Christoph Oelckers
|
0db8fc6163
|
- removed UNREFERENCED_PARAMETER macro.
Using C++ standard of not naming such parameters instead.
|
2021-05-03 19:10:53 +02:00 |
|
Christoph Oelckers
|
7d77b2315f
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
|
Christoph Oelckers
|
d2c9b5979d
|
- gave key 7 a proper spawn record using the blue outline as image.
A proper definition here is needed to allow dropping this item.
The original code had a picnum of -1 here which caused crashes.
|
2021-04-17 12:05:37 +02:00 |
|
Christoph Oelckers
|
9828b0228e
|
- made type of shade variables consistent.
Some were char, some signed char and the initializers needed type casts.
This wasn't serious but created a lot of casting noise.
|
2021-04-17 10:22:00 +02:00 |
|
Christoph Oelckers
|
ada28d8d04
|
- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
Preparation for getting rid of all those excessively used plain chars which are a menace to code stability.
|
2021-04-17 10:14:03 +02:00 |
|
Christoph Oelckers
|
efe76a6647
|
- Blood: fixed crash with badly defined drop objects.
Got -1 for picnum there, this was causing crashes.
|
2021-04-12 16:32:42 +02:00 |
|
Christoph Oelckers
|
fd6a71cac5
|
- fixed a random crash with an empty sprite I just experienced.
|
2021-04-11 21:14:09 +02:00 |
|
Mitchell Richters
|
2abda0e27d
|
- All Games: Migrate each game's clock counter to backend solution.
|
2021-02-18 21:47:33 +11:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|