Commit graph

1793 commits

Author SHA1 Message Date
Jordon Moss
10511c4fee Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn. 2020-06-04 21:38:12 +02:00
Jordon Moss
dd8192ebbf Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn. 2020-06-04 21:38:12 +02:00
Richard C. Gobeille
d92f56f36f Duke3d: mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value
This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit.
2020-06-04 20:20:30 +02:00
Richard C. Gobeille
e353d38665 Duke3d: improve WT FLAMETHROWERFLAME enemy type check
I don't expect anyone to make an EDuke32-compatible WT mod where other enemies shoot FLAMETHROWERFLAME, but if they do the behavior will at least be consistent across enemy types.
2020-06-04 20:20:30 +02:00
Richard C. Gobeille
91d9883845 Duke3d: optimize A_RadiusDamage()
This results in far fewer calls to getwalldist(), inside(), and cansee(), which should significantly lessen the performance hit from a large number of A_RadiusDamage() calls in areas with many small detail sectors.

# Conflicts:
#	source/duke3d/src/actors.cpp
2020-06-04 20:20:29 +02:00
Christoph Oelckers
cf6855904d - took projection and view matrix out of the render state.
This is a preparation to migrate to GZDoom's HWViewpointUniforms buffer.
2020-06-04 18:46:44 +02:00
Christoph Oelckers
68c97e3c25 Merge branch 'master' of https://github.com/coelckers/Raze
# Conflicts:
#	source/core/gamecontrol.h
#	source/duke3d/src/game.cpp
#	source/exhumed/src/exhumed.cpp
#	source/rr/src/game.cpp
2020-05-31 23:30:10 +02:00
Mitchell Richters
65265594e5 Duke3D: Amend how game pauses.
- M_Active or GUICapture properly pause game using game's pause mechanisms.
- Pausing game with Pause key now works again.
- Pausing game with Pause key now properly stops all sounds as per upstream.
2020-05-31 23:19:54 +02:00
Christoph Oelckers
efa1cd3048 - moved video files to 'common'.
# Conflicts:
#	source/blood/src/screen.cpp
2020-05-31 09:19:16 +02:00
Christoph Oelckers
1e2a3da5fd - video base code unified.
# Conflicts:
#	source/core/rendering/v_video.cpp
2020-05-31 09:18:43 +02:00
Christoph Oelckers
edb2cb31ee - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
Christoph Oelckers
7e5c3e066c - fixed compilation 2020-05-30 23:45:47 +02:00
Richard C. Gobeille
47df8ed855 Duke3d: remove extraneous call to videoNextPage() when handling savegames initiated from CON
# Conflicts:
#	source/duke3d/src/game.cpp
2020-05-30 23:39:03 +02:00
Richard C. Gobeille
94eda45df9 Duke3d: improve nextsectorneighborz() return value checks
Improves the messages printed to console when bailing out of sector effect processing due to nextsectorneighborz() returning -1. This also adds such a check to ST_21_FLOOR_DOOR, which was missing it entirely. (!!)

# Conflicts:
#	source/duke3d/src/sector.cpp
2020-05-30 23:38:08 +02:00
Christoph Oelckers
1bc744b77b - moved hictinting data into the lookup tables. 2020-05-29 20:15:42 +02:00
Christoph Oelckers
381e53017d - some hackery to make the camera textures in DN3D work again.
They depend on a deleted texture not writing to the depth buffer, but other parts in the engine like ROR surfaces depend on them writing a proper depth buffer value, so for now there is a global variable that allows to exclude a single tile from ever getting rendered.
2020-05-29 00:44:13 +02:00
Christoph Oelckers
72889540a5 - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
Christoph Oelckers
193b940eef - palette code cleanup. 2020-05-27 22:19:02 +02:00
Christoph Oelckers
29db3febb8 - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
Christoph Oelckers
7a1fda2cc2 - use the 2D drawer's coordinates in the console. 2020-05-25 17:13:26 +02:00
Christoph Oelckers
55a3c62b59 - use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
2020-05-25 17:11:32 +02:00
Christoph Oelckers
266364fc2e - properly implement texture offsets 2020-05-24 13:26:45 +02:00
Christoph Oelckers
00e7b2fa25 - simple stuff from the texture manager inclusion commit.
To get this out of the way first...
2020-05-24 00:27:24 +02:00
Christoph Oelckers
f929419a0a - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
Christoph Oelckers
b971bc2717 - avoid using global palette settings when drawing 2D content with a custom palette.
Instead pass the palette info with the render call to avoid stale global state.
2020-05-23 22:43:01 +02:00
Christoph Oelckers
8bd5f12b42 - matching sound backend code with GZDoom.
# Conflicts:
#	source/core/sound/s_soundinternal.h
2020-05-23 12:59:11 +02:00
Christoph Oelckers
6a8efb7520 - update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
#	source/core/music/music.cpp

# Conflicts:
#	source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00
Christoph Oelckers
d0406e27b6 - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
Christoph Oelckers
6f9ee4b60f - store palettes in the palette container. 2020-05-23 12:31:05 +02:00
Evan Ramos
960d4b6ecc Duke3D: Fix breaking glass
Amends dc46c60e9fb511c0bc955ca39ea48ccfa3b02a24
2020-05-22 23:41:14 +02:00
Evan Ramos
262f2234c6 Duke3D: Disable dead code in implementation of undocumented SE 128
Avoids warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
2020-05-22 17:11:16 +02:00
Jordon Moss
49deeb350e Fix trains not moving spawn points with higher indexes than player count. 2020-05-22 17:11:16 +02:00
Richard C. Gobeille
d9b8f58558 Duke3d: make CON_GETFLORZOFSLOPE and CON_GETCEILZOFSLOPE TROR aware 2020-05-22 17:01:37 +02:00
Richard C. Gobeille
e2d79b4682 engine: add yax_getflorzofslope() and yax_getceilzofslope() 2020-05-22 17:01:36 +02:00
Richard C. Gobeille
5e677d6089 Duke3d: restore previous version of VM_ASSERT macro for compilers other than MSVC 2020-05-22 17:01:35 +02:00
Richard C. Gobeille
14f3eb17f1 Duke3d: flip CON_USE_COMPUTED_GOTO dispatch macro logic around so the branch is taken less often 2020-05-22 17:00:12 +02:00
Richard C. Gobeille
34126a50be Duke3d: change random_angle hack in CON_MOVE to match CON_AI 2020-05-22 17:00:11 +02:00
Richard C. Gobeille
b0902f916a Duke3d: zero player return_to_center when setting horizRecenter to false 2020-05-22 17:00:10 +02:00
Richard C. Gobeille
2d4f6be147 Duke3d: convert several more VM error checks into VM_ASSERT statements
# Conflicts:
#	source/duke3d/src/gameexec.cpp
2020-05-22 17:00:09 +02:00
Richard C. Gobeille
7fbcab3dc1 Duke3d: VM_ASSERT fix 2020-05-22 16:57:34 +02:00
Richard C. Gobeille
86e2f4ec8a Revert "Duke3d: set .horizRecenter when handling SK_CENTER_VIEW"
This reverts commit ef06d8c3dba3e4ccf9388bf31404ab23ebdcb37e.
2020-05-22 16:57:01 +02:00
Richard C. Gobeille
1f82cfa3bf Duke3d: replace VM_CONDITIONAL macro with a lambda
# Conflicts:
#	source/duke3d/src/gameexec.cpp
2020-05-22 16:57:00 +02:00
Richard C. Gobeille
c0160065e4 Duke3d: this is intended to fix an issue where CON VM errors within a CON_FOR loop could cause an infinite loop 2020-05-22 16:56:24 +02:00
Richard C. Gobeille
8cf064b90c Duke3d: add a few missing VM_ASSERT checks 2020-05-22 16:56:23 +02:00
Richard C. Gobeille
1a1112b4c1 Duke3d: fix OOB memory access in CON_FOR 2020-05-22 16:55:37 +02:00
Richard C. Gobeille
dc9c6ce2e6 Duke3d: allow SE_14_SUBWAY_CAR to move STAT_PLAYER sprites
Fixes #18.
2020-05-22 16:54:12 +02:00
Richard C. Gobeille
23909f8ca1 Duke3d: hoist checks for ST_2_UNDERWATER outside of loops in SE_14_SUBWAY_CAR processing 2020-05-22 16:54:10 +02:00
Richard C. Gobeille
45fd214ffe Duke3d: remove interpolation fixups from subway
These aren't needed anymore after Striker's patch to improve overall interpolation.
2020-05-22 16:54:09 +02:00
Richard C. Gobeille
b19d258870 Duke3d: fix APLAYER radius damage distance calculation regression
Fixes #20.
2020-05-22 16:54:08 +02:00
Richard C. Gobeille
32ddabb12c Derp...
Probably actually fixes #4. Regardless, I want to note that this is really sub-optimal.

# Conflicts:
#	source/duke3d/src/m32def.cpp
2020-05-22 16:51:27 +02:00