Christoph Oelckers
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02bdba71fc
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- spike.cpp.
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2021-11-29 00:55:37 +01:00 |
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Christoph Oelckers
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0df721f331
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- sumo.cpp + associated code elsewhere.
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2021-11-29 00:55:36 +01:00 |
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Christoph Oelckers
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e6c625f6e8
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- second part of slidor.cpp.
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2021-11-29 00:55:36 +01:00 |
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Christoph Oelckers
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2397e4c2a5
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- one third of slidor.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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bd161f155c
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- skull.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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a728555ec7
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- skel.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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07f61e061e
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- serp.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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1388794032
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- first half of rotator.cpp.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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eb3131df97
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- cleanup
mostly redundant comments.
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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da683ddf7a
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- ripper2.cpp
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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82b4385ede
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- ripper.cpp
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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74fce3bf58
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- sector object sprite list
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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910a51b290
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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1152ec0b54
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- use actor pointers in animation system.
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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ba4b5bbbcb
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- PLAYER::Killer
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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dd684f36a4
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- a few player functions.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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8780be4ee4
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- WpnGoal + sprite_num.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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b4d298874a
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- most of ninja.cpp, except the player stuff.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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5eca574bba
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- got rid of some rarely used macros.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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d10919704a
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- miscactr.cpp
Mostly done with search & replace.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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69c97a88d3
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- lava.cpp
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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e7dcd279af
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- PickJumpMaxSpeed.
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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aef68363b4
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- FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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141428f583
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- goro.cpp + hornet.cpp.
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2021-11-29 00:55:18 +01:00 |
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Christoph Oelckers
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0437d92f3e
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- girlninj.cpp
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2021-11-29 00:55:18 +01:00 |
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Christoph Oelckers
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0f60e3b4ec
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- eel.cpp.
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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f41d68b376
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- coolie.cpp
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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f5c7ccd6af
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- bunny.cpp
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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4231119717
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- owner stuff
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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8daa825aa1
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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6a4049e33c
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- SetupSpriteForBreak, extra sprite flags as enum
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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de12433809
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- USER::Attach and SetAttach.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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bd47d61615
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- replaced some changespritesect with ChangeActorSect.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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b3558d8925
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- eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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d5f1ec9ad7
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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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af81a9e175
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- DropAhead, DoActorActionDecide and ai.cpp cleanup.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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c88524884c
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- made USER::flame an actor pointer.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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0de816d308
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- replaced tgt_sp wrapper.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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84b83ad9b8
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- replaced hi_sp with an actor pointer.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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c0c27dfd1a
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- replaced lo_sp with an actor pointer, both in USER and PLAYER.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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02031c77d0
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- first large batch of NewStateGroup calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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fdcff8002d
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- move_actor
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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3e1e5fb343
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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740c5e1e56
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- DoSuicide
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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8d5243bd64
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- most calls of SetState
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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771b4bcf43
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- renamed ChangeState to ChangeSpriteState.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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9602ee6c39
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- most of change_sprite_stat.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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7fc9ad1edb
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- Coolie ghost function interface.
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2021-11-29 00:55:06 +01:00 |
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