Christoph Oelckers
3d336bb7e7
- floatified USER::change
2022-10-14 17:17:01 +02:00
Christoph Oelckers
153b5b84f3
- wrapped almost everything
2022-10-14 17:17:01 +02:00
Christoph Oelckers
8bb609fbb1
- set_int_change_z
2022-10-14 17:17:01 +02:00
Christoph Oelckers
8bb4bc55eb
- set_int_change_y
2022-10-14 17:17:01 +02:00
Christoph Oelckers
b6c0560430
- set_int_change_x
2022-10-14 17:17:01 +02:00
Christoph Oelckers
390dd4d9df
- wrapped a few more
2022-10-14 17:17:00 +02:00
Christoph Oelckers
fbfec1f037
- avoid using change.X as a marker value
2022-10-14 17:17:00 +02:00
Christoph Oelckers
6334b7d3b8
- wrapped half of the remaining access to user.change
...
Strictly search and replace.
2022-10-14 17:17:00 +02:00
Christoph Oelckers
420636f7ee
- a bit more lightening on change
2022-10-14 17:17:00 +02:00
Christoph Oelckers
10e08556c1
- put more access to user.change behind wrappers
2022-10-14 17:16:59 +02:00
Christoph Oelckers
f81aada041
- lightened the number of references to user.change by 1/3rd
...
The less, the better for refactoring
2022-10-14 17:16:31 +02:00
Christoph Oelckers
ab3e7df1b9
- use UpdateChangeXY in a few more places
2022-10-14 00:06:30 +02:00
Christoph Oelckers
61fc57131f
- eliminated a few calls to int_Actor* functions
2022-10-14 00:06:30 +02:00
Christoph Oelckers
b557e5b5db
- eliminated int_upos wrapper
2022-10-14 00:06:30 +02:00
Christoph Oelckers
3ac4e7ed2d
- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
2022-10-14 00:06:30 +02:00
Christoph Oelckers
8c5e52938d
- deleted int_loz/hiz wrappers
2022-10-14 00:06:30 +02:00
Christoph Oelckers
c59b052d19
- floatified PickJumpMaxSpeed
2022-10-14 00:06:29 +02:00
Christoph Oelckers
502994fb0a
- floatified SpawnExpZadjust’s interface
2022-10-14 00:06:29 +02:00
Christoph Oelckers
f656d8b1a3
- floatified SpawnExpZadjust
2022-10-14 00:06:29 +02:00
Christoph Oelckers
01bb7aa9f5
removed player_set_int_z
2022-10-14 00:06:29 +02:00
Christoph Oelckers
f33ecbc14f
- Duke/RR: floatified position stuff in unterwater()
2022-10-14 00:06:29 +02:00
Christoph Oelckers
bbdb3379d6
- RR: partially floatified movement()
2022-10-14 00:06:29 +02:00
Christoph Oelckers
0dbe224ad1
- Duke: floatified movement
2022-10-14 00:06:29 +02:00
Christoph Oelckers
81c7e7671f
- fixed Clang warnings
2022-10-13 22:54:43 +02:00
Christoph Oelckers
4a486f5a10
- deal with an extremely redundant code fragment
...
Consolidates almost 100 lines that still need work in a small subfunction. :)
2022-10-13 22:54:43 +02:00
Christoph Oelckers
28c8efd104
- eliminated set_int_ppos_Z
2022-10-13 22:54:43 +02:00
Christoph Oelckers
785575604b
- no need to use int_delta when all we want is the angle.
2022-10-13 22:54:43 +02:00
Christoph Oelckers
05a7fe8f36
- renamed walltype::fdelta and fcenter
2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2
- renamed walltype::delta and walltype::center
2022-10-13 22:54:42 +02:00
Christoph Oelckers
ee41cda31e
- Duke: floatified pyoff
2022-10-13 22:54:42 +02:00
Christoph Oelckers
1d28ebec98
- eliminated add_int_z and add_int_y wrappers
2022-10-13 22:54:42 +02:00
Christoph Oelckers
681784fdf8
- removed set_int_pos wrapper
2022-10-13 22:54:42 +02:00
Christoph Oelckers
70d0b2ea93
- Exhumed: floatified most of CreatePushBlock
2022-10-13 22:54:42 +02:00
Christoph Oelckers
32dab95c8d
- DukeWT’ s Firefly shot
2022-10-13 22:54:42 +02:00
Christoph Oelckers
24f46771a1
- floatified shootflamethrowerflame
2022-10-13 22:52:51 +02:00
Christoph Oelckers
06e86735fc
- use temp_pos instead of maintaining yet another variable for FIREBALL
2022-10-13 20:58:13 +02:00
Christoph Oelckers
559c24fa92
- 3 simple set_int_pos replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
ac3302733f
- floatified FindWallSprites
2022-10-13 20:58:12 +02:00
Christoph Oelckers
ffba7996b3
- SW: floatified PLAYER::siang
2022-10-13 20:58:12 +02:00
Christoph Oelckers
634db656e7
- SW: floatified PLAYER::si
2022-10-13 20:58:12 +02:00
Christoph Oelckers
94e198f9a9
- SW: floatified DoPlayerTeleportToSprite
2022-10-13 20:58:12 +02:00
Christoph Oelckers
161153c783
- variable replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9
- floatified WarpToCoords
2022-10-13 20:58:12 +02:00
Christoph Oelckers
38a2d31907
- use floating point rotation in SE14.
2022-10-13 20:58:12 +02:00
Christoph Oelckers
55455ea4fa
- use floating point for the last remaining rotation in TranslateSector
2022-10-13 20:58:11 +02:00
Christoph Oelckers
decaff78dc
- floatified parts of useSeqSpawnerGen.
...
Also fixing a sprite size bug in here.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
5fba68ffe1
- floatified Blood’s kViewEffectTrail
2022-10-13 20:58:11 +02:00
Christoph Oelckers
b73314579a
- floatified Blood’s kViewEffectAtom
...
This also gets rid of the rather pointless rotation functions that were just added for this.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
ea9c88d952
- floatified Blood’s MoveMissile function
2022-10-13 20:56:38 +02:00
Christoph Oelckers
978c35fda1
- mess reduction in Blood’s TranslateSector
...
We can also get rid of set_int_xy now.
2022-10-13 20:42:29 +02:00
Christoph Oelckers
5f93ba9053
- use temp_pos for TRIPBOMB and SE26
2022-10-13 20:42:29 +02:00
Christoph Oelckers
bdeb056727
- added temp_pos to DDukeActor
...
Same reasons as for temp_angle apply.
2022-10-13 20:41:54 +02:00
Christoph Oelckers
cceecb4ab6
- use ToVector where appropriate
2022-10-13 20:41:54 +02:00
Christoph Oelckers
0c757ff96a
- use temp_angle for TRIPBOMB’s saved angle
2022-10-13 20:41:14 +02:00
Christoph Oelckers
a1b2f7d555
- floatified initshell
2022-10-13 20:23:52 +02:00
Christoph Oelckers
93fd94ecbb
- partial floatification of movesprite
2022-10-13 20:23:52 +02:00
Christoph Oelckers
33a3a36da1
- floatify pos in movesprite_ex_r
2022-10-13 20:23:52 +02:00
Christoph Oelckers
ae0640b1ca
- floatify pos in movesprite_ex_d
2022-10-13 20:23:52 +02:00
Christoph Oelckers
2895e8ac05
- partial floatification of handle_se26
2022-10-13 20:23:51 +02:00
Christoph Oelckers
5bb9a16d34
- floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide
2022-10-13 20:23:34 +02:00
Christoph Oelckers
ad648676b1
- floatified SPREXT_AWAY handler
2022-10-13 19:59:16 +02:00
Christoph Oelckers
21feb41d78
- Exhumed: gave local variables in FindWallSprites meaningful names
2022-10-13 19:59:16 +02:00
Christoph Oelckers
aec74d5d0d
- added temp_angle variable to DDukeActor
...
To avoid using temp_data as storage for angles in TRIPBOMB.
2022-10-13 19:59:15 +02:00
Christoph Oelckers
7ddfd944e6
- floatified position in BuildEnergyBlock
2022-10-13 19:59:15 +02:00
Christoph Oelckers
0fcbe57111
- pos in DoBloodWorm
2022-10-13 19:59:15 +02:00
Christoph Oelckers
06be4eeb91
- floatified most of SpriteWarpToUnderwater
2022-10-13 19:59:15 +02:00
Christoph Oelckers
db16eb9d19
- converted position in move_ground_missile
2022-10-13 19:59:15 +02:00
Christoph Oelckers
2044a7c562
- converted some simple assignments
2022-10-13 19:59:15 +02:00
Christoph Oelckers
23bd9918af
- pass a DVector3 to updatesectorneighbor
2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791
- eliminated DCoreActor::copyXY
2022-10-13 00:59:05 +02:00
Mitchell Richters
bff9856bf3
- Floatified DrawPlayerArrow()
.
2022-10-13 00:59:05 +02:00
Mitchell Richters
61e70fefbd
- Floatified drawwhitelines()
.
2022-10-13 00:59:05 +02:00
Mitchell Richters
bb3959fb0f
- Floatified drawredlines()
.
2022-10-13 00:59:05 +02:00
Mitchell Richters
60f5d9b67c
- Rework some automap functions in prep for floatification.
2022-10-13 00:59:04 +02:00
Mitchell Richters
85f7297ad3
- Floatified renderDrawMapView()
.
2022-10-13 00:59:04 +02:00
Mitchell Richters
8a8fb3c658
- Floatified automap's follow_x
/follow_y` variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
4d04a4dd3a
- Floatified automap's gZoom
.
...
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787
- Pass a DAngle through to all the automap code.
2022-10-13 00:59:04 +02:00
Mitchell Richters
7286585998
- Add missing header to vectors.h that GCC and Clang were complaining about.
2022-10-13 00:59:04 +02:00
Mitchell Richters
01ed871239
- Optimise spritetypebase::backupvec2()
and remove now-unused backupx/y() methods.
2022-10-13 00:59:04 +02:00
Mitchell Richters
e970ed0f27
- Migrate spritetypebase::interpolatedvec3()
to backend solution.
...
* Also eliminate unused `interpolatedvec2() method from class.
2022-10-13 00:59:03 +02:00
Mitchell Richters
1e36aa0e7f
- Move TAngle<>
interpolation function to common and add ones for TVector<>
classes.
2022-10-13 00:59:03 +02:00
Mitchell Richters
bdf35ac3a9
- Eliminate spritetypebase::__interpolatedvec2()
.
2022-10-13 00:59:03 +02:00
Mitchell Richters
19d21555a6
- Duke: Change int_ang()
usage in camera()
.
...
* This commit also restores the original method of incrementing the camera's angle that was replaced due to a hiccup/stutter where the angle suddenly skipped forward by 16 instead of 8, but with a fix from EDuke32. This avoids using 3x extra `temp_data[]` slots.
2022-10-13 00:59:03 +02:00
Mitchell Richters
0dcd209d91
- Fixed a missed interpolatedvaluef()
fix.
2022-10-13 00:59:03 +02:00
Mitchell Richters
dbcde19834
- Remove some Normalized360()
method calls I added where it shouldn't be necessary.
2022-10-13 00:59:03 +02:00
Mitchell Richters
d133839e2e
- Fix a few uses of interpolatedvalue()
with floating point numbers.
2022-10-13 00:59:03 +02:00
Mitchell Richters
92b16907d2
- Use getincangle()
in more places so it can be refactored easier later on.
2022-10-13 00:59:02 +02:00
Mitchell Richters
2e25ccaa4d
- SW: Replace some set_int_ang()
usage.
2022-10-13 00:59:02 +02:00
Mitchell Richters
a22300fe01
- Blood: Replace some set_int_ang()
usage.
...
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
8f5340c3a7
- set_int_ang(...int_ang())
2022-10-13 00:59:02 +02:00
Christoph Oelckers
5faeedc144
-refactored the remaining code using int_zclip.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
78e8957043
-refactored the remaining code using int_zclip for move_missile.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
d3715e3332
- floatified globloz and globhiz
2022-10-13 00:59:01 +02:00
Christoph Oelckers
d573ba4cad
- pass map start as DVector3
2022-10-13 00:59:01 +02:00
Christoph Oelckers
40312d64c8
-coordinates
2022-10-13 00:59:01 +02:00
Christoph Oelckers
b949f37be2
- Sound stuff for SW
2022-10-13 00:59:01 +02:00
Christoph Oelckers
45be09e6ab
- more angle assignments
2022-10-13 00:59:01 +02:00
Christoph Oelckers
0edd12bc11
- set_int_ang(getangle
2022-10-13 00:59:01 +02:00
Christoph Oelckers
25949ce6ab
- gut stuff
2022-10-13 00:59:00 +02:00
Christoph Oelckers
d700b11887
- getangle in animatesprites
2022-10-13 00:59:00 +02:00
Christoph Oelckers
478672879e
- partial HitScan parameter change
...
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
f45e6317ab
- SpriteWarpToSurface
2022-10-13 00:59:00 +02:00
Christoph Oelckers
54cf1aea6f
- got rid of CGibPosition
2022-10-13 00:59:00 +02:00
Christoph Oelckers
3d29c8f3ad
- floatified position in checkhitwall
2022-10-13 00:59:00 +02:00
Christoph Oelckers
2aec324a25
- EGS with hitpos
2022-10-13 00:58:59 +02:00
Christoph Oelckers
f80b228a83
- deal with int positions in approxdist calls
2022-10-13 00:58:59 +02:00
Christoph Oelckers
c53a2ac93a
- one final batch of AI stuff
2022-10-13 00:58:59 +02:00
Christoph Oelckers
230913bad3
- another large AI cleanup batch
2022-10-13 00:58:59 +02:00
Christoph Oelckers
ea04f5f800
- more vector stuff in Blood AI
...
all the same pattern
2022-10-12 22:18:11 +02:00
Christoph Oelckers
67d0e51919
- migrate Blood AI to floating point vectors, part 1
...
Velocity is still left untouched.
2022-10-12 22:18:11 +02:00
Christoph Oelckers
2f896b859b
- made the code mostly signed-char safe.
...
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
2022-10-12 22:12:30 +02:00
Christoph Oelckers
dc1c6976e2
- removed OSD_StripColors.
...
This was handling color control sequences in EDuke32 format which are totally irrelevant for Raze.
2022-10-12 22:10:37 +02:00
Christoph Oelckers
e26d6aec14
- 3* EGS->CreateActor
2022-10-12 22:10:37 +02:00
Christoph Oelckers
97e93004b1
- quick’n easy replacements
2022-10-12 22:10:37 +02:00
Christoph Oelckers
f269ceff64
slope functions with position vectors
2022-10-12 22:10:37 +02:00
Christoph Oelckers
0499be0c26
- getting rid of some int_pos calls.
2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5
- added ZeroVelocity function to DBloodActor.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238
- eliminated the SetActor/Z function receiving a vec3_t pointer.
...
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
f002425aee
- use floats for internal SetActor(Z) functions.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
00436bfdac
- eliminated one UpdateActor pverload.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
f750ea8a70
- twq more SpawnActor calls.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
9af2045dee
- code cleanup in Exhumed's Lion AI.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
12b238b2bf
- the remaining SpawnActor calls.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
80f019c429
- next batch of SpawnActor calls.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
c7437da255
- more SpawnActors
2022-10-12 22:10:35 +02:00
Christoph Oelckers
da6e8e9341
- several SpawnActor and getangle calls.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
8a86cc26b6
- floatified Recon.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
9275c14c9c
- floatify SE18 handler.
...
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
1131eeb443
- setfloorz and setceilingz must be called for changing sector planes
2022-10-12 22:10:35 +02:00
Christoph Oelckers
fe42de1fcb
- the one add_int_floorz/add_int_ceilingz calls each in SW.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
f0769048ed
- yet another bunch of SpawnActor calls in weapon.cpp
2022-10-12 22:10:35 +02:00
Christoph Oelckers
5e28b2cca3
- lots of SpawnActor calls in weapon.cpp
2022-10-12 22:10:34 +02:00
Christoph Oelckers
446407cafe
- more SpawnActor calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
d8c7054751
- many SpawnActor calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
2a8dd6b955
- improved RANDOM_P2F interface.
2022-10-12 22:10:34 +02:00
Christoph Oelckers
f77ecbed32
- several HitBreakWall calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
3a0eec76ad
- some getangle and SpawnActor calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
a0c0894e41
- aiSetTarget calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
97223af592
- silenced a few conversion truncation warnings.
2022-10-12 15:49:07 +02:00
Christoph Oelckers
f35c610328
- the remaining cansee calls
2022-10-11 18:09:48 +02:00
Christoph Oelckers
db0ce36143
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
2022-10-11 18:09:48 +02:00
Christoph Oelckers
72187a7f3b
- mummy’s cansee and FindPlayer
2022-10-11 18:09:05 +02:00
Mitchell Richters
b804d7fe15
- Duke: Fix bad setups when calling cansee()
. Fixes issues with pigcop on kerb in E2L1.
2022-10-11 18:07:40 +02:00
Christoph Oelckers
113980ca8e
- cansee in Duke
2022-10-11 18:05:15 +02:00
Christoph Oelckers
085839af32
- CheckPickUp floatification
2022-10-10 17:37:20 +02:00
Christoph Oelckers
a808f04415
- cansee refactoring part 4
2022-10-10 17:37:20 +02:00
Christoph Oelckers
3da68ab038
- cansee refactoring, part 3
2022-10-10 17:37:20 +02:00
Christoph Oelckers
80412bdc51
- cansee refactoring, part 2
2022-10-10 17:37:20 +02:00
Christoph Oelckers
781ffc9a43
- cansee refactoring, part 1.
2022-10-10 17:37:20 +02:00
Christoph Oelckers
d8f379c8fa
- SetActorZ vectors
2022-10-10 17:37:20 +02:00
Christoph Oelckers
e76dfa5d3c
- GetActor pos replacement
2022-10-10 17:37:19 +02:00
Christoph Oelckers
1c154a984d
- floatified XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3
- wrapped XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
4888b363e8
- added vector variant of gFX.fxSpawnActor
2022-10-10 17:37:19 +02:00
Christoph Oelckers
e20b2ab872
- don't use labs.
2022-10-10 17:37:19 +02:00
Christoph Oelckers
139969d017
- FindSector variants with vectors
2022-10-10 17:37:19 +02:00
Christoph Oelckers
f41c78d622
- actDropObject
2022-10-10 17:37:19 +02:00
Christoph Oelckers
e7ec2c072a
- floatified Blood’s startpos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
35693ec399
- deleted unused radarang table
2022-10-10 17:37:18 +02:00
Christoph Oelckers
cb39a07580
- position in actSpawnSprite
2022-10-10 17:37:18 +02:00
Christoph Oelckers
08c19cd2a4
- floatified CheckProximity position parameter
2022-10-10 17:37:18 +02:00
Christoph Oelckers
12d54a8b5c
- use vector math for distances in actRadiusDamage
2022-10-10 17:37:18 +02:00
Christoph Oelckers
9460239417
- pass a vector to GetClosestSpriteSectors
2022-10-10 17:37:18 +02:00
Christoph Oelckers
64cf9a4ec6
- pass vector position to actRadiusDamage
2022-10-10 17:37:18 +02:00
Christoph Oelckers
645c606e39
- floatified ConcussSprite
2022-10-10 17:37:18 +02:00
Christoph Oelckers
7a45738d7e
- avoid integer math for wall sprites.
2022-10-10 17:37:18 +02:00
Christoph Oelckers
c59e4f8a10
- floatified sprext.position_offset
2022-10-10 17:37:17 +02:00
Christoph Oelckers
2954603573
- got rid of integer vector math in hw_bunchdrawer.cpp
2022-10-10 17:37:17 +02:00
Christoph Oelckers
0767ffe41b
- eliminated the last wrapper call for track points
2022-10-10 17:37:17 +02:00
Christoph Oelckers
23a0433b95
- the remaining track point stuff.
2022-10-10 17:37:17 +02:00
Christoph Oelckers
aa584c51ac
- trackpoint wrapper cleanup
2022-10-10 17:37:17 +02:00
Christoph Oelckers
90cbb1be13
- more track stuff
2022-10-10 17:37:17 +02:00
Christoph Oelckers
767933dff9
- track stuff in ai.cpp
2022-10-10 17:37:17 +02:00
Christoph Oelckers
27152ae189
- floatified track point storage.
2022-10-10 17:37:17 +02:00
Christoph Oelckers
3ac4b6300f
- code cleanup to eliminate wrappers.
2022-10-10 17:36:41 +02:00
Christoph Oelckers
45f37525e0
- minor angle stuff in Blood
2022-10-10 17:31:30 +02:00
Christoph Oelckers
ed12e333e3
- RANDOM_ANGLE + move_debris
2022-10-10 17:31:30 +02:00
Christoph Oelckers
834f833298
- 2 getangle calls refactored
2022-10-10 17:31:30 +02:00
Christoph Oelckers
ef1e77514d
- floatified DoActorOperate
2022-10-10 17:31:30 +02:00
Christoph Oelckers
072cb5ccdf
- floatified CanHitPlayer and sanitized its overcomplicated and broken math.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
bc5a92bcc9
- distance stuff in sound code.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
9444bd4370
- last FAFcansee bunch
2022-10-10 17:31:29 +02:00
Christoph Oelckers
7aca321fab
- FAFcansee refactoring, part 5.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
9f9a315ce2
- FAFcansee refactoring, part 4.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c
- renamed old FAFcansee function for easier searching.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
ff6d1fd284
- FAFcansee refactoring, part 3.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
7eb2dede6a
- FAFcansee refactoring, part 2.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
5b7b8233e7
- FAFcansee refactoring, part 1.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
6ee24a2213
- let ANIM work on the native floating point data.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
80e10d89f4
- added alignceilslope and alignflorslope variants receiving a position vector.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
98b06697f7
- pass position pointers to DISTANCE.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
bd497a7e68
- floatified remote.pos.
2022-10-09 23:59:01 +02:00
Christoph Oelckers
837b31c672
- got rid of int_ploz and int_phiz.
2022-10-09 23:59:01 +02:00
Christoph Oelckers
7475a6cfb7
- renamed variable back.
2022-10-09 23:57:17 +02:00
Christoph Oelckers
e089100ab1
- floatified PLAYER::bob_amt
2022-10-09 23:56:15 +02:00
Christoph Oelckers
4dc2fc9151
- floatified 3 function interfaces.
2022-10-09 22:30:51 +02:00
Christoph Oelckers
24b23d6919
- floatified PLAYER::ceiling_dist/floor_dist.
2022-10-09 22:30:51 +02:00
Christoph Oelckers
8aab82691b
- renamed two PLAYER members for easier searching.
2022-10-09 22:30:51 +02:00
Christoph Oelckers
6497456471
- most of int_phiz,int_ploz
2022-10-09 22:29:54 +02:00