Christoph Oelckers
129457044c
- redirect get_floorspr_points to the floating point variant.
2022-10-05 18:29:03 +02:00
Christoph Oelckers
c712d594e0
- fully floatified GetFlatSpritePosition
2022-10-05 18:29:03 +02:00
Christoph Oelckers
b9ea355e2e
- use math utilities to get closest point on wall in clip.cpp.
2022-10-05 18:29:03 +02:00
Christoph Oelckers
e6f1d92567
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
Christoph Oelckers
21944d5ac2
- updatesectorz with DVector3.
2022-10-05 18:22:07 +02:00
Christoph Oelckers
643d3e7eba
- SW’s BulletHitSprite
2022-10-05 18:19:56 +02:00
Christoph Oelckers
b3d9320d54
- Distance in SW
2022-10-05 18:18:27 +02:00
Christoph Oelckers
84f690654e
- hitpos replacements in spawn calls
2022-10-05 18:17:15 +02:00
Christoph Oelckers
5505c362e2
- floatified hitpos
2022-10-05 18:11:59 +02:00
Christoph Oelckers
1f96b4eac6
- Warp wrappers
2022-10-05 18:11:12 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
086c699df0
- use float coords for spawning some SW actors.
2022-10-05 18:01:57 +02:00
Christoph Oelckers
0c8ed75d54
- SW: SpawnActor with float vector
2022-10-05 18:01:21 +02:00
Christoph Oelckers
8f4c418a1b
- pos simplifications
2022-10-05 18:00:25 +02:00
Christoph Oelckers
46aa695b54
- add a float version of ActorZOfMiddle.
2022-10-05 17:59:32 +02:00
Christoph Oelckers
cdff2b12cc
- renamed ActorZOfMiddle
2022-10-05 17:58:37 +02:00
Christoph Oelckers
360e01a778
another batch of set_int_pos in Exhumed.
2022-10-05 17:38:44 +02:00
Christoph Oelckers
f485f9d42e
- batch of set_int_pos in Exhumed
2022-10-05 17:36:31 +02:00
Christoph Oelckers
64391c52f9
- large batch of set_int_pos, minus Exhumed
2022-10-05 17:33:01 +02:00
Mitchell Richters
5f586ee40c
- Tiny bit of abstraction in PlayerAngle
struct.
2022-10-05 00:36:32 +02:00
Mitchell Richters
2757140ad1
- Convert all remaining angle internals of PlayerAngle
into DAngle
units.
...
* With the old setup, we needed to use primitives to get the desired outcome, but since DAngle stores a proper angle in true degrees, we can use it all the way.
2022-10-05 00:36:32 +02:00
Mitchell Richters
bd7a004c4c
- Convert delta test in PlayerAngle::processhelpers()
to degrees, missed during cf2788b14b3d5c2e0533ad4cdc7912253848a5b9.
2022-10-05 00:36:32 +02:00
Mitchell Richters
69dff8658f
- Move getincangle()
from gameinput.h
to gamefuncs.h
.
...
* Should be eliminated fairly soon, anyway.
2022-10-05 00:36:32 +02:00
Mitchell Richters
3de1d2156d
- Rename binaryangle.h
to fixedhorizon.h
and sanitise places where previous header was included.
2022-10-05 00:36:31 +02:00
Mitchell Richters
442d1f3bd3
- Move Build interpolation helper inlines into new header file.
...
* Needed to be in new header to avoid some circular dependencies.
2022-10-05 00:36:31 +02:00
Mitchell Richters
1a0b8aff69
- Move Build vector angle functions from binaryangle.h
to gamefuncs.h
.
2022-10-05 00:36:31 +02:00
Mitchell Richters
7c7351db8d
- Move build sine functions from binaryangle.h
to gamefuncs.h
.
2022-10-05 00:36:31 +02:00
Mitchell Richters
478e7a6801
- Eliminate some TAngle floating point Build method usage.
2022-10-05 00:36:31 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08
- Use the static constexpr nullAngle
everywhere possible.
2022-10-05 00:36:30 +02:00
Mitchell Richters
02dfe2cb62
- Repair interpolation issues following change of sprite angles from integer to DAngle
types.
2022-10-05 00:36:30 +02:00
Mitchell Richters
47ed6cbd61
- Restore internals of spritetypebase::norm_ang()
.
2022-10-05 00:36:30 +02:00
Mitchell Richters
7600a77641
- Fix issues with spritetypebase
int angle methods.
2022-10-05 00:36:30 +02:00
Christoph Oelckers
fe6fcdff1f
- use DAngle for actors
...
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Mitchell Richters
bd6b0eaac5
- Fix some constexpr issues with the latest DAngle works.
...
* We can't make `BAMs()` constexpr as we can't update to a C++20 compatible version of xs_Float where we use legal std::bit_cast instead of a union.
2022-10-05 00:36:29 +02:00
Mitchell Richters
0edc6024e6
- Remove superfluous use of Normalized180()
method on an angle.
2022-10-05 00:36:29 +02:00
Mitchell Richters
951734beae
- Eliminate last remaining uses of binangle
and the class itself.
...
* https://www.youtube.com/watch?v=RgKAFK5djSk
2022-10-05 00:36:29 +02:00
Christoph Oelckers
6aaee85875
- leftover binangle uses from the coordinate refactoring.
2022-10-05 00:36:29 +02:00
Christoph Oelckers
02ce593f06
-removed leftover binangles in Blood's animatesprites.cpp
2022-10-05 00:36:28 +02:00
Mitchell Richters
abb8b87be1
- Eliminate last remaining binangle
inline utilities.
2022-10-05 00:36:28 +02:00
Mitchell Richters
dd55569915
- Eliminate getincanglebam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
c25493762b
- Eliminate bvectangbam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
ad908719ec
- Remaining manual changes to replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864
- Replace binangle
usage in PlayerHorizon::calcviewpitch()
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75
- Change out PlayerAngle::settarget()
's input from binangle
to DAngle
.
2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4
- Change out PlayerAngle::addadjustment()
's input from binangle
to DAngle
.
2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209
- SW: Make better use of some TAngle backend utilities.
2022-10-05 00:36:26 +02:00
Mitchell Richters
13ea55b4cb
- Replace player's rotscrnang
and look_ang
angles with DAngle
objects.
...
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00