Commit graph

3641 commits

Author SHA1 Message Date
Christoph Oelckers
0d0d5366b1 - globally replaced sp-> in skel.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
bb4c0be15e - globally replaced sp-> in serp.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
f6c32b10d4 - globally replaced sp-> in ripper2.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
67d82f63be - globally replaced sp-> in ripper.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
ce6f6ff5d3 - globally replaced sp-> in _polymost.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
63fc668d57 - don't use auto when making local copies of TObjPtr. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
1b1a81e2bc - sp in ninja.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
a3b539da28 - sp cleanup in miscactr.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
5f187a3efb - sp-> replacement in miscactr.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
1d6b5e621d - sp cleanup in jweapon.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
b3b6001248 - sp-> replacements in jweapon.cpp 2021-12-30 09:57:36 +01:00
Christoph Oelckers
aeed726b59 - deleted sp assignments in processed files. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
aac44b27b1 - sp cleanup in bunny.cpp. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
1d76336045 - handle bp in break.cpp 2021-12-30 09:57:35 +01:00
Christoph Oelckers
47b51efdc6 - turning TEST_BOOL into overloaded functions. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
5290939cbc - break.cpp sp cleanup.
Also a few needed renamings.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
06d33b8276 - partial conversion of SP_TAG3 to actors. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
627a69570f - turned all SP_TAGx macros into functions so that they can be overloaded with actor variants. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
397d9b0d84 - made SP_TAG2 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7 - made SP_TAG1 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
40050f5008 - replaced sp-> in several files. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
42a525692d - fixed check on wrong actor in DoChemBomb. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
514c3ffb10 - cameraactor in _polymost.cpp 2021-12-30 09:57:33 +01:00
Christoph Oelckers
4caee272ef - some non 'actor' sp replacements in weapon.cpp. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
76809965ad - some sp replacements as preparation for replacing most of 'actor->s()'. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
ca14c809f9 - cleaned up some random crap with loops and bad variable types I just randomly found. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
7bbd4343a8 - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Mitchell Richters
0bb4ec7c33 - SW: Ensure pp in analyzesprites() is always initiated as the console player. 2021-12-30 09:57:32 +01:00
Mitchell Richters
95d270fbdd - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Mitchell Richters
c26b5d2303 - SW: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Mitchell Richters
36fc6ede8e - Blood: Repair actor variable collision in GetZRange() causing all kinds of weirdness. 2021-12-30 09:57:31 +01:00
Mitchell Richters
e15c887f90 - Duke: Fix bad setup in initcrane() following actor sprite pointer cleanups. 2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
82b883e461 - SW: replaced u() in ai.cpp. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
b55e46ec6d - ai.cpp cleanup. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
ed8b4100f6 - SW: replace s() in ai.cpp.
Also a bit of inline cleanup to make it compile again.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280 - SW: some inline cleanup. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
810ab29898 - SW: non 'actor' cases of s() in ai.cpp. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
6c97912220 - SW: replace all u()'s in actor.cpp 2021-12-30 09:57:29 +01:00
Christoph Oelckers
fd78cb57c1 - fixed some bad flag replacements.
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
394f06baa0 - SW: converted 1/3 of the #defines in names2.h into enums. 2021-12-30 09:57:28 +01:00
Christoph Oelckers
92f2182e6e - SW: all s() in actor.cpp 2021-12-30 09:57:28 +01:00
Christoph Oelckers
2718b3a5e3 - remaining s() in Exhumed 2021-12-30 09:57:28 +01:00
Christoph Oelckers
d4c01ce957 - remaining s() in queen.cpp. 2021-12-30 09:57:28 +01:00
Christoph Oelckers
4610fc6e99 - remaining s() in player.cpp. 2021-12-30 09:57:27 +01:00
Christoph Oelckers
d40da386a4 - remaining s() in object.cpp. 2021-12-30 09:57:27 +01:00
Christoph Oelckers
301350ef8c - remaining s() in move.cpp 2021-12-30 09:57:27 +01:00
Christoph Oelckers
7eaf669295 - remaining s() in bullet.cpp, grenade.cpp and gun.cpp. 2021-12-30 09:57:27 +01:00