added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls

git-svn-id: https://svn.eduke32.com/eduke32@1682 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2010-08-03 17:45:44 +00:00
parent d9092fcd2b
commit fff9bbadd9
3 changed files with 4 additions and 2 deletions

View file

@ -486,6 +486,8 @@ int32_t app_main(int32_t argc, const char **argv)
totalclock = 0;
OSD_Exec("m32_autoexec.cfg");
updatesector(pos.x,pos.y,&cursectnum);
if (cursectnum == -1)

View file

@ -661,7 +661,6 @@ onevent EVENT_ANALYZESPRITES
break
}
*/
// switch sprite[j].picnum
// case LIZTROOP spritepal 1 break
@ -669,6 +668,7 @@ onevent EVENT_ANALYZESPRITES
// case BOSS1 spritepal 6 break
// endswitch
}
*/
endevent
onevent EVENT_KEYS3D

View file

@ -4797,7 +4797,7 @@ static void Keys3d(void)
if (AIMING_AT_WALL || AIMING_AT_CEILING)
{
int16_t sect = k ? highlightsector[0] :
((AIMING_AT_WALL && eitherSHIFT && wall[searchwall].nextsector>=0) ?
((AIMING_AT_WALL && wall[searchwall].nextsector>=0 && (eitherALT && !(bstatus&1))) ?
wall[searchwall].nextsector : searchsector);
for (j=0; j<(k?k:1); j++, sect=highlightsector[j])