues in secret hint system.
2022-05-24 20:41:44 +02:00
Christoph Oelckers
aab13addb7
-renamed spritetype’s owner field to ‚intowner‘
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Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
4278f0113b
- function for checking wall sprites’ need for recalculation
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Preparation for overhauling their rendering
2022-05-24 00:10:36 +02:00
Christoph Oelckers
af89c25151
- RR: clear jaildoors array on map start.
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this was leaving stale data behind which could cause nasty crashes.
2022-05-22 09:28:12 +02:00
Rachael Alexanderson
79c671b890
Update bug_report.yml
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Encourage more detailed info about OS info especially since different Linux distros have idiosyncrasies that can be problematic
2022-05-15 06:17:18 -04:00
Christoph Oelckers
c82e80d152
- extended the read buffer for the 'secret' CCMD.
2022-05-14 21:48:08 +02:00
Christoph Oelckers
84bafe6d02
- manual merge of latest nnext update.
2022-05-11 08:31:58 +02:00
Christoph Oelckers
acb244653c
- several more Blood fixes copied from NBlood
2022-05-06 01:40:27 +02:00
Christoph Oelckers
83499740c3
- blood: GetHighestSprite fix
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copied from NBlood f984eb8f5cb52653c301e015e34e8471d9ed8b7c
2022-05-06 01:28:21 +02:00
Christoph Oelckers
d85a8b6507
- blood: fix velCeil calculation
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copied from NBlood 397992b6d5acd9c839db78dafde3a9a718b2503f
2022-05-06 01:26:38 +02:00
Christoph Oelckers
219970f626
- blood: SetupGibWallState fix
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copied from NBlood f53f40ee79750aaadf1eeb4adc72a2cca034d8a2
2022-05-06 01:25:17 +02:00
Christoph Oelckers
4c139a2609
- blood: add missing case in OperateSprite
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copied from NBlood 87315860a45dc16942f8e3c36290a856c886d619
2022-05-06 01:23:14 +02:00
Christoph Oelckers
5c9730766d
- dd self check for burning cultist fix
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Fix issue with spawned kDudeBurningCultist dudes entering water
Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
2022-05-06 01:21:48 +02:00
Christoph Oelckers
aab0a4f129
- renamed a variable
2022-05-06 01:17:18 +02:00
Christoph Oelckers
2576de04b8
- Renamed checkFired6or7->checkLitSprayOrTNT
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replicates NBlood 285ad39455556ede31a0a94796a324ac43d1e3ef
2022-05-06 01:16:10 +02:00
Christoph Oelckers
67339d18ae
- use symbolic constants
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Should be given real names, actually ;)
2022-05-06 01:14:58 +02:00
Christoph Oelckers
b26917f848
- Reset thinkTime for kDudeModernCustomDude
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copied from NBlood commit a32f6d5f47f06ea3e97b66bdb4dcfafd319961ac
2022-05-06 01:11:44 +02:00
Christoph Oelckers
1e356741f9
- Set inittype on actSpawnDude()
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copied from NBlood commit 3fefdfa85bb86b5e8e951e886a6d13c769666215
2022-05-06 01:10:22 +02:00
Christoph Oelckers
ca423e15f0
- Check enemy type when adding to enemy level count
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Fixes count issues with respawning enemies
copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
2022-05-06 01:08:09 +02:00
Christoph Oelckers
dd1178df91
- Initialize viewbob members for playerResetPosture()
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copied from NBlood commit 1d72f1deba850cf616e443647064fddfa192f543
2022-05-06 00:59:53 +02:00
Christoph Oelckers
84834b0095
-Fix kDudeModernCustomDude may not morphing during specific events
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copied from NBlood commit 0fbf9a1b2efef997e9ab8ba16e0405acd8d860b0
2022-05-06 00:55:50 +02:00
Christoph Oelckers
98c985de73
- Renamed dword_138BB0 -> gCultTeslaFireChance
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copied from NBlood commit c253f4af105b0c588d585f199cfc20021f4f6d4e
2022-05-06 00:50:18 +02:00
Christoph Oelckers
b452f53ff2
- stretch HUD flames in widescreen
2022-05-06 00:34:47 +02:00
Christoph Oelckers
c6f799dfff
- shadow positioning improvements from NBlood
2022-05-06 00:22:39 +02:00
Christoph Oelckers
80f9ade43a
- Blood: fix delirium being twice as fast
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Copied from NBlood commit cc3c2f7f55bd9a865daee1e72442ef7af4f7d779
2022-05-06 00:05:44 +02:00
Christoph Oelckers
377b0fa8c8
- Exhumed: pin death arms to the right side of the screen
2022-05-06 00:03:54 +02:00
Christoph Oelckers
f6ae967c52
- fix bad asserts.
2022-04-29 08:40:00 +02:00
Christoph Oelckers
0dc670da8e
- added wipe transitions to screen job
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Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Christoph Oelckers
21b4862460
- Backend update from GZDoom
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* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00
Christoph Oelckers
380864d6fb
- pass shade values to sky renderer
2022-04-19 14:44:10 +02:00
Christoph Oelckers
6354c1889d
- fixed bad search path setup on macOS
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This cannot include „Raze“ in the app_support path strings because some of these parts point to elsewhere. The two places where it is needed must be explicit.
2022-04-19 14:02:51 +02:00
Christoph Oelckers
c4bfee070e
- don’t crash on sector-less walls.
2022-04-19 13:39:26 +02:00
Rachael Alexanderson
f5579caa8f
- replicate commit from gzdoom 201652bb36
2022-04-17 11:50:41 -04:00
Rachael Alexanderson
761502d0b8
- lock cvar shader uniforms behind a command line parameter for now
2022-04-16 12:12:43 -04:00
Christoph Oelckers
a071479339
- Duke: set game palette before rendering the automap
2022-04-04 00:16:54 +02:00
Rachael Alexanderson
16c81f0b1f
Pull commit eeb67bcec3
from GZDoom: Use RDTSC equivalent on AARCH64.
2022-03-25 14:58:51 -04:00
Christoph Oelckers
26179c56cf
- improved the secret hint management for Blood.
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This now uses sprite and sector indices directly instead of encoding them into a larger number. Sprite secrets will use a $t prefix instead of $s now.
2022-03-20 12:47:23 +01:00
Christoph Oelckers
3114059145
- fixed sprite indices for map spawned sprites.
2022-03-20 12:08:47 +01:00
Christoph Oelckers
3b5203132f
- optimize fcos and fsin to use the BAM value directly for table lookup.
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No need to convert back and forth to rad.
2022-03-20 12:08:46 +01:00
Rachael Alexanderson
735740e453
- add level names to title bar (and by proxy, to RPC)
2022-03-18 05:06:58 -04:00
Rachael Alexanderson
4be214e33d
- pull RDTSC for Linux from GZDoom
2022-03-18 04:35:20 -04:00
Rachael Alexanderson
b1f971aa9b
- add gl_satformula == 2 - an optional 'more accurate' desaturation
2022-03-18 04:32:34 -04:00
Rachael Alexanderson
da5d9fcde2
- implement discord rich presence, expand window title code. (still wip)
2022-03-18 04:17:46 -04:00
Rachael Alexanderson
3fda2b032c
- copy-paste is simultaneously the most useful feature in the world, and a programmer's greatest curse. use with care.
2022-03-12 00:54:18 -05:00