Mitchell Richters
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728edc182d
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- Remove last main usage of binangle outside of the game's input code.
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2022-10-05 00:36:26 +02:00 |
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Mitchell Richters
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4f56138027
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- Change all remaining BunchDrawer properties from binangle to angle_t types.
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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e6fe9b7031
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- Change all binangle members in Clipper struct to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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914930ff9a
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- Change BunchDrawer::ang1 , BunchDrawer::ang2 and BunchDrawer::angrange from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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e17d24ce0b
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- Change FBunch::startangle and FBunch::endangle from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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36d76a71ea
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- Change walltype::clipangle from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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d3022947eb
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- Replace use of binangle in gi->processSprites() with DAngle object.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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d6f405c229
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- Blood: Remove leftover Polymost draw code prototype.
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2022-10-05 00:36:24 +02:00 |
|
Mitchell Richters
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6167448f27
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- Blood: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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0b33f39fcd
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- Duke: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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aee102ba73
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- Exhumed: Replace all uses of binangle with DAngle objects.
# Conflicts:
# source/games/exhumed/src/view.cpp
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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8912d7d6cc
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- SW: Change RevolveAng , RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
|
2022-10-05 00:36:23 +02:00 |
|
Mitchell Richters
|
3242b8fd81
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- SW: Remove leftover Polymost draw code prototype.
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2022-10-05 00:36:23 +02:00 |
|
Mitchell Richters
|
2f76ca100f
|
- SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
|
2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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ebac932efe
|
- Update render_drawrooms() and render_camtex() to work off DAngle objects.
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2022-10-05 00:36:23 +02:00 |
|
Mitchell Richters
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c935fc2226
|
- Refactor chase cam positional code to use DAngle input rather than binangle .
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
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2022-10-05 00:36:22 +02:00 |
|
Mitchell Richters
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54ef648936
|
- SW: Change limit_ang_center and limit_ang_delta to DAngle objects.
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2022-10-05 00:36:22 +02:00 |
|
Mitchell Richters
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303e7ddf76
|
- Replace binangle in ShadowWarrior::PREDICT with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
|
Mitchell Richters
|
08b10a7320
|
- Replace binangle in ShadowWarrior::UpdateSounds() with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
|
Christoph Oelckers
|
9a27dc2020
|
- handle all leftover __int_angles.
Most were in comments but were changed anyway.
|
2022-10-05 00:36:21 +02:00 |
|
Christoph Oelckers
|
6bdfa09dd1
|
- the remaining angle stuff.
|
2022-10-05 00:36:21 +02:00 |
|
Christoph Oelckers
|
2d51058de8
|
- add_int_ang
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2022-10-05 00:35:14 +02:00 |
|
Christoph Oelckers
|
c2f4fa8bb5
|
- more angles
|
2022-10-04 23:56:44 +02:00 |
|
Christoph Oelckers
|
2533841541
|
- set_int_ang in SW.
|
2022-10-04 23:56:44 +02:00 |
|
Christoph Oelckers
|
6381015229
|
- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
|
Christoph Oelckers
|
d55a84d7eb
|
- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
|
Christoph Oelckers
|
150ab95a3a
|
- set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
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8f904c2256
|
- angle assignments in Blood.
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
f54e4b8a9a
|
- more int_ang()
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2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
|
Christoph Oelckers
|
9bac3b8857
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- floatified DBloodActor::basePoint.
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2022-10-04 23:56:24 +02:00 |
|
Christoph Oelckers
|
a860a21bde
|
- use floats in viewInsertTSprite
|
2022-10-04 18:44:17 +02:00 |
|
Christoph Oelckers
|
06b8a9139e
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- handle most int_pos calls in common code.
|
2022-10-04 18:44:17 +02:00 |
|
Christoph Oelckers
|
87ef58c07e
|
- DVector3 version of EGS.
|
2022-10-04 18:44:17 +02:00 |
|
Christoph Oelckers
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25a048c62f
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- fully floatified the crane data.
|
2022-10-04 18:44:17 +02:00 |
|
Christoph Oelckers
|
9392e31b33
|
- remove C-style struct parameters.
|
2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
ef9534d9fa
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- deleted unused wrapper method.
|
2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
022f22cd10
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-replaced tspritetype::set_int_x/y.
|
2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
d654f23613
|
- handle_se00 cleanup
|
2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
838d28b934
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- more simple replacements.
|
2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
3edbec4f55
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- use copyXY method where possible.
|
2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
24c845f827
|
- remove float_pos wrapper.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
b327f7f03a
|
- some simple replacements.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
1ab1852af8
|
- do not use ovel to store a sound index.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
05d8cee911
|
- more cleanup.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
9d4e467268
|
- did some more.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
95bc8a173f
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- animatesprites clear of player_int_pos.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
0bf60d53ee
|
- another batch
|
2022-10-04 18:43:40 +02:00 |
|
Christoph Oelckers
|
3b66cd4047
|
- more floatification cleanup.
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
8bba3b24b5
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- floatification access method cleanup in actors_d.cpp.
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
f5abeb97e4
|
- floatification access method cleanup in actors.cpp.
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
3c4e89185d
|
- position cleanup in actor.cpp (mainly queball and recon)
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
29ae7f7a02
|
- floatified bobpos.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
b8eb66cccf
|
- Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
494653a724
|
- floatified rotation in handle_se00
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
1f49f62d75
|
- cleanup, part 3.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
dd7544c7a6
|
- cleanup, part 2.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
66acab2ca0
|
- cleanup, part 1.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
e878ecb511
|
- floatified player_struct::pos.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
86076b2871
|
- use player_add_int_xy and player_set_int_xy.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
44dc2a692f
|
- wrapped player::pos z-assignments.
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
9cd57f4510
|
- pushmove wrapper and a few other replacements.
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
8482e66caa
|
- __int_opos is gone.
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
d6523c30f2
|
- one more
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
c5fb88e203
|
- another batch of utility use
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
8ba7cb0ddb
|
- use the player position utilities in actor*.cpp
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
3f33719c36
|
- added position utilities to player_struct.
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
fb4da6bbd4
|
- added some utilities.
This also had to use explicit types in a few places to clear ambiguities.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
312ee075d2
|
- use wrapper functions for pos/opos where possible.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
591dcc995a
|
- added a float version of gs.playerheight.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
1e1188ae73
|
- use gs.playerheight consistently.
There were still several cases using the game specific constants.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
564ec9e518
|
- renamed player_struct::opos
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
5f4c35e9aa
|
- renamed player_struct::pos
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
6bd854da88
|
- floatified player_struct::truecz/truefz.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
7fce0ed7ae
|
- renamed truefz and truecz
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
8f64518637
|
- Duke: cleanup on z-checks, part 4.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
665ee69eba
|
- Duke: cleanup on z-checks, part 3.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
6eabe4e152
|
- Duke: cleanup on z-checks, part 2.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
b853e9caa0
|
- Duke: cleanup on z-checks, part 1.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
4506b5cb08
|
- cleaned up the remaining uses of the integer floorz/ceilingz variables.
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
89c0e4234c
|
- remapped all copy assignments to DDukeActor::ceilingz/floorz.
This commit does not work! It was split for clarity.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
e3d5397d7e
|
- floating point getslope functions.
# Conflicts:
# source/build/include/build.h
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
4787bddddd
|
- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
793e9b7623
|
- renamed DDukeActor::floorz, ceilingz.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
4c80a19458
|
- removed unused __interpolatedvec3 function.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
6816e32d23
|
- call float 'interpolated' functions for setting tsprite's pos.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
7745701d4b
|
- floatified opos.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
5df4caa82f
|
- renamed interpolate functions as preparation for floatifying opos.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
403e1ad3b3
|
- Blood: floatified baseFloor and baseCeil.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
41ba829665
|
- fixed compile
|
2022-10-02 20:45:53 +02:00 |
|
Christoph Oelckers
|
c1d603e1e9
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
|
Christoph Oelckers
|
5a27390eaf
|
- Blood: don't crash when trying to render from outside a sector.
|
2022-10-02 09:52:13 +02:00 |
|
Christoph Oelckers
|
631bea6a98
|
- v3df_follow cannot be disabled.
This caused the sound field to deteriorate. Fortunately the flag was already ignored for player sounds so hopefully it's ok like this.
|
2022-10-01 16:09:53 +02:00 |
|
Christoph Oelckers
|
f1bdee015d
|
- SW: fixed Bouncing Betty not spawning on Twin Dragon's $outpost.map
|
2022-10-01 15:57:40 +02:00 |
|
Christoph Oelckers
|
de81bb18c8
|
- Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
|
2022-10-01 14:35:20 +02:00 |
|
Christoph Oelckers
|
1482052c8a
|
- fixed: chickens in RRRA did not autoaim in hitscan-only mode.
since these are homing missiles they always need to acquire a target, regardless of autoaim mode.
|
2022-10-01 14:34:55 +02:00 |
|
Christoph Oelckers
|
f307e22f4b
|
- fixed SW's flash bomb.
|
2022-10-01 14:33:56 +02:00 |
|
Christoph Oelckers
|
9627f00f32
|
- Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
Since our sound system does not reject this case, the calling code must check for the relevant condition.
|
2022-10-01 12:59:43 +02:00 |
|
Christoph Oelckers
|
d1b4bef98d
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- don't draw invalid shadow sprites.
|
2022-10-01 10:01:56 +02:00 |
|